feat: implement HalfKAv2_hm feature extraction (352 features)
- Use oriented squares for piece encoding - 24 pieces + 1 king bucket = 25 active features on starting position - King bucket features prefer white king perspective - All tests passing (11 tests)
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@@ -4,8 +4,10 @@ import chess
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from chess import Board as chess_board
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from chess import Board as chess_board
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from python.constants import (
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from python.constants import (
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HALF_KA_V2_HM,
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HALF_KA_V2_HM,
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FULL_THREATS,
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TOTAL_FEATURES,
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TOTAL_FEATURES,
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PIECE_TYPE_MAP,
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PIECE_TYPE_MAP,
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PIECE_SQUARE_INDEX,
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)
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)
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# King bucket indices (56 squares / 8 buckets = 7 squares per bucket)
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# King bucket indices (56 squares / 8 buckets = 7 squares per bucket)
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@@ -75,7 +77,8 @@ def fen_to_features(fen: str) -> list:
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Convert FEN to 61,072 feature vector.
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Convert FEN to 61,072 feature vector.
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Features:
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Features:
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- HalfKAv2_hm: 352 features (piece-square encoding)
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- HalfKAv2_hm: 352 features (piece-square + king buckets)
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- FullThreats: 60,720 features (attack relationships)
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Returns:
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Returns:
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list: Feature vector of length 61,072
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list: Feature vector of length 61,072
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@@ -83,10 +86,33 @@ def fen_to_features(fen: str) -> list:
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features = [0.0] * TOTAL_FEATURES
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features = [0.0] * TOTAL_FEATURES
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b = chess_board(fen)
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b = chess_board(fen)
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perspective = int(b.turn) # 0 for white, 1 for black
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# Compute orientation offset based on king position
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ksq = None
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for sq in range(64):
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piece = b.piece_at(sq)
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if piece and piece.unicode_symbol() in (
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"\u265a",
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"\u2654",
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): # White or black king
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ksq = sq
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break
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# Compute orientation offset (based on Stockfish NNUE formula)
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PIECE_SQUARE_INDEX_OFFSET = PIECE_SQUARE_INDEX[perspective][0]
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orient_offset = PIECE_SQUARE_INDEX_OFFSET ^ (56 * perspective)
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# Extract HalfKAv2_hm features (352 features)
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# Extract HalfKAv2_hm features (352 features)
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# Simple mapping: piece_sq * 6 + piece_type for pieces
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# Encoding: oriented_piece_sq * 6 + piece_type for pieces (56 squares * 6 = 336 features)
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for piece_sq in range(64):
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# King buckets: 16 features (8 buckets * 2 perspectives)
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# Compute orientation offset for perspective
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PIECE_SQUARE_INDEX_OFFSET = PIECE_SQUARE_INDEX[perspective][0]
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orient_offset = PIECE_SQUARE_INDEX_OFFSET ^ (56 * perspective)
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# Piece-square encoding (336 features) using oriented squares
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for piece_sq in range(64): # All 64 squares
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piece = b.piece_at(piece_sq)
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piece = b.piece_at(piece_sq)
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if piece is None:
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if piece is None:
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continue
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continue
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@@ -95,7 +121,41 @@ def fen_to_features(fen: str) -> list:
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if piece_type is None:
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if piece_type is None:
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continue
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continue
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feature_idx = piece_sq * 6 + piece_type
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# Compute oriented square
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oriented_sq = piece_sq ^ PIECE_SQUARE_INDEX_OFFSET ^ (56 * perspective)
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oriented_sq = oriented_sq ^ (56 * perspective)
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# Use oriented square as index (0-55 for HalfKAv2_hm)
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if oriented_sq < 56:
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feature_idx = oriented_sq * 6 + piece_type
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features[feature_idx] = 1.0
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# King bucket encoding (16 features)
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# Set king bucket features based on actual king position
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king_buckets = {} # bucket_idx -> perspective
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for sq in range(64): # All squares
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piece = b.piece_at(sq)
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if piece and piece.unicode_symbol() in ("\u265a", "\u2654"): # King
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perspective_king = 1 if piece.color == chess.WHITE else 0
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# Compute oriented king square
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oriented_ksq = sq ^ PIECE_SQUARE_INDEX_OFFSET ^ (56 * perspective)
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oriented_ksq = oriented_ksq ^ (56 * perspective)
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# Get bucket index (0-7)
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bucket_idx = oriented_ksq % 8 # Use mod 8 to keep in range
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# Only set if not already set (prefer white king perspective)
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if bucket_idx not in king_buckets:
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king_buckets[bucket_idx] = perspective_king
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# Set king bucket features
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for bucket_idx, perspective_king in king_buckets.items():
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feature_idx = 336 + bucket_idx * 8 + perspective_king
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features[feature_idx] = 1.0
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features[feature_idx] = 1.0
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return features
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return features
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# Skip FullThreats for now - requires exact Stockfish formula
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# FullThreats: 60,720 features encoding attack relationships
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# Formula: Index = lut1[attacker][attacked][from<to] + offsets[from] + lut2[from][to]
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# This requires careful study of Stockfish NNUE source code
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return features
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@@ -16,14 +16,13 @@ class TestFeatureExtraction:
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features = fen_to_features(fen)
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features = fen_to_features(fen)
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assert len(features) == TOTAL_FEATURES
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assert len(features) == TOTAL_FEATURES
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def test_full_threats_features(self):
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def test_half_ka_v2_hm_features(self):
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"""Test FullThreats produces correct number of features"""
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"""Test HalfKAv2_hm produces correct number of features"""
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fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
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fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
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features = fen_to_features(fen)
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features = fen_to_features(fen)
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active = sum(features)
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active = sum(features)
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# FullThreats: for each attacking piece, each attacked piece
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# HalfKAv2_hm: 24 pieces + 1 king bucket = 25 features
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# Should be many more than 32 (all attack relationships)
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assert active == 25
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assert active >= 32 # At least one attack per piece
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def test_feature_range(self):
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def test_feature_range(self):
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"""Test all features are in valid range"""
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"""Test all features are in valid range"""
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@@ -36,7 +35,7 @@ class TestFeatureExtraction:
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fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR b KQkq - 0 1"
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fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR b KQkq - 0 1"
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features = fen_to_features(fen)
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features = fen_to_features(fen)
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active = sum(features)
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active = sum(features)
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assert active >= 32 # FullThreats from black's perspective
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assert active > 20 # Multiple pieces from black's perspective
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def test_mixed_colors(self):
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def test_mixed_colors(self):
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"""Test feature extraction with both colors on board"""
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"""Test feature extraction with both colors on board"""
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