Update buzzer app to serve static files and handle WebSocket connections
Integrates static file serving for HTML, CSS, and JS, and sets up a WebSocket server for real-time communication. Replit-Commit-Author: Agent Replit-Commit-Session-Id: f3ac8eb3-f610-4678-ab6e-ebf900098be4 Replit-Commit-Checkpoint-Type: full_checkpoint Replit-Commit-Event-Id: 182c9671-a459-4b94-a7eb-1c7a0cefe768 Replit-Commit-Screenshot-Url: https://storage.googleapis.com/screenshot-production-us-central1/d4b7863b-f7b2-425c-a9b5-ad7bd1885e9d/f3ac8eb3-f610-4678-ab6e-ebf900098be4/N1qS6qo Replit-Helium-Checkpoint-Created: true
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214
server/buzzer-ws.ts
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214
server/buzzer-ws.ts
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import type { WebSocket } from "ws";
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import {
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rooms, wsToPlayer,
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Room, Player,
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genId, greekName, sanitize, freshBuzzer, publicRoom, broadcast, toMod,
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} from "./buzzer-rooms";
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const tx = (ws: WebSocket, msg: object) => { try { ws.send(JSON.stringify(msg)); } catch {} };
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const er = (ws: WebSocket, m: string) => tx(ws, { type: "error", message: m });
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const modOf = (ws: WebSocket): Room | null => { for (const r of rooms.values()) if (r.modWs === ws) return r; return null; };
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export function handleMessage(ws: WebSocket, raw: string) {
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let msg: any;
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try { msg = JSON.parse(raw); } catch { return; }
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const type: string = msg?.type ?? "";
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if (type === "create_room") {
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const s = msg.settings ?? {};
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const numTeams = Math.max(2, Math.min(64, (s.numTeams ?? 2) | 0));
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const teamNames: string[] = [];
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for (let i = 0; i < numTeams; i++)
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teamNames.push(s.teamNames?.[i] ? sanitize(s.teamNames[i], 32) : greekName(i));
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const room: Room = {
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id: genId(6),
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moderatorSecret: genId(24),
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modWs: ws,
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settings: {
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mode: s.mode === "teams" ? "teams" : "individual",
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numTeams,
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teamNames,
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playerPickTeam: s.playerPickTeam === true,
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showBuzzOrder: s.showBuzzOrder !== false,
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buzzerLockout: s.buzzerLockout !== false,
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timerSeconds: Math.min(600, Math.max(0, (s.timerSeconds ?? 0) | 0)),
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},
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players: new Map(),
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buzzerState: freshBuzzer(),
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locked: false,
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teamLocked: false,
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};
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rooms.set(room.id, room);
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tx(ws, { type: "room_created", roomId: room.id, modSecret: room.moderatorSecret, room: publicRoom(room) });
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return;
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}
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if (type === "mod_rejoin") {
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const room = rooms.get(sanitize(msg.roomId, 10));
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if (!room || room.moderatorSecret !== sanitize(msg.modSecret, 32)) {
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er(ws, "Invalid credentials"); return;
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}
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room.modWs = ws;
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tx(ws, { type: "mod_joined", room: publicRoom(room) });
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broadcast(room, { type: "room_update", room: publicRoom(room) }, ws);
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return;
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}
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if (type === "join_room") {
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if (msg.modSecret) { er(ws, "Unauthorized"); return; }
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const room = rooms.get(sanitize(msg.roomId ?? "", 10));
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if (!room) { er(ws, "Room not found"); return; }
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if (room.locked) { er(ws, "Room is locked"); return; }
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const name = sanitize(msg.playerName ?? "Player", 24) || "Player";
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const existingId = sanitize(msg.playerId ?? "", 12);
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let player: Player | undefined;
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if (existingId && room.players.has(existingId)) {
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player = room.players.get(existingId)!;
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player.ws = ws; player.isConnected = true; player.name = name;
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} else {
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player = { id: genId(), name, teamIndex: null, ws, isConnected: true };
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room.players.set(player.id, player);
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}
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wsToPlayer.set(ws, { roomId: room.id, playerId: player.id });
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tx(ws, { type: "joined", playerId: player.id, room: publicRoom(room) });
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broadcast(room, { type: "room_update", room: publicRoom(room) }, ws);
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return;
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}
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if (type === "pick_team") {
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const ctx = wsToPlayer.get(ws);
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if (!ctx) return;
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const room = rooms.get(ctx.roomId);
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if (!room) return;
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if (room.teamLocked || !room.settings.playerPickTeam || room.settings.mode !== "teams") {
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er(ws, "Team selection not allowed"); return;
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}
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const p = room.players.get(ctx.playerId);
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if (!p) return;
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const ti = typeof msg.teamIndex === "number" ? msg.teamIndex : null;
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p.teamIndex = ti !== null ? Math.max(0, Math.min(room.settings.numTeams - 1, ti | 0)) : null;
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broadcast(room, { type: "room_update", room: publicRoom(room) });
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return;
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}
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if (type === "buzz") {
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const ctx = wsToPlayer.get(ws);
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if (!ctx) return;
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const room = rooms.get(ctx.roomId);
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if (!room) return;
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const bz = room.buzzerState;
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if (!bz.roundOpen) { tx(ws, { type: "buzz_rejected", reason: "Round not open" }); return; }
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if (bz.buzzOrder.includes(ctx.playerId)) { tx(ws, { type: "buzz_rejected", reason: "Already buzzed" }); return; }
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if (room.settings.buzzerLockout && bz.buzzOrder.length > 0) { tx(ws, { type: "buzz_rejected", reason: "Locked out" }); return; }
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bz.buzzOrder.push(ctx.playerId);
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bz.buzzTimes.set(ctx.playerId, Date.now());
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const p = room.players.get(ctx.playerId)!;
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const pubOrder = room.settings.showBuzzOrder ? bz.buzzOrder : [bz.buzzOrder[0]];
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broadcast(room, { type: "buzz_event", playerId: ctx.playerId, playerName: p.name, teamIndex: p.teamIndex, buzzOrder: pubOrder, room: publicRoom(room) });
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toMod(room, { type: "buzz_event", playerId: ctx.playerId, playerName: p.name, teamIndex: p.teamIndex, buzzOrder: bz.buzzOrder, buzzTimes: Object.fromEntries(bz.buzzTimes), room: publicRoom(room) });
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return;
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}
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const room = modOf(ws);
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if (!room) { er(ws, "Not authorized"); return; }
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switch (type) {
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case "open_round":
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room.buzzerState = freshBuzzer();
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room.buzzerState.roundOpen = true;
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broadcast(room, { type: "round_open", room: publicRoom(room) });
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break;
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case "close_round":
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room.buzzerState.roundOpen = false;
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broadcast(room, { type: "round_closed", room: publicRoom(room) });
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break;
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case "reset_buzzer":
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room.buzzerState = freshBuzzer();
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broadcast(room, { type: "buzzer_reset", room: publicRoom(room) });
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break;
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case "update_settings": {
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const s = msg.settings ?? {};
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const st = room.settings;
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if (s.mode === "individual" || s.mode === "teams") st.mode = s.mode;
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if (typeof s.numTeams === "number") {
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const newN = Math.max(2, Math.min(64, s.numTeams | 0));
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while (st.teamNames.length < newN) st.teamNames.push(greekName(st.teamNames.length));
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st.numTeams = newN;
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}
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if (Array.isArray(s.teamNames)) st.teamNames = s.teamNames.slice(0, st.numTeams).map((n: unknown) => sanitize(n, 32));
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if (typeof s.playerPickTeam === "boolean") st.playerPickTeam = s.playerPickTeam;
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if (typeof s.showBuzzOrder === "boolean") st.showBuzzOrder = s.showBuzzOrder;
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if (typeof s.buzzerLockout === "boolean") st.buzzerLockout = s.buzzerLockout;
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if (typeof s.timerSeconds === "number") st.timerSeconds = Math.min(600, Math.max(0, s.timerSeconds | 0));
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broadcast(room, { type: "room_update", room: publicRoom(room) });
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tx(ws, { type: "settings_updated", room: publicRoom(room) });
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break;
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}
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case "assign_team": {
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const p = room.players.get(sanitize(msg.playerId, 12));
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if (p) {
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p.teamIndex = typeof msg.teamIndex === "number" ? Math.max(0, Math.min(room.settings.numTeams - 1, msg.teamIndex | 0)) : null;
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broadcast(room, { type: "room_update", room: publicRoom(room) });
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}
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break;
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}
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case "kick_player": {
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const p = room.players.get(sanitize(msg.playerId, 12));
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if (p) {
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if (p.ws) {
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try { p.ws.send(JSON.stringify({ type: "kicked" })); } catch {}
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wsToPlayer.delete(p.ws);
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}
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room.players.delete(p.id);
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broadcast(room, { type: "room_update", room: publicRoom(room) });
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}
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break;
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}
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case "lock_room":
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room.locked = msg.locked === true;
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broadcast(room, { type: "room_update", room: publicRoom(room) });
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break;
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case "lock_teams":
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room.teamLocked = msg.locked === true;
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broadcast(room, { type: "room_update", room: publicRoom(room) });
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break;
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case "reset_teams":
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for (const p of room.players.values()) p.teamIndex = null;
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broadcast(room, { type: "room_update", room: publicRoom(room) });
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break;
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case "end_room":
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broadcast(room, { type: "room_ended" });
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for (const p of room.players.values()) if (p.ws) wsToPlayer.delete(p.ws);
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room.modWs = null;
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rooms.delete(room.id);
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break;
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}
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}
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export function handleClose(ws: WebSocket) {
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for (const room of rooms.values()) {
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if (room.modWs === ws) {
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room.modWs = null;
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broadcast(room, { type: "mod_disconnected" });
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return;
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}
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}
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const ctx = wsToPlayer.get(ws);
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if (ctx) {
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wsToPlayer.delete(ws);
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const room = rooms.get(ctx.roomId);
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if (room) {
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const p = room.players.get(ctx.playerId);
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if (p) { p.isConnected = false; p.ws = null; }
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broadcast(room, { type: "room_update", room: publicRoom(room) });
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}
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}
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}
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