somehwat AI CSS...but not good at all in teh slightest, logic works
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97
src/app/api/game/[code]/route.ts
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97
src/app/api/game/[code]/route.ts
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import { NextResponse } from 'next/server';
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import { getRoom, buzz, startGame, loadQuestion, startTossupTimer, startBonusTimer, markTossupCorrect, markTossupWrong, markBonusCorrect, markBonusWrong, endGame } from '@/lib/rooms';
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import { getRandomQuestion } from '@/lib/scibowl-api';
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import { z, ZodError } from 'zod';
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const gameActionSchema = z.object({
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action: z.enum(['start', 'load_question', 'start_timer', 'buzz', 'tossup_correct', 'tossup_wrong', 'bonus_start_timer', 'bonus_correct', 'bonus_wrong', 'end']),
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moderatorId: z.string().optional(),
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playerId: z.string().optional(),
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});
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export async function POST(
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req: Request,
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{ params }: { params: Promise<{ code: string }> }
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) {
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try {
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const { code } = await params;
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const body = await req.json();
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const { action, moderatorId, playerId } = gameActionSchema.parse(body);
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let success = false;
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switch (action) {
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case 'start':
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if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
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success = startGame(code, moderatorId);
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break;
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case 'load_question':
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if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
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const question = await getRandomQuestion();
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success = loadQuestion(code, moderatorId, question);
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break;
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case 'start_timer':
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if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
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success = startTossupTimer(code, moderatorId);
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break;
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case 'buzz':
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if (!playerId) return NextResponse.json({ error: 'Missing playerId' }, { status: 400 });
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success = buzz(code, playerId);
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break;
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case 'tossup_correct':
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if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
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success = markTossupCorrect(code, moderatorId);
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break;
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case 'tossup_wrong':
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if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
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success = markTossupWrong(code, moderatorId);
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break;
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case 'bonus_start_timer':
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if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
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success = startBonusTimer(code, moderatorId);
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break;
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case 'bonus_correct':
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if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
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success = markBonusCorrect(code, moderatorId);
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break;
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case 'bonus_wrong':
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if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
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success = markBonusWrong(code, moderatorId);
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break;
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case 'end':
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if (!moderatorId) return NextResponse.json({ error: 'Missing moderatorId' }, { status: 400 });
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success = endGame(code, moderatorId);
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break;
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}
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if (!success) {
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return NextResponse.json({ error: 'Action failed' }, { status: 400 });
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}
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const room = getRoom(code);
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return NextResponse.json({
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success: true,
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gameState: room?.gameState
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});
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} catch (error: unknown) {
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console.error('Game action error:', error);
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if (error instanceof ZodError) {
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return NextResponse.json(
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{ error: error.errors[0].message },
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{ status: 400 }
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);
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}
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return NextResponse.json({ error: 'Invalid request' }, { status: 400 });
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}
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}
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