import java.awt.*; public class Board { Piece[][] board; public Board() { board = new Piece[8][8]; for (int i = 0; i <= 7; i++) { board[i][1] = new Pawn(i, 1, "Black"); } for (int i = 0; i <= 7; i++) { board[i][6] = new Pawn(i, 6, "White"); } } public void draw(Graphics g) { for (Piece[] row : board) { for (Piece p : row) { if (p != null) p.draw(g); } } } public static boolean inBounds(Position pos) { return (pos.x >= 0 && pos.x <= 7) && (pos.y >= 0 && pos.y <= 7); } public boolean isOpen(Position pos) { return this.getPiece(pos) == null; } public Piece getPiece(Position pos) { return this.board[pos.x][pos.y]; } }