Files
american-identity-project/American-Identity-Project/Enemy.java
CoolGuy27 05de9e8914 Organize game files into their project directory and ensure proper build configuration
Moves all game source files and assets into the 'American-Identity-Project' directory and updates the manifest to point to the 'Display' class as the main entry point.

Replit-Commit-Author: Agent
Replit-Commit-Session-Id: f6819c21-e85d-45ac-acde-604db2cfa4fe
Replit-Commit-Checkpoint-Type: full_checkpoint
Replit-Commit-Event-Id: a9500e48-7f68-408f-a5c6-28df9f59fe00
Replit-Helium-Checkpoint-Created: true
2026-04-20 20:48:12 +00:00

54 lines
1.2 KiB
Java

import java.util.*;
import javax.swing.ImageIcon;
public class Enemy extends Collidable {
int xVelo, yVelo;
boolean alive;
public Enemy(int x, int y, int w, int h, int level) {
super(x, y, w, h, new ImageIcon("Sprites/Enemies/" + level + ".png"));
xVelo = 2;
yVelo = 0;
alive = true;
}
public void moveX(int moveX) {
this.x += moveX;
this.rect.x = this.x;
}
public void moveY(int moveY) {
this.y += moveY;
this.rect.y = this.y;
}
public void patrol(ArrayList<Collidable> collidables) {
moveX(xVelo);
for (Collidable c : collidables) {
if (this.collidesWith(c)) {
xVelo = -xVelo;
moveX(xVelo * 2);
break;
}
}
// check edge detection - is there ground below next step?
boolean edgeAhead = true;
int nextX = this.x + xVelo;
for (Collidable c : collidables) {
if (c instanceof Tile) {
Tile t = (Tile) c;
// check if tile is below enemy's next position
if (nextX + this.width > t.x && nextX < t.x + t.width && t.y == this.y + this.height) {
edgeAhead = false;
break;
}
}
}
if (edgeAhead) {
xVelo = -xVelo;
}
}
}