somehwat AI CSS...but not good at all in teh slightest, logic works

This commit is contained in:
2026-01-28 18:57:52 -06:00
parent bf59155c1e
commit 778a41d1b1
11 changed files with 2104 additions and 140 deletions

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import { NextResponse } from 'next/server';
import { getRoom, buzz, startGame, loadQuestion, startTossupTimer, startBonusTimer, markTossupCorrect, markTossupWrong, markBonusCorrect, markBonusWrong, endGame } from '@/lib/rooms';
import { getRandomQuestion } from '@/lib/scibowl-api';
import { z, ZodError } from 'zod';
const gameActionSchema = z.object({
action: z.enum(['start', 'load_question', 'start_timer', 'buzz', 'tossup_correct', 'tossup_wrong', 'bonus_start_timer', 'bonus_correct', 'bonus_wrong', 'end']),
moderatorId: z.string().optional(),
playerId: z.string().optional(),
});
export async function POST(
req: Request,
{ params }: { params: Promise<{ code: string }> }
) {
try {
const { code } = await params;
const body = await req.json();
const { action, moderatorId, playerId } = gameActionSchema.parse(body);
let success = false;
switch (action) {
case 'start':
if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
success = startGame(code, moderatorId);
break;
case 'load_question':
if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
const question = await getRandomQuestion();
success = loadQuestion(code, moderatorId, question);
break;
case 'start_timer':
if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
success = startTossupTimer(code, moderatorId);
break;
case 'buzz':
if (!playerId) return NextResponse.json({ error: 'Missing playerId' }, { status: 400 });
success = buzz(code, playerId);
break;
case 'tossup_correct':
if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
success = markTossupCorrect(code, moderatorId);
break;
case 'tossup_wrong':
if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
success = markTossupWrong(code, moderatorId);
break;
case 'bonus_start_timer':
if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
success = startBonusTimer(code, moderatorId);
break;
case 'bonus_correct':
if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
success = markBonusCorrect(code, moderatorId);
break;
case 'bonus_wrong':
if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
success = markBonusWrong(code, moderatorId);
break;
case 'end':
if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
success = endGame(code, moderatorId);
break;
}
if (!success) {
return NextResponse.json({ error: 'Action failed' }, { status: 400 });
}
const room = getRoom(code);
return NextResponse.json({
success: true,
gameState: room?.gameState
});
} catch (error: unknown) {
console.error('Game action error:', error);
if (error instanceof ZodError) {
return NextResponse.json(
{ error: error.errors[0].message },
{ status: 400 }
);
}
return NextResponse.json({ error: 'Invalid request' }, { status: 400 });
}
}