Timer toggle: manual ON/OFF control, links to Open/Pause/Resume buttons, auto-syncs state
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@@ -330,13 +330,11 @@ function modTimerToggle(){
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if(modTimerRunning){
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clearInterval(modTimerInterval);modTimerRunning=false;
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document.getElementById('btn-timer-ss').textContent='START';
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document.getElementById('timer-tog').checked=false;
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broadcastTimerToPlayers(modTimerRemaining,false);
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} else {
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if(modTimerRemaining<=0)modTimerLoad();
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modTimerRunning=true;
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document.getElementById('btn-timer-ss').textContent='PAUSE';
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document.getElementById('timer-tog').checked=true;
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broadcastTimerToPlayers(modTimerRemaining,true);
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modTimerInterval=setInterval(()=>{
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modTimerRemaining--;
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@@ -345,7 +343,6 @@ function modTimerToggle(){
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if(modTimerRemaining<=0){
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clearInterval(modTimerInterval);modTimerRunning=false;
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document.getElementById('btn-timer-ss').textContent='START';
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document.getElementById('timer-tog').checked=false;
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ws_send({type:'close_round'});
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toast('TIME UP — round closed','warn');
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if(typeof gsap!=='undefined'){
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@@ -354,6 +351,9 @@ function modTimerToggle(){
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}
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},1000);
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}
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// Update toggle state to match running state
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const tog=document.getElementById('timer-tog');
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if(tog)tog.checked=modTimerRunning;
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}
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function toggleTimerFromSwitch(){
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@@ -373,14 +373,12 @@ function modTimerLoad(){
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modTimerRunning=false;
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clearInterval(modTimerInterval);
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document.getElementById('btn-timer-ss').textContent='START';
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// Keep toggle state as is - don't auto-uncheck
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renderModTimerDisplay();
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}
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function modTimerReset(){
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clearInterval(modTimerInterval);
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modTimerRunning=false;
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// Keep toggle state as is - don't auto-uncheck
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modTimerRemaining=Math.max(5,parseInt(document.getElementById('mod-timer-set').value)||30);
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renderModTimerDisplay();
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broadcastTimerToPlayers(modTimerRemaining,false);
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@@ -400,14 +398,61 @@ function broadcastTimerToPlayers(sec,running){
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function toggleRound(){
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if(room.buzzerState.roundOpen){
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ws_send({type:'close_round'});
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// If timer toggle is ON and timer running, pause it
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if(document.getElementById('timer-tog')?.checked && modTimerRunning){
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clearInterval(modTimerInterval);modTimerRunning=false;
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document.getElementById('btn-timer-ss').textContent='START';
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}
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} else {
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ws_send({type:'open_round'});
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// If timer toggle is ON and timer not running, start it
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if(document.getElementById('timer-tog')?.checked && !modTimerRunning && modTimerRemaining===0){
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modTimerLoad();
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modTimerRunning=true;
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document.getElementById('btn-timer-ss').textContent='PAUSE';
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modTimerInterval=setInterval(()=>{
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modTimerRemaining--;
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renderModTimerDisplay();
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broadcastTimerToPlayers(modTimerRemaining,true);
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if(modTimerRemaining<=0){
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clearInterval(modTimerInterval);modTimerRunning=false;
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document.getElementById('btn-timer-ss').textContent='START';
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ws_send({type:'close_round'});
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toast('TIME UP — round closed','warn');
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}
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},1000);
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}
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}
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}
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function resumeRound(){
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ws_send({type:'resume_round'});
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// If timer toggle is ON and timer not running, resume it
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if(document.getElementById('timer-tog')?.checked && !modTimerRunning){
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modTimerLoad();
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modTimerRunning=true;
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document.getElementById('btn-timer-ss').textContent='PAUSE';
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modTimerInterval=setInterval(()=>{
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modTimerRemaining--;
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renderModTimerDisplay();
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broadcastTimerToPlayers(modTimerRemaining,true);
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if(modTimerRemaining<=0){
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clearInterval(modTimerInterval);modTimerRunning=false;
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document.getElementById('btn-timer-ss').textContent='START';
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ws_send({type:'close_round'});
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toast('TIME UP — round closed','warn');
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}
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},1000);
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}
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}
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// Timer toggle handler
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document.getElementById('timer-tog').addEventListener('change',function(e){
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if(e.target.checked && modTimerRemaining===0){
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// If timer is enabled but not started, load it from set value
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modTimerLoad();
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}
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});
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function renderRoundButtons(){
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const btn=document.getElementById('mod-round-btn');
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