This commit is contained in:
2025-12-04 22:41:11 -06:00
parent 263bd46320
commit d1f658cb5b

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@@ -17,6 +17,10 @@ import static org.firstinspires.ftc.teamcode.utils.PositionalServoProgrammer.sca
import com.acmerobotics.dashboard.FtcDashboard;
import com.acmerobotics.dashboard.config.Config;
import com.acmerobotics.dashboard.telemetry.MultipleTelemetry;
import com.acmerobotics.roadrunner.Pose2d;
import com.acmerobotics.roadrunner.TrajectoryActionBuilder;
import com.acmerobotics.roadrunner.Vector2d;
import com.acmerobotics.roadrunner.ftc.Actions;
import com.qualcomm.hardware.lynx.LynxModule;
import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
@@ -55,6 +59,9 @@ public class TeleopV2 extends LinearOpMode {
List<Boolean> s1 = new ArrayList<>();
List<Boolean> s2 = new ArrayList<>();
List<Boolean> s3 = new ArrayList<>();
boolean oddBallColor = false;
MecanumDrive drive;
double hoodOffset = 0.0;
boolean shoot1 = false;
@@ -76,6 +83,10 @@ public class TeleopV2 extends LinearOpMode {
private double transferStamp = 0.0;
private int tickerA = 1;
private boolean transferIn = false;
public double shootStamp = 0.0;
public boolean circle = false;
public boolean square = false;
public boolean triangle = false;
public static double velPrediction(double distance) {
@@ -110,35 +121,48 @@ public class TeleopV2 extends LinearOpMode {
drive = new MecanumDrive(hardwareMap, teleStart);
Pose2d shootPos = teleStart;
waitForStart();
if (isStopRequested()) return;
while (opModeIsActive()) {
//DRIVETRAIN:
double y = -gamepad1.right_stick_y; // Remember, Y stick value is reversed
double x = gamepad1.right_stick_x * 1.1; // Counteract imperfect strafing
double rx = gamepad1.left_stick_x;
double denominator = Math.max(Math.abs(y) + Math.abs(x) + Math.abs(rx), 1);
double frontLeftPower = (y + x + rx) / denominator;
double backLeftPower = (y - x + rx) / denominator;
double frontRightPower = (y - x - rx) / denominator;
double backRightPower = (y + x - rx) / denominator;
double y = -gamepad1.right_stick_y; // Remember, Y stick value is reversed
double x = gamepad1.right_stick_x * 1.1; // Counteract imperfect strafing
double rx = gamepad1.left_stick_x;
double denominator = Math.max(Math.abs(y) + Math.abs(x) + Math.abs(rx), 1);
double frontLeftPower = (y + x + rx) / denominator;
double backLeftPower = (y - x + rx) / denominator;
double frontRightPower = (y - x - rx) / denominator;
double backRightPower = (y + x - rx) / denominator;
robot.frontLeft.setPower(frontLeftPower);
robot.backLeft.setPower(backLeftPower);
robot.frontRight.setPower(frontRightPower);
robot.backRight.setPower(backRightPower);
robot.frontLeft.setPower(frontLeftPower);
robot.backLeft.setPower(backLeftPower);
robot.frontRight.setPower(frontRightPower);
robot.backRight.setPower(backRightPower);
//INTAKE:
if (gamepad1.rightBumperWasPressed()) {
intake = true;
intake = !intake;
reject = false;
shootAll = false;
}
if (gamepad1.leftBumperWasPressed()) {
intake = false;
reject = true;
shootAll = false;
}
if (intake) {
@@ -237,10 +261,12 @@ public class TeleopV2 extends LinearOpMode {
}
if (!s2.isEmpty()) {
green2 = checkGreen(s2, s2T);
if (!s3.isEmpty()) {
green3 = checkGreen(s3, s3T);
}
}
if (!s3.isEmpty()) {
green3 = checkGreen(s3, s3T);
}
//SHOOTER:
@@ -290,6 +316,7 @@ public class TeleopV2 extends LinearOpMode {
robot.transfer.setPower(1);
//TURRET:
double offset;
@@ -331,9 +358,9 @@ public class TeleopV2 extends LinearOpMode {
robot.turr2.setPosition(1 - pos);
if (gamepad2.dpad_right) {
manualOffset -= 4;
manualOffset -= 2;
} else if (gamepad2.dpad_left) {
manualOffset += 4;
manualOffset += 2;
}
//VELOCITY AUTOMATIC
@@ -346,9 +373,20 @@ public class TeleopV2 extends LinearOpMode {
if (gamepad2.right_stick_button) {
autoVel = true;
} else if (Math.abs(gamepad2.right_stick_y) > 0.5) {
} else if (gamepad2.right_stick_y < -0.5) {
autoVel = false;
manualVel -= gamepad2.right_stick_y * velMultiplier;
manualVel = 4100;
} else if (gamepad2.right_stick_y > 0.5) {
autoVel = false;
manualVel = 2700;
}
else if (gamepad2.right_stick_x > 0.5) {
autoVel = false;
manualVel = 3600;
}
else if (gamepad2.right_stick_x < -0.5) {
autoVel = false;
manualVel = 3100;
}
//HOOD:
@@ -374,7 +412,11 @@ public class TeleopV2 extends LinearOpMode {
if (shootAll) {
TELE.addData("works","w");
TELE.addData("100% works",shootOrder);
TELE.update();
sleep (1500);
@@ -382,25 +424,38 @@ public class TeleopV2 extends LinearOpMode {
intake = false;
reject = false;
if (!shootOrder.isEmpty()) {
if (!shootOrder.isEmpty() && (getRuntime()-shootStamp < 10)) {
int currentSlot = shootOrder.get(0); // Peek, do NOT remove yet
boolean shootingDone = false;
switch (currentSlot) {
case 1:
shootA = shootTeleop(spindexer_outtakeBall3);
shootA = shootTeleop(spindexer_outtakeBall1);
TELE.addData("shootA", shootA);
shootingDone = !shootA; // shootA is false when done
if ((getRuntime()- shootStamp) < 3* (4-shootOrder.size())){
shootingDone = !shootA;
} else {
shootingDone = true;
}
break;
case 2:
shootB = shootTeleop(spindexer_outtakeBall2);
TELE.addData("shootB", shootB);
shootingDone = !shootB;
if ((getRuntime()- shootStamp) < 3* (4-shootOrder.size())){
shootingDone = !shootB;
} else {
shootingDone = true;
}
break;
case 3:
shootC = shootTeleop(spindexer_outtakeBall1);
shootC = shootTeleop(spindexer_outtakeBall3);
TELE.addData("shootC", shootC);
shootingDone = !shootC;
if ((getRuntime()- shootStamp) < 3* (4-shootOrder.size())){
shootingDone = !shootC;
} else {
shootingDone = true;
}
break;
}
@@ -419,11 +474,30 @@ public class TeleopV2 extends LinearOpMode {
shootAll = false;
}
TELE.update();
}
if (gamepad2.squareWasPressed() || gamepad2.triangleWasPressed() || gamepad2.circleWasPressed()) {
if (gamepad2.squareWasPressed()){
square = true;
shootStamp = getRuntime();
}
if (gamepad2.circleWasPressed()){
circle = true;
shootStamp = getRuntime();
}
if (gamepad2.triangleWasPressed()){
triangle = true;
shootStamp = getRuntime();
}
if (square || circle || triangle) {
// Count green balls
int greenCount = 0;
@@ -432,37 +506,51 @@ public class TeleopV2 extends LinearOpMode {
if (green3) greenCount++;
// Determine the odd ball color
boolean oddBallColor = greenCount < 2; // true = green, false = purple
oddBallColor = greenCount < 2; // true = green, false = purple
shootOrder.clear();
// Determine shooting order based on button pressed
// square = odd ball first, triangle = odd ball second, circle = odd ball third
if (gamepad2.squareWasPressed()) {
if (square) {
// Odd ball first
addOddThenRest(shootOrder, oddBallColor);
} else if (gamepad2.triangleWasPressed()) {
sleep (5000);
} else if (triangle) {
// Odd ball second
addOddInMiddle(shootOrder, oddBallColor);
} else if (gamepad2.circleWasPressed()) {
} else if (circle) {
// Odd ball last
addOddLast(shootOrder, oddBallColor);
}
shootAll = true;
circle = false;
square = false;
triangle = false;
}
// Right bumper shoots all balls fastest, ignoring colors
if (gamepad2.rightBumperWasPressed()) {
shootOrder.clear();
shootStamp = getRuntime();
// Fastest order (example: slot 3 → 2 → 1)
shootOrder.add(3);
shootOrder.add(2);
shootOrder.add(1);
shootAll = true;
shootPos = drive.localizer.getPose();
}
if (gamepad2.x || gamepad2.left_bumper){
shootAll = false;
}
//MISC:
@@ -481,9 +569,10 @@ public class TeleopV2 extends LinearOpMode {
TELE.addData("heading", drive.localizer.getPose().heading.toDouble());
TELE.addData("distanceToGoal", distanceToGoal);
TELE.addData("hood", robot.hood.getPosition());
TELE.addData("targetVel", manualVel);
TELE.addData("targetVel", vel);
TELE.addData("shootOrder", shootOrder);
TELE.addData("oddColor", oddBallColor);
TELE.update();
@@ -568,20 +657,62 @@ public class TeleopV2 extends LinearOpMode {
void addOddThenRest(List<Integer> order, boolean oddColor) {
// Odd ball first
for (int i = 1; i <= 3; i++) if (getBallColor(i) == oddColor) order.add(i);
TELE.addData("1", shootOrder);
for (int i = 1; i <= 3; i++) if (getBallColor(i) != oddColor) order.add(i);
TELE.addData("works", shootOrder);
TELE.addData("oddBall", oddColor);
shootAll = true;
}
void addOddInMiddle(List<Integer> order, boolean oddColor) {
// Odd ball second
for (int i = 1; i <= 3; i++) if (getBallColor(i) != oddColor) order.add(i);
for (int i = 1; i <= 3; i++) if (getBallColor(i) == oddColor) order.add(i);
for (int i = 1; i <= 3; i++) if (getBallColor(i) != oddColor && !order.contains(i)) order.add(i);
}
boolean[] used = new boolean[4]; // index 1..3
// 1) Add a NON-odd ball first
for (int i = 1; i <= 3; i++) {
if (getBallColor(i) != oddColor) {
order.add(i);
used[i] = true;
break;
}
}
// 2) Add the odd ball second
for (int i = 1; i <= 3; i++) {
if (!used[i] && getBallColor(i) == oddColor) {
order.add(i);
used[i] = true;
break;
}
}
// 3) Add the remaining non-odd ball third
for (int i = 1; i <= 3; i++) {
if (!used[i] && getBallColor(i) != oddColor) {
order.add(i);
used[i] = true;
break;
}
}
TELE.addData("works", order);
TELE.addData("oddBall", oddColor);
shootAll = true;
}
void addOddLast(List<Integer> order, boolean oddColor) {
// Odd ball last
for (int i = 1; i <= 3; i++) if (getBallColor(i) != oddColor) order.add(i);
TELE.addData("1", shootOrder);
for (int i = 1; i <= 3; i++) if (getBallColor(i) == oddColor) order.add(i);
TELE.addData("works", shootOrder);
TELE.addData("oddBall", oddColor);
shootAll = true;
}
// Returns color of ball in slot i (1-based)