Update buzzer app to serve static files and handle WebSocket connections

Integrates static file serving for HTML, CSS, and JS, and sets up a WebSocket server for real-time communication.

Replit-Commit-Author: Agent
Replit-Commit-Session-Id: f3ac8eb3-f610-4678-ab6e-ebf900098be4
Replit-Commit-Checkpoint-Type: full_checkpoint
Replit-Commit-Event-Id: 182c9671-a459-4b94-a7eb-1c7a0cefe768
Replit-Commit-Screenshot-Url: https://storage.googleapis.com/screenshot-production-us-central1/d4b7863b-f7b2-425c-a9b5-ad7bd1885e9d/f3ac8eb3-f610-4678-ab6e-ebf900098be4/N1qS6qo
Replit-Helium-Checkpoint-Created: true
This commit is contained in:
2026-03-25 21:07:18 +00:00
parent ce13860cd1
commit 83bd893d93
6 changed files with 1680 additions and 745 deletions

99
server/buzzer-rooms.ts Normal file
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import type { WebSocket } from "ws";
export interface RoomSettings {
mode: "individual" | "teams";
numTeams: number;
teamNames: string[];
playerPickTeam: boolean;
showBuzzOrder: boolean;
buzzerLockout: boolean;
timerSeconds: number;
}
export interface Player {
id: string;
name: string;
teamIndex: number | null;
ws: WebSocket | null;
isConnected: boolean;
}
export interface BuzzerState {
roundOpen: boolean;
buzzOrder: string[];
buzzTimes: Map<string, number>;
}
export interface Room {
id: string;
moderatorSecret: string;
modWs: WebSocket | null;
settings: RoomSettings;
players: Map<string, Player>;
buzzerState: BuzzerState;
locked: boolean;
teamLocked: boolean;
}
export const rooms = new Map<string, Room>();
export const wsToPlayer = new Map<WebSocket, { roomId: string; playerId: string }>();
const GREEK = ["Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega"];
export function greekName(i: number): string {
const cycle = Math.floor(i / GREEK.length);
const name = GREEK[i % GREEK.length];
return cycle === 0 ? name : `${name} ${toRoman(cycle + 1)}`;
}
function toRoman(n: number): string {
const vals = [1000,900,500,400,100,90,50,40,10,9,5,4,1];
const syms = ["M","CM","D","CD","C","XC","L","XL","X","IX","V","IV","I"];
let out = "";
for (let i = 0; i < vals.length; i++) while (n >= vals[i]) { out += syms[i]; n -= vals[i]; }
return out;
}
export function genId(len = 8): string {
const c = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
let s = "";
for (let i = 0; i < len; i++) s += c[Math.floor(Math.random() * c.length)];
return s;
}
export function sanitize(v: unknown, max = 32): string {
return String(v ?? "").trim().replace(/[<>"'`]/g, "").slice(0, max);
}
export function freshBuzzer(): BuzzerState {
return { roundOpen: false, buzzOrder: [], buzzTimes: new Map() };
}
export function publicRoom(room: Room) {
return {
id: room.id,
settings: room.settings,
locked: room.locked,
teamLocked: room.teamLocked,
modOnline: room.modWs !== null,
buzzerState: {
roundOpen: room.buzzerState.roundOpen,
buzzOrder: room.buzzerState.buzzOrder,
},
players: Array.from(room.players.values()).map(p => ({
id: p.id,
name: p.name,
teamIndex: p.teamIndex,
isConnected: p.isConnected,
})),
};
}
export function broadcast(room: Room, msg: object, exclude?: WebSocket) {
const d = JSON.stringify(msg);
for (const p of room.players.values())
if (p.ws && p.isConnected && p.ws !== exclude) try { p.ws.send(d); } catch {}
if (room.modWs && room.modWs !== exclude) try { room.modWs.send(d); } catch {}
}
export function toMod(room: Room, msg: object) {
if (room.modWs) try { room.modWs.send(JSON.stringify(msg)); } catch {}
}

214
server/buzzer-ws.ts Normal file
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import type { WebSocket } from "ws";
import {
rooms, wsToPlayer,
Room, Player,
genId, greekName, sanitize, freshBuzzer, publicRoom, broadcast, toMod,
} from "./buzzer-rooms";
const tx = (ws: WebSocket, msg: object) => { try { ws.send(JSON.stringify(msg)); } catch {} };
const er = (ws: WebSocket, m: string) => tx(ws, { type: "error", message: m });
const modOf = (ws: WebSocket): Room | null => { for (const r of rooms.values()) if (r.modWs === ws) return r; return null; };
export function handleMessage(ws: WebSocket, raw: string) {
let msg: any;
try { msg = JSON.parse(raw); } catch { return; }
const type: string = msg?.type ?? "";
if (type === "create_room") {
const s = msg.settings ?? {};
const numTeams = Math.max(2, Math.min(64, (s.numTeams ?? 2) | 0));
const teamNames: string[] = [];
for (let i = 0; i < numTeams; i++)
teamNames.push(s.teamNames?.[i] ? sanitize(s.teamNames[i], 32) : greekName(i));
const room: Room = {
id: genId(6),
moderatorSecret: genId(24),
modWs: ws,
settings: {
mode: s.mode === "teams" ? "teams" : "individual",
numTeams,
teamNames,
playerPickTeam: s.playerPickTeam === true,
showBuzzOrder: s.showBuzzOrder !== false,
buzzerLockout: s.buzzerLockout !== false,
timerSeconds: Math.min(600, Math.max(0, (s.timerSeconds ?? 0) | 0)),
},
players: new Map(),
buzzerState: freshBuzzer(),
locked: false,
teamLocked: false,
};
rooms.set(room.id, room);
tx(ws, { type: "room_created", roomId: room.id, modSecret: room.moderatorSecret, room: publicRoom(room) });
return;
}
if (type === "mod_rejoin") {
const room = rooms.get(sanitize(msg.roomId, 10));
if (!room || room.moderatorSecret !== sanitize(msg.modSecret, 32)) {
er(ws, "Invalid credentials"); return;
}
room.modWs = ws;
tx(ws, { type: "mod_joined", room: publicRoom(room) });
broadcast(room, { type: "room_update", room: publicRoom(room) }, ws);
return;
}
if (type === "join_room") {
if (msg.modSecret) { er(ws, "Unauthorized"); return; }
const room = rooms.get(sanitize(msg.roomId ?? "", 10));
if (!room) { er(ws, "Room not found"); return; }
if (room.locked) { er(ws, "Room is locked"); return; }
const name = sanitize(msg.playerName ?? "Player", 24) || "Player";
const existingId = sanitize(msg.playerId ?? "", 12);
let player: Player | undefined;
if (existingId && room.players.has(existingId)) {
player = room.players.get(existingId)!;
player.ws = ws; player.isConnected = true; player.name = name;
} else {
player = { id: genId(), name, teamIndex: null, ws, isConnected: true };
room.players.set(player.id, player);
}
wsToPlayer.set(ws, { roomId: room.id, playerId: player.id });
tx(ws, { type: "joined", playerId: player.id, room: publicRoom(room) });
broadcast(room, { type: "room_update", room: publicRoom(room) }, ws);
return;
}
if (type === "pick_team") {
const ctx = wsToPlayer.get(ws);
if (!ctx) return;
const room = rooms.get(ctx.roomId);
if (!room) return;
if (room.teamLocked || !room.settings.playerPickTeam || room.settings.mode !== "teams") {
er(ws, "Team selection not allowed"); return;
}
const p = room.players.get(ctx.playerId);
if (!p) return;
const ti = typeof msg.teamIndex === "number" ? msg.teamIndex : null;
p.teamIndex = ti !== null ? Math.max(0, Math.min(room.settings.numTeams - 1, ti | 0)) : null;
broadcast(room, { type: "room_update", room: publicRoom(room) });
return;
}
if (type === "buzz") {
const ctx = wsToPlayer.get(ws);
if (!ctx) return;
const room = rooms.get(ctx.roomId);
if (!room) return;
const bz = room.buzzerState;
if (!bz.roundOpen) { tx(ws, { type: "buzz_rejected", reason: "Round not open" }); return; }
if (bz.buzzOrder.includes(ctx.playerId)) { tx(ws, { type: "buzz_rejected", reason: "Already buzzed" }); return; }
if (room.settings.buzzerLockout && bz.buzzOrder.length > 0) { tx(ws, { type: "buzz_rejected", reason: "Locked out" }); return; }
bz.buzzOrder.push(ctx.playerId);
bz.buzzTimes.set(ctx.playerId, Date.now());
const p = room.players.get(ctx.playerId)!;
const pubOrder = room.settings.showBuzzOrder ? bz.buzzOrder : [bz.buzzOrder[0]];
broadcast(room, { type: "buzz_event", playerId: ctx.playerId, playerName: p.name, teamIndex: p.teamIndex, buzzOrder: pubOrder, room: publicRoom(room) });
toMod(room, { type: "buzz_event", playerId: ctx.playerId, playerName: p.name, teamIndex: p.teamIndex, buzzOrder: bz.buzzOrder, buzzTimes: Object.fromEntries(bz.buzzTimes), room: publicRoom(room) });
return;
}
const room = modOf(ws);
if (!room) { er(ws, "Not authorized"); return; }
switch (type) {
case "open_round":
room.buzzerState = freshBuzzer();
room.buzzerState.roundOpen = true;
broadcast(room, { type: "round_open", room: publicRoom(room) });
break;
case "close_round":
room.buzzerState.roundOpen = false;
broadcast(room, { type: "round_closed", room: publicRoom(room) });
break;
case "reset_buzzer":
room.buzzerState = freshBuzzer();
broadcast(room, { type: "buzzer_reset", room: publicRoom(room) });
break;
case "update_settings": {
const s = msg.settings ?? {};
const st = room.settings;
if (s.mode === "individual" || s.mode === "teams") st.mode = s.mode;
if (typeof s.numTeams === "number") {
const newN = Math.max(2, Math.min(64, s.numTeams | 0));
while (st.teamNames.length < newN) st.teamNames.push(greekName(st.teamNames.length));
st.numTeams = newN;
}
if (Array.isArray(s.teamNames)) st.teamNames = s.teamNames.slice(0, st.numTeams).map((n: unknown) => sanitize(n, 32));
if (typeof s.playerPickTeam === "boolean") st.playerPickTeam = s.playerPickTeam;
if (typeof s.showBuzzOrder === "boolean") st.showBuzzOrder = s.showBuzzOrder;
if (typeof s.buzzerLockout === "boolean") st.buzzerLockout = s.buzzerLockout;
if (typeof s.timerSeconds === "number") st.timerSeconds = Math.min(600, Math.max(0, s.timerSeconds | 0));
broadcast(room, { type: "room_update", room: publicRoom(room) });
tx(ws, { type: "settings_updated", room: publicRoom(room) });
break;
}
case "assign_team": {
const p = room.players.get(sanitize(msg.playerId, 12));
if (p) {
p.teamIndex = typeof msg.teamIndex === "number" ? Math.max(0, Math.min(room.settings.numTeams - 1, msg.teamIndex | 0)) : null;
broadcast(room, { type: "room_update", room: publicRoom(room) });
}
break;
}
case "kick_player": {
const p = room.players.get(sanitize(msg.playerId, 12));
if (p) {
if (p.ws) {
try { p.ws.send(JSON.stringify({ type: "kicked" })); } catch {}
wsToPlayer.delete(p.ws);
}
room.players.delete(p.id);
broadcast(room, { type: "room_update", room: publicRoom(room) });
}
break;
}
case "lock_room":
room.locked = msg.locked === true;
broadcast(room, { type: "room_update", room: publicRoom(room) });
break;
case "lock_teams":
room.teamLocked = msg.locked === true;
broadcast(room, { type: "room_update", room: publicRoom(room) });
break;
case "reset_teams":
for (const p of room.players.values()) p.teamIndex = null;
broadcast(room, { type: "room_update", room: publicRoom(room) });
break;
case "end_room":
broadcast(room, { type: "room_ended" });
for (const p of room.players.values()) if (p.ws) wsToPlayer.delete(p.ws);
room.modWs = null;
rooms.delete(room.id);
break;
}
}
export function handleClose(ws: WebSocket) {
for (const room of rooms.values()) {
if (room.modWs === ws) {
room.modWs = null;
broadcast(room, { type: "mod_disconnected" });
return;
}
}
const ctx = wsToPlayer.get(ws);
if (ctx) {
wsToPlayer.delete(ws);
const room = rooms.get(ctx.roomId);
if (room) {
const p = room.players.get(ctx.playerId);
if (p) { p.isConnected = false; p.ws = null; }
broadcast(room, { type: "room_update", room: publicRoom(room) });
}
}
}

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@@ -1,16 +1,46 @@
import type { Express } from "express";
import { createServer, type Server } from "http";
import { storage } from "./storage";
import { WebSocketServer } from "ws";
import fs from "fs";
import path from "path";
import { handleMessage, handleClose } from "./buzzer-ws";
export async function registerRoutes(
httpServer: Server,
app: Express
): Promise<Server> {
// put application routes here
// prefix all routes with /api
// Serve buzzer static files
const publicDir = path.resolve(process.cwd(), "src/public");
// use storage to perform CRUD operations on the storage interface
// e.g. storage.insertUser(user) or storage.getUserByUsername(username)
app.get("/", (_req, res) => {
res.setHeader("Content-Type", "text/html; charset=utf-8");
res.send(fs.readFileSync(path.join(publicDir, "index.html"), "utf-8"));
});
app.get("/styles.css", (_req, res) => {
res.setHeader("Content-Type", "text/css");
res.send(fs.readFileSync(path.join(publicDir, "styles.css"), "utf-8"));
});
app.get("/script.js", (_req, res) => {
res.setHeader("Content-Type", "text/javascript");
res.send(fs.readFileSync(path.join(publicDir, "script.js"), "utf-8"));
});
// WebSocket server for buzzer
const wss = new WebSocketServer({ server: httpServer, path: "/ws" });
wss.on("connection", (ws) => {
ws.on("message", (data) => {
if (typeof data === "string") {
handleMessage(ws, data);
} else {
handleMessage(ws, data.toString());
}
});
ws.on("close", () => handleClose(ws));
ws.on("error", () => { try { ws.close(); } catch {} });
});
return httpServer;
}