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23 Commits
replit/v1
...
b9d3b6115a
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34
.gitignore
vendored
34
.gitignore
vendored
@@ -1,34 +1,6 @@
|
||||
# dependencies (bun install)
|
||||
node_modules
|
||||
|
||||
# output
|
||||
out
|
||||
dist
|
||||
*.tgz
|
||||
|
||||
# code coverage
|
||||
coverage
|
||||
*.lcov
|
||||
|
||||
# logs
|
||||
logs
|
||||
_.log
|
||||
report.[0-9]_.[0-9]_.[0-9]_.[0-9]_.json
|
||||
|
||||
# dotenv environment variable files
|
||||
.env
|
||||
.env.development.local
|
||||
.env.test.local
|
||||
.env.production.local
|
||||
.env.local
|
||||
|
||||
# caches
|
||||
.eslintcache
|
||||
.cache
|
||||
*.tsbuildinfo
|
||||
|
||||
# IntelliJ based IDEs
|
||||
.idea
|
||||
|
||||
# Finder (MacOS) folder config
|
||||
.DS_Store
|
||||
server/public
|
||||
vite.config.ts.*
|
||||
*.tar.gz
|
||||
6
bun.lock
6
bun.lock
@@ -1,15 +1,15 @@
|
||||
{
|
||||
"lockfileVersion": 1,
|
||||
"configVersion": 1,
|
||||
"configVersion": 0,
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||||
"workspaces": {
|
||||
"": {
|
||||
"name": "buzzer",
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||||
"name": "rest-express",
|
||||
"dependencies": {
|
||||
"hono": "^4.7.7",
|
||||
},
|
||||
},
|
||||
},
|
||||
"packages": {
|
||||
"hono": ["hono@4.12.8", "", {}, "sha512-VJCEvtrezO1IAR+kqEYnxUOoStaQPGrCmX3j4wDTNOcD1uRPFpGlwQUIW8niPuvHXaTUxeOUl5MMDGrl+tmO9A=="],
|
||||
"hono": ["hono@4.12.9", "", {}, "sha512-wy3T8Zm2bsEvxKZM5w21VdHDDcwVS1yUFFY6i8UobSsKfFceT7TOwhbhfKsDyx7tYQlmRM5FLpIuYvNFyjctiA=="],
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,8 +7,7 @@
|
||||
<title>Buzzer Platform</title>
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com" />
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||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
|
||||
<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@300;400;500;600;700;800&display=swap"
|
||||
rel="stylesheet" />
|
||||
<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@300;400;500;600;700;800&display=swap" rel="stylesheet" />
|
||||
<link rel="stylesheet" href="/styles.css" />
|
||||
</head>
|
||||
|
||||
@@ -17,9 +16,9 @@
|
||||
|
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<!-- HEADER -->
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<header>
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<div>
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<div class="logo-wrap">
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<div class="logo">BUZZER</div>
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||||
<div class="logo-sub">// QUIZ CONTROL</div>
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||||
<div class="logo-sub">// QUIZ CONTROL PLATFORM</div>
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</div>
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||||
<div class="hdr-r">
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<div class="room-chip" id="hdr-room"></div>
|
||||
@@ -33,27 +32,30 @@
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||||
<!-- ══════════ LANDING ══════════ -->
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<div class="scr" id="s-land">
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||||
<div class="hero">
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<div class="hero-decoration"></div>
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<h1 class="glow">BUZZ</h1>
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||||
<p>REAL-TIME QUIZ BUZZER SYSTEM</p>
|
||||
<div class="hero-badge">
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||||
<div class="hero-badge-dot"></div>
|
||||
WEBSOCKET POWERED
|
||||
</div>
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||||
</div>
|
||||
<div class="land-cards">
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||||
<div class="land-card">
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||||
<div class="land-card-icon">⬛</div>
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||||
<h2>// HOST A SESSION</h2>
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||||
<p>Create a room, configure teams and rules, then control the buzzer live.</p>
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||||
<button class="btn btn-g" onclick="goSetup()">CREATE ROOM →</button>
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||||
</div>
|
||||
<div class="land-card">
|
||||
<div class="land-card-icon">⬜</div>
|
||||
<h2>// JOIN A SESSION</h2>
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||||
<p>Enter a room code and your name to join an existing session.</p>
|
||||
<p>Enter a room code to join an existing session. You'll be assigned a numeric ID.</p>
|
||||
<div class="field">
|
||||
<label>ROOM CODE</label>
|
||||
<input id="ji-code" maxlength="8" placeholder="XXXXXX" style="letter-spacing:4px;text-transform:uppercase"
|
||||
<input id="ji-code" maxlength="8" placeholder="XXXXXX" style="letter-spacing:5px;text-transform:uppercase;font-size:20px;"
|
||||
oninput="this.value=this.value.toUpperCase()" />
|
||||
</div>
|
||||
<div class="field">
|
||||
<label>YOUR NAME</label>
|
||||
<input id="ji-name" maxlength="24" placeholder="Enter name…" />
|
||||
</div>
|
||||
<button class="btn btn-g btn-full" onclick="joinRoom()">JOIN ROOM →</button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -65,7 +67,7 @@
|
||||
<!-- ══════════ SETUP ══════════ -->
|
||||
<div class="scr" id="s-setup">
|
||||
<div class="setup-wrap">
|
||||
<div>
|
||||
<div class="setup-header">
|
||||
<div class="setup-title">// NEW ROOM SETUP</div>
|
||||
<div class="setup-sub">Configure before creating — all settings are adjustable in-game too.</div>
|
||||
</div>
|
||||
@@ -81,28 +83,26 @@
|
||||
</div>
|
||||
</div>
|
||||
<div id="team-opts">
|
||||
<div class="field" style="margin-top:16px;">
|
||||
<div class="field" style="margin-top:20px;">
|
||||
<label>NUMBER OF TEAMS</label>
|
||||
<div style="display:flex;align-items:center;gap:12px;">
|
||||
<input type="number" id="st-numteams" value="2" min="2" max="64" style="width:90px;"
|
||||
<div style="display:flex;align-items:center;gap:14px;">
|
||||
<input type="number" id="st-numteams" value="2" min="2" max="64" style="width:100px;"
|
||||
oninput="renderSetupTeamNames()" />
|
||||
<span style="font-size:12px;color:var(--dim);">2 – 64</span>
|
||||
<span style="font-size:12px;color:var(--dim);letter-spacing:1px;">2 – 64</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="field" style="margin-top:12px;">
|
||||
<label>TEAM NAMES <span style="color:var(--dim);font-size:9px;">(AUTO-FILLED WITH GREEK
|
||||
ALPHABET)</span></label>
|
||||
<div class="field" style="margin-top:14px;">
|
||||
<label>TEAM NAMES <span style="color:var(--dim);font-size:9px;letter-spacing:1px;">(AUTO-FILLED WITH GREEK ALPHABET)</span></label>
|
||||
<div id="setup-team-names"
|
||||
style="display:flex;flex-direction:column;gap:8px;max-height:240px;overflow-y:auto;padding-right:4px;">
|
||||
style="display:flex;flex-direction:column;gap:9px;max-height:240px;overflow-y:auto;padding-right:4px;">
|
||||
</div>
|
||||
</div>
|
||||
<div class="tog-row" style="margin-top:12px;">
|
||||
<div class="tog-row" style="margin-top:14px;">
|
||||
<div>
|
||||
<div class="lbl">PLAYERS PICK OWN TEAM</div>
|
||||
<div class="lbl-sub">If off, moderator assigns teams manually</div>
|
||||
</div>
|
||||
<label class="tog"><input type="checkbox" id="st-playerpick" checked /><span
|
||||
class="tog-track"></span></label>
|
||||
<label class="tog"><input type="checkbox" id="st-playerpick" checked /><span class="tog-track"></span></label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -121,8 +121,7 @@
|
||||
<div class="lbl">SHOW FULL BUZZ ORDER TO PLAYERS</div>
|
||||
<div class="lbl-sub">If off, players only see if they were first</div>
|
||||
</div>
|
||||
<label class="tog"><input type="checkbox" id="st-showorder" checked /><span
|
||||
class="tog-track"></span></label>
|
||||
<label class="tog"><input type="checkbox" id="st-showorder" checked /><span class="tog-track"></span></label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -133,18 +132,17 @@
|
||||
<div class="lbl">ENABLE COUNTDOWN TIMER</div>
|
||||
<div class="lbl-sub">Auto-closes round when it hits zero</div>
|
||||
</div>
|
||||
<label class="tog"><input type="checkbox" id="st-usetimer" onchange="toggleTimerField()" /><span
|
||||
class="tog-track"></span></label>
|
||||
<label class="tog"><input type="checkbox" id="st-usetimer" onchange="toggleTimerField()" /><span class="tog-track"></span></label>
|
||||
</div>
|
||||
<div id="timer-field" style="display:none;margin-top:14px;">
|
||||
<div id="timer-field" style="display:none;margin-top:16px;">
|
||||
<div class="field">
|
||||
<label>SECONDS PER ROUND</label>
|
||||
<input type="number" id="st-timersec" value="30" min="5" max="600" style="max-width:160px;" />
|
||||
<input type="number" id="st-timersec" value="30" min="5" max="600" style="max-width:180px;" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div style="display:flex;gap:10px;justify-content:flex-end;padding-bottom:32px;">
|
||||
<div style="display:flex;gap:12px;justify-content:flex-end;padding-bottom:40px;">
|
||||
<button class="btn btn-ghost" onclick="showScr('s-land')">← BACK</button>
|
||||
<button class="btn btn-g" onclick="createRoom()">CREATE ROOM →</button>
|
||||
</div>
|
||||
@@ -155,11 +153,11 @@
|
||||
<div class="scr" id="s-mod">
|
||||
<div class="mod-side">
|
||||
<div class="side-sec">
|
||||
<div class="side-label">ROOM</div>
|
||||
<div class="side-label">ROOM CODE</div>
|
||||
<div class="side-room-code glow" id="mod-code">──────</div>
|
||||
<div class="side-hint">SHARE WITH PLAYERS</div>
|
||||
<div style="display:flex;gap:6px;flex-wrap:wrap;margin-top:10px;">
|
||||
<button class="btn btn-ghost btn-sm" onclick="copyCode()">COPY</button>
|
||||
<div class="side-hint" style="margin-top:6px;">SHARE WITH PLAYERS</div>
|
||||
<div style="display:flex;gap:7px;flex-wrap:wrap;margin-top:14px;">
|
||||
<button class="btn btn-ghost btn-sm" onclick="copyCode()">COPY CODE</button>
|
||||
<button class="btn btn-red btn-sm" onclick="openModal('m-end')">END ROOM</button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -171,7 +169,7 @@
|
||||
<div class="timer-digits" id="mod-timer-disp">0:30</div>
|
||||
<div class="timer-controls">
|
||||
<button class="btn btn-g btn-sm" id="btn-timer-ss" onclick="modTimerToggle()">START</button>
|
||||
<button class="btn btn-ghost btn-sm" onclick="modTimerReset()">↺</button>
|
||||
<button class="btn btn-ghost btn-sm" onclick="modTimerReset()">↺ RESET</button>
|
||||
</div>
|
||||
<div class="timer-set-row">
|
||||
<span class="side-hint">SET</span>
|
||||
@@ -184,17 +182,16 @@
|
||||
|
||||
<!-- BUZZER CONTROLS -->
|
||||
<div class="side-sec">
|
||||
<div class="side-label">BUZZER</div>
|
||||
<div class="side-label">ROUND CONTROL</div>
|
||||
<div class="side-btn-group">
|
||||
<button class="btn btn-g btn-full" onclick="ws_send({type:'open_round'})">▶ OPEN ROUND</button>
|
||||
<button class="btn btn-ghost btn-full" onclick="ws_send({type:'close_round'})">■ CLOSE ROUND</button>
|
||||
<button class="btn btn-yellow btn-full" onclick="ws_send({type:'reset_buzzer'})">↺ RESET BUZZER</button>
|
||||
<button class="btn btn-g btn-full" id="mod-round-btn" onclick="toggleRound()">▶ OPEN ROUND</button>
|
||||
<button class="btn btn-ghost btn-full" id="mod-resume-btn" style="display:none;" onclick="resumeRound()">▶ RESUME ROUND</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ROOM CONTROLS -->
|
||||
<div class="side-sec">
|
||||
<div class="side-label">CONTROLS</div>
|
||||
<div class="side-label">ROOM CONTROLS</div>
|
||||
<div class="tog-row">
|
||||
<div class="lbl">LOCK ROOM</div>
|
||||
<label class="tog"><input type="checkbox" id="lock-room-tog"
|
||||
@@ -205,9 +202,8 @@
|
||||
<label class="tog"><input type="checkbox" id="lock-teams-tog"
|
||||
onchange="ws_send({type:'lock_teams',locked:this.checked})" /><span class="tog-track"></span></label>
|
||||
</div>
|
||||
<div style="margin-top:10px;display:flex;flex-direction:column;gap:5px;">
|
||||
<button class="btn btn-ghost btn-sm btn-full" onclick="ws_send({type:'reset_teams'})">CLEAR ALL
|
||||
TEAMS</button>
|
||||
<div style="margin-top:12px;display:flex;flex-direction:column;gap:6px;">
|
||||
<button class="btn btn-ghost btn-sm btn-full" onclick="ws_send({type:'reset_teams'})">CLEAR ALL TEAMS</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -238,7 +234,7 @@
|
||||
<div id="tab-players" style="display:none">
|
||||
<div class="panel">
|
||||
<div class="panel-title">
|
||||
<span>CONNECTED PLAYERS</span>
|
||||
CONNECTED PLAYERS
|
||||
<span class="tag tag-g" id="pcount-badge">0</span>
|
||||
</div>
|
||||
<div class="player-list" id="mod-plist">
|
||||
@@ -297,16 +293,16 @@
|
||||
<div class="sl">NUMBER OF TEAMS</div>
|
||||
</div>
|
||||
<div style="display:flex;align-items:center;gap:8px;">
|
||||
<input type="number" id="ls-numteams" min="2" max="64" style="width:80px;"
|
||||
<input type="number" id="ls-numteams" min="2" max="64" style="width:84px;"
|
||||
onchange="pushSetting('numTeams',+this.value)" />
|
||||
<button class="btn btn-ghost btn-sm"
|
||||
onclick="pushSetting('numTeams',+document.getElementById('ls-numteams').value)">APPLY</button>
|
||||
</div>
|
||||
</div>
|
||||
<div style="margin-top:18px;">
|
||||
<div class="lbl" style="margin-bottom:10px;">TEAM NAMES</div>
|
||||
<div style="margin-top:20px;">
|
||||
<div class="lbl" style="margin-bottom:12px;">TEAM NAMES</div>
|
||||
<div id="ls-team-names"
|
||||
style="display:flex;flex-direction:column;gap:8px;max-height:260px;overflow-y:auto;padding-right:4px;">
|
||||
style="display:flex;flex-direction:column;gap:9px;max-height:280px;overflow-y:auto;padding-right:4px;">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -351,8 +347,8 @@
|
||||
<div class="modal-bg" id="m-rejoin">
|
||||
<div class="modal">
|
||||
<h2>// REJOIN SESSION</h2>
|
||||
<p style="font-size:13px;color:var(--dim);">You have a saved mod session. Rejoin it?</p>
|
||||
<div style="font-size:24px;letter-spacing:6px;color:var(--g);font-weight:700;" id="m-rejoin-code"></div>
|
||||
<p style="font-size:13px;color:var(--dim);line-height:1.7;">You have a saved mod session. Rejoin it?</p>
|
||||
<div style="font-size:28px;letter-spacing:8px;color:var(--g);font-weight:700;text-shadow:0 0 12px var(--g);" id="m-rejoin-code"></div>
|
||||
<div class="modal-btns">
|
||||
<button class="btn btn-ghost btn-sm" onclick="clearMod();closeModal('m-rejoin')">DISCARD</button>
|
||||
<button class="btn btn-g btn-sm" onclick="doRejoin()">REJOIN →</button>
|
||||
@@ -363,7 +359,7 @@
|
||||
<div class="modal-bg" id="m-end">
|
||||
<div class="modal">
|
||||
<h2>// END ROOM</h2>
|
||||
<p style="font-size:13px;color:var(--dim);">All players will be disconnected and the room deleted.</p>
|
||||
<p style="font-size:13px;color:var(--dim);line-height:1.7;">All players will be disconnected and the room deleted.</p>
|
||||
<div class="modal-btns">
|
||||
<button class="btn btn-ghost btn-sm" onclick="closeModal('m-end')">CANCEL</button>
|
||||
<button class="btn btn-red btn-sm" onclick="ws_send({type:'end_room'});closeModal('m-end')">END ROOM</button>
|
||||
@@ -372,6 +368,9 @@
|
||||
</div>
|
||||
|
||||
<div id="toasts"></div>
|
||||
|
||||
<!-- GSAP -->
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.5/gsap.min.js"></script>
|
||||
<script src="/script.js"></script>
|
||||
</body>
|
||||
|
||||
|
||||
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Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,21 +1,30 @@
|
||||
import { readFileSync } from "fs";
|
||||
import { handleMessage, handleClose } from "./ws-handler";
|
||||
|
||||
const HTML = readFileSync("./src/public/index.html", "utf-8");
|
||||
const CSS = readFileSync("./src/public/styles.css", "utf-8");
|
||||
const JS = readFileSync("./src/public/script.js", "utf-8");
|
||||
const PORT = parseInt(process.env.PORT || "3009", 10);
|
||||
|
||||
const server = Bun.serve({
|
||||
port: 3009,
|
||||
port: PORT,
|
||||
hostname: "0.0.0.0",
|
||||
fetch(req, server) {
|
||||
const url = new URL(req.url);
|
||||
if (url.pathname === "/ws") {
|
||||
if (!server.upgrade(req)) return new Response("WS upgrade failed", { status: 400 });
|
||||
return undefined as any;
|
||||
}
|
||||
if (url.pathname === "/styles.css") return new Response(CSS, { headers: { "Content-Type": "text/css" } });
|
||||
if (url.pathname === "/script.js") return new Response(JS, { headers: { "Content-Type": "text/javascript" } });
|
||||
return new Response(HTML, { headers: { "Content-Type": "text/html; charset=utf-8" } });
|
||||
if (url.pathname === "/styles.css") {
|
||||
return new Response(readFileSync("./src/public/styles.css", "utf-8"), {
|
||||
headers: { "Content-Type": "text/css" },
|
||||
});
|
||||
}
|
||||
if (url.pathname === "/script.js") {
|
||||
return new Response(readFileSync("./src/public/script.js", "utf-8"), {
|
||||
headers: { "Content-Type": "text/javascript" },
|
||||
});
|
||||
}
|
||||
return new Response(readFileSync("./src/public/index.html", "utf-8"), {
|
||||
headers: { "Content-Type": "text/html; charset=utf-8" },
|
||||
});
|
||||
},
|
||||
websocket: {
|
||||
perMessageDeflate: true,
|
||||
|
||||
@@ -65,16 +65,19 @@ export function handleMessage(ws: WS, raw: string) {
|
||||
if (!room) { er(ws, "Room not found"); return; }
|
||||
if (room.locked) { er(ws, "Room is locked"); return; }
|
||||
|
||||
const name = sanitize(msg.playerName ?? "Player", 24) || "Player";
|
||||
const existingId = sanitize(msg.playerId ?? "", 12);
|
||||
// Calculate numeric ID based on join order
|
||||
const joinCount = room.players.size + 1;
|
||||
const playerId = joinCount.toString();
|
||||
const name = sanitize(msg.playerName ?? "", 24) || ""; // Keep name for compatibility but don't use it
|
||||
|
||||
let player: Player | undefined;
|
||||
|
||||
if (existingId && room.players.has(existingId)) {
|
||||
player = room.players.get(existingId)!;
|
||||
if (playerId && room.players.has(playerId)) {
|
||||
player = room.players.get(playerId)!;
|
||||
player.ws = ws; player.isConnected = true; player.name = name;
|
||||
} else {
|
||||
player = { id: genId(), name, teamIndex: null, ws, isConnected: true };
|
||||
room.players.set(player.id, player);
|
||||
player = { id: playerId, name, teamIndex: null, ws, isConnected: true };
|
||||
room.players.set(playerId, player);
|
||||
}
|
||||
|
||||
wsToPlayer.set(ws, { roomId: room.id, playerId: player.id });
|
||||
@@ -132,6 +135,15 @@ export function handleMessage(ws: WS, raw: string) {
|
||||
room.buzzerState = freshBuzzer();
|
||||
room.buzzerState.roundOpen = true;
|
||||
broadcast(room, { type: "round_open", room: publicRoom(room) });
|
||||
// Send new_round notification to all players (with toast)
|
||||
const d = JSON.stringify({ type: "new_round" });
|
||||
for (const p of room.players.values()) if (p.ws && p.isConnected) try { p.ws.send(d); } catch {}
|
||||
if (room.modWs) try { room.modWs.send(d); } catch {}
|
||||
break;
|
||||
case "resume_round":
|
||||
// Open round WITHOUT clearing existing buzzes (for accidental close recovery)
|
||||
room.buzzerState.roundOpen = true;
|
||||
broadcast(room, { type: "round_open", room: publicRoom(room) });
|
||||
break;
|
||||
case "close_round":
|
||||
room.buzzerState.roundOpen = false;
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ESNext",
|
||||
"module": "ESNext",
|
||||
"moduleResolution": "bundler",
|
||||
"strict": true,
|
||||
"types": ["bun-types"]
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user