Redesign mod UI — combine round controls into toggle system with pause/resume
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@@ -182,11 +182,11 @@
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<!-- BUZZER CONTROLS -->
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<div class="side-sec">
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<div class="side-label">BUZZER CONTROLS</div>
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<div class="side-label">ROUND CONTROL</div>
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<div class="side-btn-group">
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<button class="btn btn-g btn-full" onclick="ws_send({type:'open_round'})">▶ OPEN ROUND</button>
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<button class="btn btn-ghost btn-full" onclick="ws_send({type:'close_round'})">■ CLOSE ROUND</button>
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<button class="btn btn-yellow btn-full" onclick="ws_send({type:'reset_buzzer'})">↺ RESET BUZZER</button>
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<button class="btn btn-g btn-full" id="mod-round-btn" onclick="toggleRound()">▶ OPEN ROUND</button>
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<button class="btn btn-ghost btn-full" id="mod-resume-btn" style="display:none;" onclick="resumeRound()">▶ RESUME ROUND</button>
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<button class="btn btn-yellow btn-full" onclick="resetBuzzer()">↺ RESET BUZZER</button>
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</div>
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</div>
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@@ -73,17 +73,26 @@ function handle(msg){
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break;
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case 'room_update':
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room=msg.room;
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if(role==='mod')renderMod();else renderPlayer();
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if(role==='mod'){renderMod();renderRoundButtons();}else renderPlayer();
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break;
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case 'settings_updated':
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room=msg.room;
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if(role==='mod'){renderMod();renderModSettings();}else renderPlayer();
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if(role==='mod'){renderMod();renderRoundButtons();renderModSettings();}else renderPlayer();
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break;
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case 'round_open':
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case 'round_open':
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room=msg.room;
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if(role==='mod')renderMod();
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if(role==='mod'){renderMod();renderRoundButtons();}
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else{renderPlayerBuzzer();startPlayerTimer();toast('ROUND OPEN','ok');}
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break;
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case 'round_closed':
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room=msg.room;
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if(role==='mod'){renderMod();renderRoundButtons();}
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else{renderPlayerBuzzer();stopPlayerTimer();toast('ROUND CLOSED','warn');}
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break;
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case 'buzzer_reset':
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room=msg.room;
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if(role==='mod'){renderMod();renderRoundButtons();}else renderPlayerBuzzer();
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break;
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case 'round_closed':
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room=msg.room;
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if(role==='mod')renderMod();
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@@ -93,9 +102,9 @@ function handle(msg){
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room=msg.room;
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if(role==='mod')renderMod();else renderPlayerBuzzer();
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break;
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case 'buzz_event':
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case 'buzz_event':
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room=msg.room;
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if(role==='mod')renderModBuzz(msg);else{renderPlayerBuzzer();addFeed(msg);}
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if(role==='mod'){renderMod();renderRoundButtons();}else{renderPlayerBuzzer();addFeed(msg);}
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break;
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case 'buzz_rejected':
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toast(msg.reason,'warn');break;
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@@ -272,7 +281,6 @@ function createRoom(){
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// MOD TIMER
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// ══════════════════════════════════════════════════════
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function fmtTime(s){return Math.floor(s/60)+':'+(s%60<10?'0':'')+(s%60);}
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function modTimerLoad(){
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modTimerRemaining=Math.max(5,parseInt(document.getElementById('mod-timer-set').value)||30);
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modTimerRunning=false;
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@@ -330,6 +338,42 @@ function broadcastTimerToPlayers(sec,running){
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}catch{}
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}
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// ══════════════════════════════════════════════════════
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// MOD ROUND CONTROL
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// ══════════════════════════════════════════════════════
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function toggleRound(){
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if(room.buzzerState.roundOpen){
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ws_send({type:'close_round'});
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} else {
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ws_send({type:'open_round'});
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}
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}
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function resumeRound(){
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ws_send({type:'open_round'});
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}
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function renderRoundButtons(){
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const openBtn=document.getElementById('mod-round-btn');
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const resumeBtn=document.getElementById('mod-resume-btn');
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if(room.buzzerState.roundOpen){
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openBtn.innerHTML='■ CLOSE ROUND';
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openBtn.className='btn btn-red btn-full';
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resumeBtn.style.display='block';
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if(typeof gsap!=='undefined'){
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gsap.fromTo(resumeBtn,{opacity:0,y:4},{opacity:1,y:0,duration:0.3,ease:'power2.out'});
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}
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} else {
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openBtn.innerHTML='▶ OPEN ROUND';
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openBtn.className='btn btn-g btn-full';
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resumeBtn.style.display='none';
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if(typeof gsap!=='undefined'){
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gsap.to(resumeBtn,{opacity:0,y:-4,duration:0.3,ease:'power2.in',onComplete:()=>{resumeBtn.style.display='none';}});
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}
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}
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}
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// ══════════════════════════════════════════════════════
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// MOD RENDER
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// ══════════════════════════════════════════════════════
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@@ -351,6 +395,7 @@ function renderMod(){
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renderModBuzz(null);
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renderModPlayerList();
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renderModTeams();
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renderRoundButtons();
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}
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function renderModBuzz(evt){
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