Compare commits

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15 Commits

Author SHA1 Message Date
CT
f6aaa63a5f gitignore .class files 2026-04-30 11:39:24 -05:00
CT
bb85a44235 on test moves original square == null instead of captured piece 2026-04-24 20:48:20 +00:00
CT
3e96095c66 idk 2026-04-24 15:44:13 -05:00
CT
c3318f834c king, copy board logic, getPseudoMoves 2026-04-24 13:34:00 -05:00
CT
984c37a833 added rook, created bishop file 2026-04-23 23:07:22 -05:00
CT
ce61482b9e refactored pawn movement + implemented knight movement 2026-04-23 16:18:28 -05:00
CT
6e6c222d57 compiled 2026-04-23 16:00:34 -05:00
CT
d834371ca3 change string != string to !string.equals(string) in pawn 2026-04-23 15:59:48 -05:00
CT
677eae9119 pawn moves check 2026-04-23 13:10:37 -05:00
CT
7f9cdfea63 reorganized code 2026-04-21 22:43:13 -05:00
Cool Guy
94e4377364 formatting and compiling 2026-04-21 16:20:03 +00:00
Cool Guy
76c4dea36a compiled + reorganized 2026-04-20 23:38:55 +00:00
CT
d380615978 add white Pawn 2026-04-20 23:32:56 +00:00
CT
998b4d3b7d Upload black pawn 2026-04-20 23:32:19 +00:00
Cool Guy
018b24bf71 fix 2026-04-20 23:22:10 +00:00
105 changed files with 449 additions and 1410 deletions

29
.replit
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@@ -1,29 +0,0 @@
[agent]
expertMode = true
[nix]
packages = ["nvim.pkgs"]
channel = "stable-25_05"
[workflows]
runButton = "Project"
[[workflows.workflow]]
name = "Project"
mode = "parallel"
author = "agent"
[[workflows.workflow.tasks]]
task = "workflow.run"
args = "Start application"
[[workflows.workflow]]
name = "Start application"
author = "agent"
[[workflows.workflow.tasks]]
task = "shell.exec"
args = "cd /home/runner/workspace/American-Identity-Project && java Display"
[workflows.workflow.metadata]
outputType = "vnc"

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@@ -1,8 +0,0 @@
import javax.swing.ImageIcon;
public class Amendment extends Collectable {
public Amendment(int x, int y, int w, int h) {
super(x, y, w, h, new ImageIcon("Sprites/Amendment.png"));
}
}

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@@ -1,8 +0,0 @@
import javax.swing.ImageIcon;
public class Brick extends Tile {
public Brick(int x, int y, int w, int h) {
super(x, y, w, h, new ImageIcon("Sprites/Bricks/Brick.png"));
}
}

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@@ -1,7 +0,0 @@
import javax.swing.ImageIcon;
public class Collectable extends Collidable {
public Collectable(int x, int y, int w, int h, ImageIcon i) {
super(x, y, w, h, i);
}
}

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@@ -1,30 +0,0 @@
import java.awt.Graphics;
import java.awt.Rectangle;
import javax.swing.ImageIcon;
public class Collidable extends Sprite {
int x, y, width, height;
Rectangle rect;
public Collidable(int x1, int y1, int w, int h, ImageIcon icon) {
super(icon);
x = x1;
y = y1;
width = w;
height = h;
rect = new Rectangle(x1, y1, w, h);
}
public void draw(Graphics g) {
sprite = icon.getImage();
g.drawImage(sprite, x, y, width, height, null);
}
public boolean collidesWith(Collidable other) {
return this.rect.intersects(other.rect);
}
public void onCollide(Collidable other) {
return;
}
}

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@@ -1,21 +0,0 @@
import javax.swing.*;
public class Display {
public static void main(String[] args) {
int boardWidth = 800;
int boardHeight = 600;
int tileSize = 20;
JFrame game = new JFrame();
game.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.setSize(boardWidth, boardHeight);
game.setVisible(true);
game.setLocationRelativeTo(null);
game.setResizable(false);
Platformer platformer = new Platformer(boardWidth, boardHeight, tileSize);
game.add(platformer);
game.pack();
platformer.requestFocus();
}
}

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@@ -1,53 +0,0 @@
import java.util.*;
import javax.swing.ImageIcon;
public class Enemy extends Collidable {
int xVelo, yVelo;
boolean alive;
public Enemy(int x, int y, int w, int h, int level) {
super(x, y, w, h, new ImageIcon("Sprites/Enemies/" + level + ".png"));
xVelo = 2;
yVelo = 0;
alive = true;
}
public void moveX(int moveX) {
this.x += moveX;
this.rect.x = this.x;
}
public void moveY(int moveY) {
this.y += moveY;
this.rect.y = this.y;
}
public void patrol(ArrayList<Collidable> collidables) {
moveX(xVelo);
for (Collidable c : collidables) {
if (this.collidesWith(c)) {
xVelo = -xVelo;
moveX(xVelo * 2);
break;
}
}
// check edge detection - is there ground below next step?
boolean edgeAhead = true;
int nextX = this.x + xVelo;
for (Collidable c : collidables) {
if (c instanceof Tile) {
Tile t = (Tile) c;
// check if tile is below enemy's next position
if (nextX + this.width > t.x && nextX < t.x + t.width && t.y == this.y + this.height) {
edgeAhead = false;
break;
}
}
}
if (edgeAhead) {
xVelo = -xVelo;
}
}
}

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@@ -1,15 +0,0 @@
import javax.swing.ImageIcon;
public class Flag extends Collidable {
public Flag(int x, int y, int w, int h) {
super(x, y, w, h, new ImageIcon("Sprites/Flag.png"));
}
public void setPosition(int x, int y, int w, int h) {
this.x = x;
this.y = y;
this.width = w;
this.height = h;
this.rect.setBounds(x, y, w, h);
}
}

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@@ -1,13 +0,0 @@
import java.awt.Graphics;
import javax.swing.ImageIcon;
public class InvisibleTile extends Tile {
public InvisibleTile(int x, int y, int w, int h) {
super(x, y, w, h, new ImageIcon("Sprites/Bricks/Brick.png"));
}
@Override
public void draw(Graphics g) {
// draw nothing
}
}

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@@ -1,62 +0,0 @@
import java.io.*;
import java.util.*;
public class LevelLoader {
static int enemyWidth[] = {0, 31, 20, 20, 20, 20, 20, 29, 29, 20, 20};
static int enemyHeight[] = {0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20};
public static void load(
int tileSize,
ArrayList<Collidable> collidables,
ArrayList<Collectable> collectables,
ArrayList<Enemy> enemies,
Flag flag,
Player player,
int level)
throws IOException {
collidables.clear();
collectables.clear();
enemies.clear();
/* left wall */ collidables.add(new Brick(-20, 0, 20, 2000));
BufferedReader br = new BufferedReader(new FileReader("Levels/level" + level + ".txt"));
String line;
int row = 0;
while ((line = br.readLine()) != null) {
for (int col = 0; col < line.length(); col++) {
char c = line.charAt(col);
int x = col * tileSize;
int y = row * tileSize;
switch (c) {
case 'B':
collidables.add(new Brick(x, y, tileSize, tileSize));
break;
case 'Q':
collidables.add(new PowerBrick(x, y, tileSize, tileSize, 1));
break;
case 'A':
collectables.add(new Amendment(x, y, tileSize, tileSize));
break;
case 'F':
flag.setPosition(x, y, tileSize, tileSize);
break;
case 'P':
player.x = x;
player.y = y;
player.rect.x = x;
player.rect.y = y;
break;
case 'E':
enemies.add(new Enemy(x, y, enemyWidth[level], enemyHeight[level], level));
break;
case 'X':
collidables.add(new InvisibleTile(x, y, tileSize, tileSize));
break;
}
}
row++;
}
br.close();
}
}

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BBBBBBBBBBBBBBBBBB...BBBBBBBBBBBBBBBBB...BBBBBBBBBBBBBBBBBBB...BBBBBBB......................................BBBBBBBBBBBBBBBBBBBB

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@@ -1,29 +0,0 @@
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BBBBBBBB......BBBBBBBBBB....BBBBB...BBBBBBBBBBBBB........................BBBBBBBBBB.......BB................................................BBBBBBBBBB

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import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Random;
import javax.sound.sampled.*;
import javax.swing.*;
public class Platformer extends JPanel implements KeyListener, ActionListener {
// constants
static final int GRAVITY = 1;
static final Color playerColor = Color.RED;
static final Color tileColor = Color.BLUE;
static final Color SKY = new Color(135, 206, 235);
static final Color NIGHT_SKY = new Color(4, 26, 64);
static final int FRICTION = 1;
static final int MAXYVELO = 15;
static final int MAXXVELO = 5;
static final int totalLevels = 10;
static int[] numAm = {4, 5, 10, 18, 6, 6, 5, 5, 6, 23};
// game objects
Player player;
ArrayList<Collidable> collidables;
ArrayList<Collectable> collectables;
Flag flag;
ArrayList<Enemy> enemies;
ArrayList<Projectile> projectiles;
// game vars
int boardWidth;
int boardHeight;
int tileSize;
int enemiesKilled;
Timer gameTimer;
HashMap<Integer, Boolean> pressedKeys;
boolean jumpPressed;
int cameraX, cameraY;
int currentLevel;
boolean allCollected;
boolean gameOver;
boolean gameStarted;
Image heart, emptyHeart, slash, amendmentImg, powerImg, pressRImg, endImg, winImg, titleImg;
ArrayList<Image> numbers;
Clip jumpSound, shootSound, hitSound, collectSound;
public Platformer(int boardWidth, int boardHeight, int tileSize) {
// setup game
this.boardWidth = boardWidth;
this.boardHeight = boardHeight;
this.tileSize = tileSize;
setPreferredSize(new Dimension(this.boardWidth, this.boardHeight));
addKeyListener(this);
this.setFocusable(true);
this.setLayout(null);
pressedKeys = new HashMap<>();
jumpPressed = false;
gameOver = false;
gameStarted = false;
setBackground(SKY);
// setup objects
heart = new ImageIcon("Sprites/Hearts/heart.png").getImage();
titleImg = new ImageIcon("Sprites/Title.png").getImage();
emptyHeart = new ImageIcon("Sprites/Hearts/emptyHeart.png").getImage();
endImg = new ImageIcon("Sprites/end.png").getImage();
pressRImg = new ImageIcon("Sprites/PressR.png").getImage();
winImg = new ImageIcon("Sprites/win.png").getImage();
jumpSound = loadClip("Sounds/jump.wav");
shootSound = loadClip("Sounds/shoot.wav");
hitSound = loadClip("Sounds/hit.wav");
collectSound = loadClip("Sounds/collect.wav");
gameTimer = new Timer(15, this);
player = new Player(-20, 0, tileSize, tileSize);
collidables = new ArrayList<>();
collectables = new ArrayList<>();
enemies = new ArrayList<>();
projectiles = new ArrayList<>();
flag = new Flag(-20, 0, tileSize, tileSize);
cameraX = 0;
cameraY = 0;
currentLevel = 0;
enemiesKilled = 0;
numbers = new ArrayList<>();
for (int i = 0; i < 10; i++)
numbers.add((new ImageIcon("Sprites/Numbers/" + i + ".png")).getImage());
slash = new ImageIcon("Sprites/Numbers/Slash.png").getImage();
amendmentImg = new ImageIcon("Sprites/Amendment.png").getImage();
powerImg = new ImageIcon("Sprites/Powerup1.png").getImage();
gameTimer.start();
// if i wanna add a button
/*
* JButton gameStart = new JButton("Start Game");
* gameStart.addActionListener(e -> {
* loadLevel(currentLevel);
* gameTimer.start();
* this.remove(gameStart);
* this.revalidate();
* this.repaint();
* });
* gameStart.setBorderPainted(false);
* gameStart.setFocusPainted(false);
* gameStart.setBounds(193,200,114,15);
* gameStart.setForeground(new Color(52, 152, 219));
* this.add(gameStart);
*/
}
// gameloop
public void gameLoop() {
if (currentLevel > totalLevels) return;
// lvl 3 arena
if (currentLevel == 4 || currentLevel == 10) {
boolean empty = currentLevel == 4 ? enemies.isEmpty() : enemies.size() <= 5;
if (enemiesKilled < 100 * (currentLevel == 4 ? 1 : 4) && empty) {
Random rand = new Random();
int xOff = rand.nextInt(700);
for (int i = 0; i < 10; i++) {
xOff = rand.nextInt(700);
if (xOff + 80 <= player.x && player.x <= xOff + 140) xOff += 60;
enemies.add(new Enemy(100 + xOff, 280, 20, 20, currentLevel));
}
} else if (enemiesKilled >= 100 * (currentLevel == 4 ? 1 : 4)) {
collidables.removeIf(c -> c.y == 300 && c.x >= 440 && c.x <= 520);
}
}
// camera
cameraX = player.x - boardWidth / 2;
cameraX = Math.max(0, cameraX);
cameraY = player.y - boardHeight / 2;
// cameraY = Math.max(0, cameraY);
// win
allCollected = player.numAmendments >= numAm[currentLevel - 1];
if (player.collidesWith(flag) && allCollected) {
currentLevel++;
player.health = 3;
if (currentLevel > totalLevels) {
gameTimer.stop();
System.out.println("You win!");
return;
} else {
loadLevel(currentLevel);
}
return;
}
// keys
if (Math.abs(player.xVelo) < MAXXVELO) {
if (isKeyPressed(KeyEvent.VK_D) || isKeyPressed(KeyEvent.VK_RIGHT)) {
player.xVelo += 1;
} else if (isKeyPressed(KeyEvent.VK_A) || isKeyPressed(KeyEvent.VK_LEFT)) {
player.xVelo -= 1;
}
}
if (!isKeyPressed(KeyEvent.VK_D)
&& !isKeyPressed(KeyEvent.VK_RIGHT)
&& !isKeyPressed(KeyEvent.VK_A)
&& !isKeyPressed(KeyEvent.VK_LEFT)) { // friction
if (player.xVelo > 0) {
player.xVelo = Math.max(0, player.xVelo - FRICTION);
} else if (player.xVelo < 0) {
player.xVelo = Math.min(0, player.xVelo + FRICTION);
}
}
// jump
boolean jumpKeyDown = (isKeyPressed(KeyEvent.VK_W) || isKeyPressed(KeyEvent.VK_UP));
if (jumpKeyDown && !jumpPressed) {
if (player.onGround) {
playClip(jumpSound);
player.yVelo = -15;
player.onGround = false;
jumpPressed = true;
player.airJumps = 0;
} else if (player.curPower == 1 && player.airJumps < 1) {
playClip(jumpSound);
player.yVelo = -15;
player.airJumps++;
jumpPressed = true;
}
}
if (!jumpKeyDown) {
jumpPressed = false;
}
// gravity
if (player.yVelo < MAXYVELO) {
player.yVelo += GRAVITY;
}
// fall out of world
if (player.y > 1400) { // 1400/20 = 70 rows to work with per level
loadLevel(currentLevel);
player.health--;
}
for (Collectable c : collectables) {
if (c instanceof Powerup) {
Powerup pu = (Powerup) c;
if (pu.yVelo < MAXYVELO && !pu.onGround) {
pu.yVelo += GRAVITY;
}
pu.moveY(pu.yVelo);
for (Collidable col : collidables) {
if (pu.collidesWith(col)) {
pu.yVelo = 0;
pu.onGround = true;
pu.y = ((Tile) col).y - pu.height;
pu.rect.y = pu.y;
}
}
if (player.collidesWith(pu)) {
player.curPower = pu.id;
player.powerTimer = Player.POWER_DURATION;
}
} else if (c instanceof Amendment) {
Amendment am = (Amendment) c;
if (player.collidesWith(am)) {
player.numAmendments++;
playClip(collectSound);
}
}
}
collectables.removeIf(c -> player.collidesWith(c));
// update x
player.moveX(player.xVelo);
// collision with all tiles x
for (Collidable c : collidables) {
if (player.collidesWith(c)) {
player.onCollideX(c);
}
}
// update y
player.moveY(player.yVelo);
// assume not on ground
player.onGround = false;
// collision with all tiles y
for (Collidable c : collidables) {
if (player.collidesWith(c)) {
player.onCollideY(c, collectables);
}
}
// Powerup timer
if (player.curPower > 0) {
player.powerTimer--;
if (player.powerTimer <= 0) {
player.curPower = 0;
}
}
// update facing
if (player.xVelo > 0) player.facing = 1;
else if (player.xVelo < 0) player.facing = -1;
// shoot cooldown
if (player.shootCooldown > 0) player.shootCooldown--;
// invincibility timer
if (player.invincibleTimer > 0) player.invincibleTimer--;
// shoot
// projectiles
if (isKeyPressed(KeyEvent.VK_SPACE) && player.shootCooldown == 0) {
playClip(shootSound);
int projX = player.facing == 1 ? player.x + player.width : player.x - 10;
projectiles.add(new Projectile(projX, player.y, tileSize, 10, currentLevel, player.facing));
player.shootCooldown = Player.SHOOT_COOLDOWN;
}
projectiles.removeIf(p -> p.x < -50 + cameraX || p.x > boardWidth + cameraX + 200);
for (Projectile p : new ArrayList<>(projectiles)) {
p.move();
// projectile hits tile
for (Collidable c : collidables) {
if (p.collidesWith(c)) {
projectiles.remove(p);
break;
}
}
}
// update enemies
for (Enemy e : enemies) {
e.patrol(collidables);
// enemy hits player
if (player.collidesWith(e)) {
player.takeDamage();
playClip(hitSound);
}
}
// die
if (player.health <= 0) {
System.out.print("Game Over - You Died!");
gameOver = true;
gameTimer.stop();
}
// projectile hits enemy
for (Projectile p : new ArrayList<>(projectiles)) {
for (Enemy e : new ArrayList<>(enemies)) {
if (p.collidesWith(e)) {
enemies.remove(e);
enemiesKilled++;
projectiles.remove(p);
break;
}
}
}
enemies.removeIf(e -> !e.alive);
}
public void loadLevel(int level) {
projectiles.clear();
enemiesKilled = 0;
try {
LevelLoader.load(tileSize, collidables, collectables, enemies, flag, player, level);
player.reset();
player.setLevel(level);
cameraX = 0;
cameraY = 0;
} catch (IOException e) {
System.out.println("Could not load level " + level);
}
}
// paintComponent
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}
// draw function
public void draw(Graphics g) {
// gameover screen
if (gameOver) {
g.drawImage(endImg, boardWidth / 2 - 100, boardHeight / 2 - 150, null);
g.drawImage(pressRImg, boardWidth / 2 - 80, boardHeight / 2, null);
return;
}
if (currentLevel > totalLevels) {
g.drawImage(winImg, boardWidth / 2 - 100, boardHeight / 2 - 50, null);
g.drawImage(pressRImg, boardWidth / 2 - 80, boardHeight / 2 + 60, null);
return;
}
if (currentLevel == 6) {
this.setBackground(NIGHT_SKY);
}
if (currentLevel != 6) {
this.setBackground(SKY);
}
g.translate(-cameraX, -cameraY);
player.draw(g);
for (Collidable c : collidables) c.draw(g);
for (Collectable c : collectables) c.draw(g);
for (Enemy e : enemies) e.draw(g);
for (Projectile p : projectiles) p.draw(g);
flag.draw(g);
if (currentLevel == 2) {
g.drawString("Take a leap of faith....", flag.x - 25, flag.y - 400);
}
if (currentLevel == 4 || currentLevel == 10) {
g.drawString("Kill " + 100 * (currentLevel == 4 ? 1 : 4) + " of them...", 220, 200);
}
if (currentLevel == 10) {
g.drawString("Final Level.... Time for the gauntlet", 80, 80);
}
// flag counter
int amOnes = player.numAmendments % 10;
int amTens = player.numAmendments / 10;
if (currentLevel > 0 && player.numAmendments < numAm[currentLevel - 1]) {
int lvlAmOnes = numAm[currentLevel - 1] % 10;
int lvlAmTens = numAm[currentLevel - 1] / 10;
if (amTens > 0) g.drawImage(numbers.get(amTens), flag.x - 20, flag.y - 30, null);
g.drawImage(numbers.get(amOnes), flag.x + 5, flag.y - 30, null);
g.drawImage(slash, flag.x + 28, flag.y - 32, null);
if (lvlAmTens > 0) {
g.drawImage(numbers.get(lvlAmTens), flag.x + 55, flag.y - 30, null);
g.drawImage(numbers.get(lvlAmOnes), flag.x + 80, flag.y - 30, null);
g.drawImage(amendmentImg, flag.x + 110, flag.y - 30, null);
} else {
g.drawImage(numbers.get(lvlAmOnes), flag.x + 55, flag.y - 30, null);
g.drawImage(amendmentImg, flag.x + 85, flag.y - 30, null);
}
}
g.translate(cameraX, cameraY);
if (currentLevel == 8) {
BufferedImage darkness =
new BufferedImage(boardWidth, boardHeight, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = darkness.createGraphics();
// fill entire overlay with fully opaque black
g2.setColor(new Color(0, 0, 0, 255));
g2.fillRect(0, 0, boardWidth + 1000, boardHeight + 1000);
// player's position in screen coordinates
int screenX = (player.x + player.width / 2) - cameraX;
int screenY = (player.y + player.height / 2) - cameraY;
// cut circle centered on player
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.CLEAR));
g2.fillOval(screenX - 80, screenY - 100, 160, 160);
g2.dispose();
// draw overlay in screen space (after translate reset)
g.drawImage(darkness, 0, 0, null);
}
int modAmt = 2000;
int curTime = (int) System.currentTimeMillis() % modAmt;
curTime = Math.abs(curTime);
// start screen
int startTime = 0;
if (curTime >= 0 && curTime <= modAmt / 4 - 1) startTime = 0;
else if (curTime >= modAmt / 4 && curTime <= modAmt / 2 - 1) startTime = 1;
else if (curTime >= modAmt / 2 && curTime <= modAmt * 3 / 4 - 1) startTime = 2;
else if (curTime >= modAmt * 3 / 4 && curTime <= modAmt - 1) startTime = 3;
if (currentLevel == 0) {
g.drawImage(titleImg, boardWidth / 2 - 150, boardHeight / 2 - 200, null);
g.drawString("An American Identity Project", boardWidth / 2 - 75, boardHeight / 2 - 40);
String text = "Press P to Start!";
int xBase = 340;
int yBase = 400;
int spacing = 8;
for (int i = 0; i < text.length(); i++) {
char c = text.charAt(i);
// x moves linearly
int x = xBase + (i * spacing);
// y uses a sine wave
// Math.sin takes radians. We use (startTime + i) to give each letter a
// different phase.
double waveOffset = Math.sin(startTime + i * 0.5) * 10;
int y = yBase + (int) waveOffset;
g.drawString(String.valueOf(c), x, y);
}
}
if (currentLevel > 0) {
// draw hearts:
int heartTime = 0;
if (curTime >= 0 && curTime <= modAmt / 2 - 1) heartTime = 1;
else if (curTime >= modAmt / 2 && curTime <= modAmt - 1) heartTime = 0;
for (int i = 0; i < player.health; i++) {
g.drawImage(heart, (((i + 1) * 20) - 10) + heartTime, 10 + heartTime * 2, null);
}
for (int i = 0; i < 3 - player.health; i++) {
g.drawImage(emptyHeart, (50 - (i * 20)) + heartTime, 10 + heartTime * 2, null);
}
// draw amendments counter in top right
if (amTens > 0) g.drawImage(numbers.get(amTens), 315, 10, null);
g.drawImage(numbers.get(amOnes), 340, 10, null);
int lvlAmOnes = numAm[currentLevel - 1] % 10;
int lvlAmTens = numAm[currentLevel - 1] / 10;
g.drawImage(slash, 363, 12, null);
if (lvlAmTens > 0) {
g.drawImage(numbers.get(lvlAmTens), 390, 10, null);
g.drawImage(numbers.get(lvlAmOnes), 415, 10, null);
g.drawImage(amendmentImg, 445, 10, null);
} else {
g.drawImage(numbers.get(lvlAmOnes), 390, 10, null);
g.drawImage(amendmentImg, 420, 10, null);
}
}
// draw powerup timer
if (player.curPower == 1) {
int secs = player.powerTimer / 66;
int tens = secs / 10;
int ones = secs % 10;
if (tens > 0) {
g.drawImage(numbers.get(tens), 184, 10, null);
}
g.drawImage(numbers.get(ones), 205, 10, null);
g.drawImage(powerImg, 220, 10, null);
}
}
// is key pressed
public boolean isKeyPressed(int key) {
return pressedKeys.getOrDefault(key, false);
}
// every tick
@Override
public void actionPerformed(ActionEvent e) {
if (gameStarted) {
gameLoop();
}
repaint();
}
// check for key presses
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_P) {
if (currentLevel == 0) {
currentLevel = 1;
loadLevel(currentLevel);
gameStarted = true;
}
gameTimer.start();
return;
}
if (e.getKeyCode() == KeyEvent.VK_R) {
if (gameOver) {
gameTimer.stop();
loadLevel(1);
currentLevel = 1;
jumpPressed = false;
player.health = 3;
gameOver = false;
repaint();
gameTimer.start();
gameStarted = true;
}
}
if (e.getKeyCode() == KeyEvent.VK_O) {
currentLevel++;
loadLevel(currentLevel);
}
pressedKeys.put(e.getKeyCode(), true);
}
@Override
public void keyReleased(KeyEvent e) {
pressedKeys.put(e.getKeyCode(), false);
}
// dont need
@Override
public void keyTyped(KeyEvent e) {}
public Clip loadClip(String path) {
try {
AudioInputStream audio = AudioSystem.getAudioInputStream(new File(path));
Clip clip = AudioSystem.getClip();
clip.open(audio);
return clip;
} catch (Exception e) {
System.out.println("Could not load sound: " + path);
return null;
}
}
public void playClip(Clip clip) {
if (clip != null) {
clip.setFramePosition(0); // rewind to start
clip.start();
}
}
}

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@@ -1,112 +0,0 @@
import java.util.*;
import javax.swing.ImageIcon;
public class Player extends Collidable {
static final int JUMP_HEIGHT = 10;
static final int POWER_DURATION = 2000; // 2000 ticks ≈ 30 seconds
static final int I_FRAMES = 67; // ~1 second
static final int SHOOT_COOLDOWN = 33; // ~0.5 second
int health;
int yVelo;
int xVelo;
boolean onGround;
int curPower;
int powerTimer;
int airJumps;
int facing; // 1 is right -1 is left
int invincibleTimer;
int shootCooldown;
int numAmendments;
public Player(int x, int y, int w, int h) {
super(x, y, w, h, new ImageIcon("Sprites/Player/1.png"));
xVelo = 0;
yVelo = 0;
onGround = false;
curPower = 0;
powerTimer = 0;
airJumps = 0;
invincibleTimer = 0;
shootCooldown = 0;
health = 3;
facing = 1;
numAmendments = 0;
}
public void moveX(int moveX) {
this.x += moveX;
this.rect.x = this.x;
}
public void moveY(int moveY) {
this.y += moveY;
this.rect.y = this.y;
}
public void setLevel(int level) {
if (level >= 2) {
this.icon = new ImageIcon("Sprites/Player/2.png");
return;
}
this.icon = new ImageIcon("Sprites/Player/" + level + ".png");
}
public void onCollideX(Collidable other) {
if (other instanceof Tile) {
Tile t = (Tile) other;
int playerCenterX = this.x + this.width / 2;
int tileCenterX = t.x + t.width / 2;
if (playerCenterX > tileCenterX) { // player on right side of tiile
this.x = t.x + t.width;
} else { // player on left side of tile
this.x = t.x - this.width;
}
this.xVelo = 0;
this.rect.x = this.x;
}
}
public void onCollideY(Collidable other, ArrayList<Collectable> collectables) {
if (other instanceof Tile) {
Tile t = (Tile) other;
if (this.yVelo >= 0) { // falling down, land on top of tile
this.y = t.y - this.height;
onGround = true;
airJumps = 0;
} else { // moving up, hit underside of tile
this.y = t.y + t.height;
if (other instanceof PowerBrick) {
PowerBrick pb = (PowerBrick) other;
if (!pb.hit) {
pb.spawnPower(collectables);
}
}
}
this.yVelo = 0;
this.rect.y = this.y;
}
}
public void takeDamage() {
if (invincibleTimer <= 0) {
health--;
invincibleTimer = I_FRAMES;
}
}
public void reset() {
this.rect.x = this.x;
this.rect.y = this.y;
this.xVelo = this.yVelo = 0;
this.curPower = 0;
this.powerTimer = 0;
this.airJumps = 0;
this.onGround = false;
this.invincibleTimer = 0;
this.shootCooldown = 0;
this.facing = 1;
this.numAmendments = 0;
}
}

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@@ -1,24 +0,0 @@
import java.util.*;
import javax.swing.ImageIcon;
public class PowerBrick extends Tile {
int id;
boolean hit;
public PowerBrick(int x, int y, int w, int h, int id) {
super(x, y, w, h, new ImageIcon("Sprites/Bricks/PowerBrick.png"));
this.id = id;
hit = false;
}
public void spawnPower(ArrayList<Collectable> powerups) {
this.icon = new ImageIcon("Sprites/Bricks/EmptyBrick.png");
hit = true;
powerups.add(new Powerup(this.x, this.y - this.height, this.width, this.height, 1));
}
public void reset() {
hit = false;
this.icon = new ImageIcon("Sprites/Bricks/PowerBrick.png");
}
}

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import javax.swing.ImageIcon;
public class Powerup extends Collectable {
int yVelo, xVelo, id;
boolean onGround;
public Powerup(int x, int y, int w, int h, int id) {
super(x, y, w, h, new ImageIcon("Sprites/Powerup" + id + ".png"));
xVelo = 0;
yVelo = -7;
onGround = false;
this.id = id;
}
public void moveX(int moveX) {
this.x += moveX;
this.rect.x = this.x;
}
public void moveY(int moveY) {
this.y += moveY;
this.rect.y = this.y;
}
}

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import javax.swing.ImageIcon;
public class Projectile extends Collidable {
int xVelo;
public Projectile(int x, int y, int w, int h, int curLevel, int direction) {
super(
x, y, w, h, new ImageIcon("Sprites/Projectiles/" + ((curLevel == 1) ? "1" : "2") + ".png"));
xVelo = 10 * direction;
}
public void move() {
this.x += xVelo;
this.rect.x = this.x;
}
}

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import java.awt.Image;
import javax.swing.ImageIcon;
public class Sprite {
ImageIcon icon;
Image sprite;
public Sprite(ImageIcon i) {
icon = i;
sprite = i.getImage();
}
}

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import javax.swing.ImageIcon;
public class Tile extends Collidable {
public Tile(int x, int y, int w, int h, ImageIcon i) {
super(x, y, w, h, i);
}
}

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Main-Class: Display

29
Bishop.java Normal file
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import java.util.*;
import javax.swing.ImageIcon;
public class Bishop extends Piece {
public Bishop(int x, int y, String color) {
super(x, y, color, new ImageIcon("sprites/" + color + "/bishop.png").getImage());
}
public Piece copy() {
Piece newP = new Bishop(this.pos.x, this.pos.y, this.color);
return newP;
}
public ArrayList<Position> getPseudoLegalMoves(Board board) {
ArrayList<Position> positions = new ArrayList<Position>();
positions.addAll(slide(board, -1, -1));
positions.addAll(slide(board, 1, -1));
positions.addAll(slide(board, -1, 1));
positions.addAll(slide(board, 1, 1));
return positions;
}
public ArrayList<Position> getLegalMoves(Board board) {
return null;
}
}

65
Board.java Normal file
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import java.awt.*;
public class Board {
Piece[][] board;
public Board() {
board = new Piece[8][8];
for (int i = 0; i <= 7; i++) {
board[i][1] = new Pawn(i, 1, "Black");
}
for (int i = 0; i <= 7; i++) {
board[i][6] = new Pawn(i, 6, "White");
}
}
public Board(boolean isCopy) {
board = new Piece[8][8];
}
public void draw(Graphics g) {
for (Piece[] row : board) {
for (Piece p : row) {
if (p != null) p.draw(g);
}
}
}
public static boolean inBounds(Position pos) {
return (pos.x >= 0 && pos.x <= 7) && (pos.y >= 0 && pos.y <= 7);
}
public boolean isOpen(Position pos) {
return this.getPiece(pos) == null;
}
public Piece getPiece(Position pos) {
return this.board[pos.x][pos.y];
}
public Piece getPiece(int x, int y) {
return this.board[x][y];
}
public void setPiece(int x, int y, Piece p) {
this.board[x][y] = p;
}
public void setPiece(Position pos, Piece p) {
this.board[pos.x][pos.y] = p;
}
public static Board copy(Board b) {
Board newBoard = new Board();
for (int i = 0; i <= 7; i++) {
for (int j = 0; j <= 7; j++) {
Piece p = b.getPiece(i, j);
if (p == null) continue;
newBoard.board[i][j] = p.copy();
}
}
return newBoard;
}
}

58
Chess.java Normal file
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import java.awt.*;
import java.awt.Color;
import java.awt.event.*;
import javax.swing.*;
public class Chess extends JPanel implements ActionListener {
// pieces stuff
Board board;
// game vars
int boardWidth, boardHeight;
boolean whiteTurn;
Timer gameTimer;
Color creme = new Color(254, 245, 218);
Color brown = new Color(121, 92, 50);
public Chess(int boardWidth, int boardHeight) {
this.boardWidth = boardWidth;
this.boardHeight = boardHeight;
setPreferredSize(new Dimension(this.boardWidth, this.boardHeight));
setBackground(Color.WHITE);
setFocusable(true);
board = new Board();
gameTimer = new Timer(200, this);
gameTimer.start();
repaint();
}
public void gameLoop() {}
public void draw(Graphics g) {
// draw board
for (int i = 1; i <= 8; i++) {
for (int j = 1; j <= 8; j++) {
g.setColor((i % 2 == 1 && j % 2 == 1) || (i % 2 == 0 && j % 2 == 0) ? creme : brown);
g.fillRect(i * 40, j * 40, 40, 40);
}
}
// draw pieces
board.draw(g);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}
public void actionPerformed(ActionEvent e) {
gameLoop();
repaint();
}
}

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import java.util.ArrayList;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import javax.swing.border.*;
import java.awt.Color;
public class Chess extends JPanel implements ActionListener{
//pieces stuff
ArrayList<Piece> white;
ArrayList<Piece> black;
//game vars
int boardWidth, boardHeight;
boolean whiteTurn;
Timer gameTimer;
Color creme = new Color(254,245,218);
Color brown = new Color(121,92,50);
public Chess(int boardWidth, int boardHeight){
this.boardWidth = boardWidth;
this.boardHeight = boardHeight;
setPreferredSize(new Dimension(this.boardWidth, this.boardHeight));
setBackground(Color.WHITE);
setFocusable(true);
white = new ArrayList<>();
black = new ArrayList<>();
for (int i =0 ; i <= 7; i++){
white.add(new Pawn(i+1,2,"White"));
}
for (int i =0 ; i <= 7; i++){
black.add(new Pawn(i+1,7,"Black"));
}
gameTimer = new Timer(200,this);
gameTimer.start();
repaint();
}
public void gameLoop(){
}
public void draw(Graphics g){
//draw board
for (int i = 1; i <= 8; i++){
for (int j = 1; j<= 8; j++){
g.setColor((i%2 == 1 && j%2 == 1 ) || (i%2==0 && j%2 == 0)? creme : brown);
g.fillRect(i * 40, j * 40, 40, 40);
}
}
//draw pieces
for (Piece p : white) p.draw(g);
for (Piece p : black) p.draw(g);
}
public void paintComponent(Graphics g){
super.paintComponent(g);
draw(g);
}
public void actionPerformed(ActionEvent e){
gameLoop();
repaint();
}
}

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@@ -1,23 +0,0 @@
import javax.swing.*;
public class Display {
public static void main(String[] args) throws Exception{
//creating instance of JFrame
int boardWidth = 400;
int boardHeight = 400;
JFrame game = new JFrame();
game.setSize(boardWidth, boardHeight);
game.setVisible(true);
game.setLocationRelativeTo(null);
game.setResizable(false);
Chess chess = new Chess(boardWidth, boardHeight);
game.add(chess);
game.pack();
chess.requestFocus();
}
}
//images : https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQN6qOyhiUDLlTlwl19PaMTeiY5rSOqkUqu-g&s

View File

@@ -1,10 +0,0 @@
import java.awt.*;
import javax.swing.ImageIcon;
public class Pawn extends Piece{
public Pawn(int x, int y,String color){
super(x,y,new ImageIcon("Sprites/" + color + "/Pawn.png").getImage());
}
}

View File

@@ -1,18 +0,0 @@
import java.awt.*;
import java.util.*;
public class Piece{
ArrayList<Integer> legalMoves;
int x,y;
Image sprite;
public Piece(int x, int y, Image sprite){
this.x = x;
this.y = y;
this.sprite = sprite;
}
public void draw(Graphics g){
g.drawImage(sprite,x * 40,y * 40,null);
}
}

View File

24
Display.java Normal file
View File

@@ -0,0 +1,24 @@
import javax.swing.*;
public class Display {
public static void main(String[] args) throws Exception {
// creating instance of JFrame
int boardWidth = 400;
int boardHeight = 400;
JFrame game = new JFrame();
game.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.setSize(boardWidth, boardHeight);
game.setVisible(true);
game.setLocationRelativeTo(null);
game.setResizable(false);
Chess chess = new Chess(boardWidth, boardHeight);
game.add(chess);
game.pack();
chess.requestFocus();
}
}
// images :
// https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQN6qOyhiUDLlTlwl19PaMTeiY5rSOqkUqu-g&s

66
King.java Normal file
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@@ -0,0 +1,66 @@
import java.util.*;
import javax.swing.ImageIcon;
public class King extends Piece {
boolean hasMoved;
static int[] xDir = {-1, 0, 1, -1, 1, -1, 0, 1};
static int[] yDir = {-1, -1, -1, 0, 0, 1, 1, 1};
public King(int x, int y, String color) {
super(x, y, color, new ImageIcon("sprites/" + color + "/king.png").getImage());
hasMoved = false;
}
public Piece copy() {
Piece newP = new King(this.pos.x, this.pos.y, this.color);
return newP;
}
public ArrayList<Position> getPseudoLegalMoves(Board board) {
ArrayList<Position> positions = new ArrayList<Position>();
for (int i = 0; i < xDir.length; i++) {
Position test = new Position(pos.x + xDir[i], pos.y + yDir[i]);
if (!Board.inBounds(test)) continue;
if (board.isOpen(test)) {
positions.add(test);
continue;
}
if (!board.getPiece(test).colorMatches(this)) {
positions.add(test);
}
}
return positions;
}
public ArrayList<Position> getLegalMoves(Board board) {
ArrayList<Position> positions = getPseudoLegalMoves(board);
for (Position p : new ArrayList<>(positions)) {
Piece tempPiece = board.getPiece(p);
board.setPiece(pos, null);
board.setPiece(p, this);
if (inCheck(board, p)) {
positions.remove(p);
}
board.setPiece(p, tempPiece);
board.setPiece(pos, this);
}
return positions;
}
public boolean inCheck(Board board, Position pos) {
for (Piece[] pieces : board.board) {
for (Piece p : pieces) {
if (p == null) continue;
if (!p.colorMatches(this) && !(p instanceof King)) {
ArrayList<Position> ar = p.getPseudoLegalMoves(board);
for (Position posi : ar) {
if (pos.equals(posi)) return true;
}
}
}
}
return false;
}
}

38
Knight.java Normal file
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@@ -0,0 +1,38 @@
import java.util.*;
import javax.swing.ImageIcon;
public class Knight extends Piece {
static int[] xDir = {-1, -2, -2, -1, 1, 2, 2, 1};
static int[] yDir = {-2, -1, 1, 2, 2, 1, -1, -2};
public Knight(int x, int y, String color) {
super(x, y, color, new ImageIcon("sprites/" + color + "/knight.png").getImage());
}
public Piece copy() {
Piece newP = new Knight(this.pos.x, this.pos.y, this.color);
return newP;
}
public ArrayList<Position> getPseudoLegalMoves(Board board) {
ArrayList<Position> positions = new ArrayList<Position>();
for (int i = 0; i < xDir.length; i++) {
Position test = new Position(pos.x + xDir[i], pos.y + yDir[i]);
if (!Board.inBounds(test)) continue;
if (board.isOpen(test)) {
positions.add(test);
continue;
}
if (!board.getPiece(test).colorMatches(this)) {
positions.add(test);
}
}
return positions;
}
public ArrayList<Position> getLegalMoves(Board board) {
return null;
}
}

50
Pawn.java Normal file
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@@ -0,0 +1,50 @@
import java.util.*;
import javax.swing.ImageIcon;
public class Pawn extends Piece {
boolean hasMoved;
int colorDir;
public Pawn(int x, int y, String color) {
super(x, y, color, new ImageIcon("sprites/" + color + "/pawn.png").getImage());
hasMoved = false;
colorDir = color.equals("White") ? -1 : 1;
}
public Piece copy() {
Piece newP = new Pawn(this.pos.x, this.pos.y, this.color);
return newP;
}
public ArrayList<Position> getPseudoLegalMoves(Board board) {
ArrayList<Position> positions = new ArrayList<Position>();
// diagonal moves (captures)
Position test = new Position(pos.x + 1, pos.y + colorDir);
if (Board.inBounds(test) && !board.isOpen(test) && !board.getPiece(test).colorMatches(this)) {
positions.add(test);
}
test = new Position(pos.x - 1, pos.y + colorDir);
if (Board.inBounds(test) && !board.isOpen(test) && !board.getPiece(test).colorMatches(this)) {
positions.add(test);
}
// one square in front: if blocked return early
test = new Position(pos.x, pos.y + colorDir);
if (Board.inBounds(test) && board.isOpen(test)) {
positions.add(test);
} else return positions;
// two squares in front
test = new Position(pos.x, pos.y + 2 * colorDir);
if (!hasMoved && board.isOpen(test)) {
positions.add(test);
}
return positions;
}
public ArrayList<Position> getLegalMoves(Board board) {
return null;
}
}

47
Piece.java Normal file
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@@ -0,0 +1,47 @@
import java.awt.*;
import java.util.*;
public abstract class Piece {
Position pos;
Image sprite;
String color;
public Piece(int x, int y, String color, Image sprite) {
this.pos = new Position(x, y);
this.color = color;
this.sprite = sprite;
}
public void draw(Graphics g) {
g.drawImage(sprite, pos.x * 40, pos.y * 40, null);
}
public abstract ArrayList<Position> getLegalMoves(Board board);
public abstract ArrayList<Position> getPseudoLegalMoves(Board board);
public abstract Piece copy();
public boolean colorMatches(Piece p) {
return this.color.equals(p.color);
}
public ArrayList<Position> slide(Board board, int dx, int dy) {
ArrayList<Position> positions = new ArrayList<>();
int step = 1;
while (true) {
Position test = new Position(pos.x + step * dx, pos.y + step * dy);
if (!Board.inBounds(test)) break;
if (board.isOpen(test)) {
positions.add(test);
} else if (board.getPiece(test).colorMatches(this)) {
break;
} else {
positions.add(test);
break;
}
step++;
}
return positions;
}
}

8
Position.java Normal file
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@@ -0,0 +1,8 @@
public class Position {
int x, y;
public Position(int x, int y) {
this.x = x;
this.y = y;
}
}

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