Files
chess/American-Identity-Project/LevelLoader.java
CoolGuy27 a97e122e58 Add a new platformer game with various levels and enemies
The agent has updated the game's core logic, including player movement, enemy AI, collision detection, and level loading. New sprites and sound effects have been integrated, along with the addition of a Chess game. The replit.nix file has been configured to include jdk21 and neovim.

Replit-Commit-Author: Agent
Replit-Commit-Session-Id: f6819c21-e85d-45ac-acde-604db2cfa4fe
Replit-Commit-Checkpoint-Type: full_checkpoint
Replit-Commit-Event-Id: 32bc3e83-133e-4485-96b6-ff3d548bcbfd
Replit-Helium-Checkpoint-Created: true
2026-04-20 21:19:57 +00:00

63 lines
1.8 KiB
Java

import java.io.*;
import java.util.*;
public class LevelLoader {
static int enemyWidth[] = {0, 31, 20, 20, 20, 20, 20, 29, 29, 20, 20};
static int enemyHeight[] = {0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20};
public static void load(
int tileSize,
ArrayList<Collidable> collidables,
ArrayList<Collectable> collectables,
ArrayList<Enemy> enemies,
Flag flag,
Player player,
int level)
throws IOException {
collidables.clear();
collectables.clear();
enemies.clear();
/* left wall */ collidables.add(new Brick(-20, 0, 20, 2000));
BufferedReader br = new BufferedReader(new FileReader("Levels/level" + level + ".txt"));
String line;
int row = 0;
while ((line = br.readLine()) != null) {
for (int col = 0; col < line.length(); col++) {
char c = line.charAt(col);
int x = col * tileSize;
int y = row * tileSize;
switch (c) {
case 'B':
collidables.add(new Brick(x, y, tileSize, tileSize));
break;
case 'Q':
collidables.add(new PowerBrick(x, y, tileSize, tileSize, 1));
break;
case 'A':
collectables.add(new Amendment(x, y, tileSize, tileSize));
break;
case 'F':
flag.setPosition(x, y, tileSize, tileSize);
break;
case 'P':
player.x = x;
player.y = y;
player.rect.x = x;
player.rect.y = y;
break;
case 'E':
enemies.add(new Enemy(x, y, enemyWidth[level], enemyHeight[level], level));
break;
case 'X':
collidables.add(new InvisibleTile(x, y, tileSize, tileSize));
break;
}
}
row++;
}
br.close();
}
}