Fix toggleRound logic: Open Round opens, Pause Round closes

This commit is contained in:
2026-04-08 19:07:34 -05:00
parent 548a7e29f0
commit 20f0122f59

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@@ -342,12 +342,12 @@ function broadcastTimerToPlayers(sec,running){
// MOD ROUND CONTROL // MOD ROUND CONTROL
// ══════════════════════════════════════════════════════ // ══════════════════════════════════════════════════════
function toggleRound(){ function toggleRound(){
// Close round (pause) // Toggle: Open if closed, Close if open
if(room.buzzerState.roundOpen){
ws_send({type:'close_round'}); ws_send({type:'close_round'});
// Change button to open state } else {
const btn=document.getElementById('mod-round-btn'); ws_send({type:'open_round'});
btn.innerHTML='▶ OPEN ROUND'; }
btn.className='btn btn-g btn-full';
} }
function resumeRound(){ function resumeRound(){