test
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@@ -325,21 +325,21 @@ public class Spindexer {
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commandedIntakePosition = 0;
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servos.setSpinPos(outakePositions[commandedIntakePosition]);
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currentIntakeState = Spindexer.IntakeState.SHOOTMOVING;
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} else if (ballPositions[1].isEmpty) {
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} else if (ballPositions[1].isEmpty) { // Possible error: should it be !ballPosition[1].isEmpty?
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// Position 2
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commandedIntakePosition = 1;
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servos.setSpinPos(outakePositions[commandedIntakePosition]);
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currentIntakeState = Spindexer.IntakeState.SHOOTMOVING;
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} else if (ballPositions[2].isEmpty) {
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} else if (ballPositions[2].isEmpty) { // Possible error: should it be !ballPosition[2].isEmpty?
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// Position 3
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commandedIntakePosition = 2;
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servos.setSpinPos(intakePositions[commandedIntakePosition]);
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servos.setSpinPos(intakePositions[commandedIntakePosition]); // Possible error: should it be using "outakePositions" instead of "intakePositions"
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currentIntakeState = Spindexer.IntakeState.SHOOTMOVING;
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} else {
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// Empty return to intake state
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currentIntakeState = IntakeState.FINDNEXT;
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}
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moveSpindexerToPos(intakePositions[commandedIntakePosition]);
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moveSpindexerToPos(intakePositions[commandedIntakePosition]); // Possible error: should it be using "outakePositions" instead of "intakePositions"
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break;
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case SHOOTMOVING:
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@@ -358,7 +358,7 @@ public class Spindexer {
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} else {
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// Keep moving the spindexer
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moveSpindexerToPos(intakePositions[commandedIntakePosition]);
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moveSpindexerToPos(intakePositions[commandedIntakePosition]); // Possible error: should it be using "outakePositions" instead of "intakePositions"
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}
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break;
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