formatting

This commit is contained in:
2026-04-19 14:41:10 -05:00
parent 9f790813bb
commit a803f5e759
31 changed files with 793 additions and 795 deletions

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import javax.swing.ImageIcon; import javax.swing.ImageIcon;
public class Amendment extends Collectable {
public class Amendment extends Collectable{ public Amendment(int x, int y, int w, int h) {
super(x, y, w, h, new ImageIcon("Sprites/Amendment.png"));
public Amendment(int x, int y, int w, int h){ }
super(x,y,w,h,new ImageIcon("Sprites/Amendment.png")); }
}
}

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import javax.swing.ImageIcon; import javax.swing.ImageIcon;
public class Brick extends Tile { public class Brick extends Tile {
public Brick(int x, int y, int w, int h){ public Brick(int x, int y, int w, int h) {
super(x,y,w,h,new ImageIcon("Sprites/Bricks/Brick.png")); super(x, y, w, h, new ImageIcon("Sprites/Bricks/Brick.png"));
} }
} }

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import javax.swing.ImageIcon; import javax.swing.ImageIcon;
public class Collectable extends Collidable{ public class Collectable extends Collidable {
public Collectable(int x, int y, int w, int h,ImageIcon i){ public Collectable(int x, int y, int w, int h, ImageIcon i) {
super(x,y,w,h,i); super(x, y, w, h, i);
} }
} }

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import java.awt.Graphics;
import java.awt.Rectangle; import java.awt.Rectangle;
import javax.swing.ImageIcon; import javax.swing.ImageIcon;
import java.awt.Graphics;
public class Collidable extends Sprite{ public class Collidable extends Sprite {
int x,y,width,height; int x, y, width, height;
Rectangle rect; Rectangle rect;
public Collidable(int x1, int y1, int w, int h, ImageIcon icon){ public Collidable(int x1, int y1, int w, int h, ImageIcon icon) {
super(icon); super(icon);
x = x1; x = x1;
y = y1; y = y1;
width = w; width = w;
height = h; height = h;
rect = new Rectangle(x1,y1,w,h); rect = new Rectangle(x1, y1, w, h);
} }
public void draw(Graphics g){ public void draw(Graphics g) {
sprite = icon.getImage(); sprite = icon.getImage();
g.drawImage(sprite, x, y, width, height, null); g.drawImage(sprite, x, y, width, height, null);
} }
public boolean collidesWith(Collidable other) { public boolean collidesWith(Collidable other) {
return this.rect.intersects(other.rect); return this.rect.intersects(other.rect);
} }
public void onCollide(Collidable other){ public void onCollide(Collidable other) {
return; return;
} }
} }

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import javax.swing.*; import javax.swing.*;
public class Display { public class Display {
public static void main(String[] args) { public static void main(String[] args) {
int boardWidth = 800; int boardWidth = 800;
int boardHeight = 800; int boardHeight = 600;
int tileSize = 20; int tileSize = 20;
JFrame game = new JFrame(); JFrame game = new JFrame();
game.setSize(boardWidth, boardHeight); game.setSize(boardWidth, boardHeight);
game.setVisible(true); game.setVisible(true);
game.setLocationRelativeTo(null); game.setLocationRelativeTo(null);
game.setResizable(false); game.setResizable(false);
Platformer platformer = new Platformer(boardWidth, boardHeight, tileSize);
Platformer platformer = new Platformer(boardWidth, boardHeight, tileSize); game.add(platformer);
game.add(platformer); game.pack();
game.pack(); platformer.requestFocus();
platformer.requestFocus(); }
} }
}

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import javax.swing.ImageIcon;
import java.util.*; import java.util.*;
public class Enemy extends Collidable{ import javax.swing.ImageIcon;
int xVelo, yVelo;
boolean alive; public class Enemy extends Collidable {
int xVelo, yVelo;
public Enemy(int x, int y, int w, int h, int level){ boolean alive;
super(x,y,w,h,new ImageIcon("Sprites/Enemies/" + level + ".png"));
xVelo = 2; public Enemy(int x, int y, int w, int h, int level) {
yVelo = 0; super(x, y, w, h, new ImageIcon("Sprites/Enemies/" + level + ".png"));
alive = true; xVelo = 2;
} yVelo = 0;
alive = true;
public void moveX(int moveX){ }
this.x += moveX;
this.rect.x = this.x; public void moveX(int moveX) {
this.x += moveX;
this.rect.x = this.x;
}
public void moveY(int moveY) {
this.y += moveY;
this.rect.y = this.y;
}
public void patrol(ArrayList<Collidable> collidables) {
moveX(xVelo);
for (Collidable c : collidables) {
if (this.collidesWith(c)) {
xVelo = -xVelo;
moveX(xVelo * 2);
break;
}
} }
public void moveY(int moveY){ // check edge detection - is there ground below next step?
this.y += moveY; boolean edgeAhead = true;
this.rect.y = this.y; int nextX = this.x + xVelo;
for (Collidable c : collidables) {
if (c instanceof Tile) {
Tile t = (Tile) c;
// check if tile is below enemy's next position
if (nextX + this.width > t.x && nextX < t.x + t.width && t.y == this.y + this.height) {
edgeAhead = false;
break;
}
}
} }
if (edgeAhead) {
public void patrol(ArrayList<Collidable> collidables){ xVelo = -xVelo;
moveX(xVelo);
for (Collidable c : collidables){
if (this.collidesWith(c)){
xVelo = -xVelo;
moveX(xVelo * 2);
break;
}
}
// check edge detection - is there ground below next step?
boolean edgeAhead = true;
int nextX = this.x + xVelo;
for (Collidable c : collidables) {
if (c instanceof Tile) {
Tile t = (Tile) c;
// check if tile is below enemy's next position
if (nextX + this.width > t.x && nextX < t.x + t.width &&
t.y == this.y + this.height) {
edgeAhead = false;
break;
}
}
}
if (edgeAhead) {
xVelo = -xVelo;
}
} }
} }
}

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import javax.swing.ImageIcon; import javax.swing.ImageIcon;
public class Flag extends Collidable { public class Flag extends Collidable {
public Flag(int x, int y, int w, int h) { public Flag(int x, int y, int w, int h) {
super(x, y, w, h, new ImageIcon("Sprites/Flag.png")); super(x, y, w, h, new ImageIcon("Sprites/Flag.png"));
} }
public void setPosition(int x, int y, int w, int h) { public void setPosition(int x, int y, int w, int h) {
this.x = x; this.x = x;
this.y = y; this.y = y;
this.width = w; this.width = w;
this.height = h; this.height = h;
this.rect.setBounds(x, y, w, h); this.rect.setBounds(x, y, w, h);
} }
} }

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@@ -1,41 +1,59 @@
import java.util.*;
import java.io.*; import java.io.*;
import java.util.*;
public class LevelLoader { public class LevelLoader {
static int enemyWidth[] = {0,31,20,20,20,20,20,29,29,20,20}; static int enemyWidth[] = {0, 31, 20, 20, 20, 20, 20, 29, 29, 20, 20};
static int enemyHeight[] = {0,20,20,20,20,20,20,20,20,20,20}; static int enemyHeight[] = {0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20};
public static void load(int tileSize, public static void load(
ArrayList<Collidable> collidables, int tileSize,
ArrayList<Collectable> collectables, ArrayList<Collidable> collidables,
ArrayList<Enemy> enemies, ArrayList<Collectable> collectables,
Flag flag, ArrayList<Enemy> enemies,
Player player, int level) throws IOException { Flag flag,
collidables.clear(); Player player,
collectables.clear(); int level)
enemies.clear(); throws IOException {
collidables.clear();
/*left wall*/ collidables.add(new Brick(-20,0,20,2000)); collectables.clear();
enemies.clear();
BufferedReader br = new BufferedReader(new FileReader("Levels/level" + level + ".txt"));
String line; /*left wall*/ collidables.add(new Brick(-20, 0, 20, 2000));
int row = 0;
while ((line = br.readLine()) != null) { BufferedReader br = new BufferedReader(new FileReader("Levels/level" + level + ".txt"));
for (int col = 0; col < line.length(); col++) { String line;
char c = line.charAt(col); int row = 0;
int x = col * tileSize; while ((line = br.readLine()) != null) {
int y = row * tileSize; for (int col = 0; col < line.length(); col++) {
switch(c) { char c = line.charAt(col);
case 'B': collidables.add(new Brick(x, y, tileSize, tileSize)); break; int x = col * tileSize;
case 'Q': collidables.add(new PowerBrick(x, y, tileSize, tileSize, 1)); break; int y = row * tileSize;
case 'A': collectables.add(new Amendment(x, y, tileSize, tileSize)); break; switch (c) {
case 'F': flag.setPosition(x, y, tileSize, tileSize); break; case 'B':
case 'P': player.x = x; player.y = y; player.rect.x = x; player.rect.y = y; break; collidables.add(new Brick(x, y, tileSize, tileSize));
case 'E': enemies.add(new Enemy(x,y,enemyWidth[level],enemyHeight[level],level)); break; break;
} case 'Q':
} collidables.add(new PowerBrick(x, y, tileSize, tileSize, 1));
row++; break;
case 'A':
collectables.add(new Amendment(x, y, tileSize, tileSize));
break;
case 'F':
flag.setPosition(x, y, tileSize, tileSize);
break;
case 'P':
player.x = x;
player.y = y;
player.rect.x = x;
player.rect.y = y;
break;
case 'E':
enemies.add(new Enemy(x, y, enemyWidth[level], enemyHeight[level], level));
break;
} }
br.close(); }
row++;
} }
} br.close();
}
}

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@@ -31,9 +31,9 @@
................................................................. .................................................................
. .
. .
................................................. ............E.....................................
........BBBBB.............A.................................................................... ........BBBBB.............A....................................................................
.........................QBQQQQQBBBB .........................QBQQQQQBBBB
.................................................................................................... ....................................................................................................
.P.............E..............E...................E............................................................F.. .P............................E...................E............................................................F..
BBBBBBBBBBBBBBBBBB...BBBBBBBBBBBBBBBBB...BBBBBBBBBBBBBBBBBBB...BBBBBBB......................................BBBBBBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBBBB...BBBBBBBBBBBBBBBBB...BBBBBBBBBBBBBBBBBBB...BBBBBBB......................................BBBBBBBBBBBBBBBBBBBB

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import java.util.ArrayList;
import java.util.HashMap;
import java.io.*;
import java.awt.*; import java.awt.*;
import java.awt.event.*; import java.awt.event.*;
import java.io.*;
import java.util.ArrayList;
import java.util.HashMap;
import javax.swing.*; import javax.swing.*;
public class Platformer extends JPanel implements KeyListener, ActionListener {
public class Platformer extends JPanel implements KeyListener, ActionListener{ // constants
static final int GRAVITY = 1;
static final Color playerColor = Color.RED;
static final Color tileColor = Color.BLUE;
static final Color SKY = new Color(135, 206, 235);
static final int FRICTION = 1;
static final int MAXYVELO = 15;
static final int MAXXVELO = 5;
static final int totalLevels = 10;
static int[] numAm = {4, 5, 0, 0, 0, 0, 0, 0, 0, 0};
//constants // game objects
static final int GRAVITY = 1; Player player;
static final Color playerColor = Color.RED; ArrayList<Collidable> collidables;
static final Color tileColor = Color.BLUE; ArrayList<Collectable> collectables;
static final Color SKY = new Color(135, 206, 235); Flag flag;
static final int FRICTION = 1; ArrayList<Enemy> enemies;
static final int MAXYVELO = 15; ArrayList<Projectile> projectiles;
static final int MAXXVELO = 5;
static final int totalLevels = 10;
static int[] numAm = {4,5,0,0,0,0,0,0,0,0};
//game objects
Player player;
ArrayList<Collidable> collidables;
ArrayList<Collectable> collectables;
Flag flag;
ArrayList<Enemy> enemies;
ArrayList<Projectile> projectiles;
//game vars // game vars
int boardWidth; int boardWidth;
int boardHeight; int boardHeight;
int tileSize; int tileSize;
Timer gameTimer; Timer gameTimer;
HashMap<Integer,Boolean> pressedKeys; HashMap<Integer, Boolean> pressedKeys;
boolean jumpPressed; boolean jumpPressed;
int cameraX, cameraY; int cameraX, cameraY;
int currentLevel; int currentLevel;
boolean allCollected; boolean allCollected;
boolean gameOver; boolean gameOver;
boolean gameStarted; boolean gameStarted;
Image heart,emptyHeart,slash,amendmentImg,powerImg,pressRImg,endImg,winImg,titleImg; Image heart, emptyHeart, slash, amendmentImg, powerImg, pressRImg, endImg, winImg, titleImg;
ArrayList<Image> numbers; ArrayList<Image> numbers;
public Platformer(int boardWidth, int boardHeight, int tileSize){ public Platformer(int boardWidth, int boardHeight, int tileSize) {
//setup game // setup game
this.boardWidth = boardWidth; this.boardWidth = boardWidth;
this.boardHeight = boardHeight; this.boardHeight = boardHeight;
this.tileSize = tileSize; this.tileSize = tileSize;
setPreferredSize(new Dimension(this.boardWidth, this.boardHeight)); setPreferredSize(new Dimension(this.boardWidth, this.boardHeight));
addKeyListener(this); addKeyListener(this);
this.setFocusable(true); this.setFocusable(true);
this.setLayout(null); this.setLayout(null);
pressedKeys = new HashMap<>();
jumpPressed = false;
gameOver = false;
gameStarted = false;
setBackground(SKY);
//setup objects pressedKeys = new HashMap<>();
heart = new ImageIcon("Sprites/Hearts/heart.png").getImage(); jumpPressed = false;
titleImg = new ImageIcon("Sprites/Title.png").getImage(); gameOver = false;
emptyHeart = new ImageIcon("Sprites/Hearts/emptyHeart.png").getImage(); gameStarted = false;
endImg = new ImageIcon("Sprites/end.png").getImage(); setBackground(SKY);
pressRImg = new ImageIcon("Sprites/PressR.png").getImage();
winImg = new ImageIcon("Sprites/win.png").getImage(); // setup objects
gameTimer = new Timer(15,this); heart = new ImageIcon("Sprites/Hearts/heart.png").getImage();
player = new Player(-20,0,tileSize,tileSize); titleImg = new ImageIcon("Sprites/Title.png").getImage();
collidables = new ArrayList<>(); emptyHeart = new ImageIcon("Sprites/Hearts/emptyHeart.png").getImage();
collectables = new ArrayList<>(); endImg = new ImageIcon("Sprites/end.png").getImage();
enemies = new ArrayList<>(); pressRImg = new ImageIcon("Sprites/PressR.png").getImage();
projectiles = new ArrayList<>(); winImg = new ImageIcon("Sprites/win.png").getImage();
flag = new Flag(-20,0,tileSize,tileSize); gameTimer = new Timer(15, this);
cameraX = 0; player = new Player(-20, 0, tileSize, tileSize);
cameraY = 0; collidables = new ArrayList<>();
currentLevel = 0; collectables = new ArrayList<>();
numbers = new ArrayList<>(); enemies = new ArrayList<>();
for (int i =0; i < 10; i++) numbers.add((new ImageIcon("Sprites/Numbers/" + i + ".png")).getImage()); projectiles = new ArrayList<>();
slash = new ImageIcon("Sprites/Numbers/Slash.png").getImage(); flag = new Flag(-20, 0, tileSize, tileSize);
amendmentImg = new ImageIcon("Sprites/Amendment.png").getImage(); cameraX = 0;
powerImg = new ImageIcon("Sprites/Powerup1.png").getImage(); cameraY = 0;
currentLevel = 0;
numbers = new ArrayList<>();
for (int i = 0; i < 10; i++)
numbers.add((new ImageIcon("Sprites/Numbers/" + i + ".png")).getImage());
slash = new ImageIcon("Sprites/Numbers/Slash.png").getImage();
amendmentImg = new ImageIcon("Sprites/Amendment.png").getImage();
powerImg = new ImageIcon("Sprites/Powerup1.png").getImage();
gameTimer.start();
// if i wanna add a button
/*JButton gameStart = new JButton("Start Game");
gameStart.addActionListener(e -> {
loadLevel(currentLevel);
gameTimer.start(); gameTimer.start();
this.remove(gameStart);
this.revalidate();
//if i wanna add a button this.repaint();
/*JButton gameStart = new JButton("Start Game"); });
gameStart.addActionListener(e -> { gameStart.setBorderPainted(false);
loadLevel(currentLevel); gameStart.setFocusPainted(false);
gameTimer.start(); gameStart.setBounds(193,200,114,15);
this.remove(gameStart); gameStart.setForeground(new Color(52, 152, 219));
this.revalidate(); this.add(gameStart);*/
this.repaint(); }
});
gameStart.setBorderPainted(false); // gameloop
gameStart.setFocusPainted(false); public void gameLoop() {
gameStart.setBounds(193,200,114,15); if (currentLevel > totalLevels) return;
gameStart.setForeground(new Color(52, 152, 219)); // camera
this.add(gameStart);*/ cameraX = player.x - boardWidth / 2;
cameraX = Math.max(0, cameraX);
cameraY = player.y - boardHeight / 2;
// cameraY = Math.max(0, cameraY);
// win
allCollected = player.numAmendments >= numAm[currentLevel - 1];
if (player.collidesWith(flag) && allCollected) {
currentLevel++;
player.health = 3;
if (currentLevel > totalLevels) {
gameTimer.stop();
System.out.println("You win!");
return;
} else {
loadLevel(currentLevel);
}
return;
} }
//gameloop // keys
public void gameLoop(){ if (Math.abs(player.xVelo) < MAXXVELO) {
if (currentLevel > totalLevels) return; if (isKeyPressed(KeyEvent.VK_D) || isKeyPressed(KeyEvent.VK_RIGHT)) {
//camera player.xVelo += 1;
cameraX = player.x - boardWidth / 2; } else if (isKeyPressed(KeyEvent.VK_A) || isKeyPressed(KeyEvent.VK_LEFT)) {
cameraX = Math.max(0, cameraX); player.xVelo -= 1;
cameraY = player.y - boardHeight / 2; }
//cameraY = Math.max(0, cameraY); }
if (!isKeyPressed(KeyEvent.VK_D)
&& !isKeyPressed(KeyEvent.VK_RIGHT)
&& !isKeyPressed(KeyEvent.VK_A)
//win && !isKeyPressed(KeyEvent.VK_LEFT)) { // friction
allCollected = player.numAmendments >= numAm[currentLevel-1]; if (player.xVelo > 0) {
if (player.collidesWith(flag) && allCollected) { player.xVelo = Math.max(0, player.xVelo - FRICTION);
currentLevel++; } else if (player.xVelo < 0) {
player.health = 3; player.xVelo = Math.min(0, player.xVelo + FRICTION);
if (currentLevel > totalLevels) { }
gameTimer.stop(); }
System.out.println("You win!");
return;
} else {
loadLevel(currentLevel);
}
return;
}
//keys // jump
if (Math.abs(player.xVelo) < MAXXVELO){ boolean jumpKeyDown = (isKeyPressed(KeyEvent.VK_W) || isKeyPressed(KeyEvent.VK_UP));
if(isKeyPressed(KeyEvent.VK_D) || isKeyPressed(KeyEvent.VK_RIGHT)){ if (jumpKeyDown && !jumpPressed) {
player.xVelo += 1; if (player.onGround) {
} player.yVelo = -15;
else if(isKeyPressed(KeyEvent.VK_A) || isKeyPressed(KeyEvent.VK_LEFT)){
player.xVelo -= 1;
}
}
if (!isKeyPressed(KeyEvent.VK_D) && !isKeyPressed(KeyEvent.VK_RIGHT) && !isKeyPressed(KeyEvent.VK_A) && !isKeyPressed(KeyEvent.VK_LEFT)){ //friction
if (player.xVelo > 0){
player.xVelo = Math.max(0, player.xVelo - FRICTION);
}
else if (player.xVelo < 0){
player.xVelo = Math.min(0, player.xVelo + FRICTION);
}
}
//jump
boolean jumpKeyDown = (isKeyPressed(KeyEvent.VK_W) || isKeyPressed(KeyEvent.VK_UP));
if(jumpKeyDown && !jumpPressed){
if(player.onGround){
player.yVelo = -15;
player.onGround = false;
jumpPressed = true;
player.airJumps = 0;
}
else if (player.curPower == 1 && player.airJumps < 1){
player.yVelo = -15;
player.airJumps++;
jumpPressed = true;
}
}
if (!jumpKeyDown){
jumpPressed = false;
}
//gravity
if (player.yVelo < MAXYVELO){
player.yVelo += GRAVITY;
}
//fall out of world
if (player.y > boardHeight){
loadLevel(currentLevel);
player.health--;
}
for (Collectable c : collectables){
if (c instanceof Powerup){
Powerup pu = (Powerup) c;
if (pu.yVelo < MAXYVELO && !pu.onGround){
pu.yVelo += GRAVITY;
}
pu.moveY(pu.yVelo);
for (Collidable col : collidables) {
if (pu.collidesWith(col)) {
pu.yVelo = 0;
pu.onGround = true;
pu.y = ((Tile)col).y - pu.height;
pu.rect.y = pu.y;
}
}
if (player.collidesWith(pu)) {
player.curPower = pu.id;
player.powerTimer = Player.POWER_DURATION;
}
}
else if (c instanceof Amendment){
Amendment am = (Amendment) c;
if (player.collidesWith(am)){
player.numAmendments++;
}
}
}
collectables.removeIf(c -> player.collidesWith(c));
//update x
player.moveX(player.xVelo);
//collision with all tiles x
for (Collidable c : collidables) {
if (player.collidesWith(c)) {
player.onCollideX(c);
}
}
//update y
player.moveY(player.yVelo);
//assume not on ground
player.onGround = false; player.onGround = false;
jumpPressed = true;
//collision with all tiles y player.airJumps = 0;
for (Collidable c : collidables) { } else if (player.curPower == 1 && player.airJumps < 1) {
if (player.collidesWith(c)) { player.yVelo = -15;
player.onCollideY(c,collectables); player.airJumps++;
} jumpPressed = true;
} }
//Powerup timer
if (player.curPower > 0) {
player.powerTimer--;
if (player.powerTimer <= 0) {
player.curPower = 0;
}
}
//update facing
if (player.xVelo > 0) player.facing = 1;
else if (player.xVelo < 0) player.facing = -1;
// shoot cooldown
if (player.shootCooldown > 0) player.shootCooldown--;
// invincibility timer
if (player.invincibleTimer > 0) player.invincibleTimer--;
//shoot
//projectiles
if (isKeyPressed(KeyEvent.VK_SPACE) && player.shootCooldown == 0){
int projX = player.facing == 1 ? player.x + player.width : player.x - 10;
projectiles.add(new Projectile(projX,player.y,tileSize,10,currentLevel,player.facing));
player.shootCooldown = Player.SHOOT_COOLDOWN;
}
projectiles.removeIf(p -> p.x < -50 + cameraX || p.x > boardWidth + cameraX + 200);
for (Projectile p : new ArrayList<>(projectiles)) {
p.move();
// projectile hits tile
for (Collidable c : collidables) {
if (p.collidesWith(c)) {
projectiles.remove(p);
break;
}
}
}
// update enemies
for (Enemy e : enemies) {
e.patrol(collidables);
// enemy hits player
if (player.collidesWith(e)) {
player.takeDamage();
}
}
//die
if (player.health <= 0) {
System.out.print("Game Over - You Died!");
gameOver = true;
gameTimer.stop();
}
//projectile hits enemy
for (Projectile p : new ArrayList<>(projectiles)){
for (Enemy e : new ArrayList<>(enemies)){
if (p.collidesWith(e)) {
enemies.remove(e);
projectiles.remove(p);
break;
}
}
}
enemies.removeIf(e -> !e.alive);
} }
if (!jumpKeyDown) {
public void loadLevel(int level) { jumpPressed = false;
projectiles.clear();
try {
LevelLoader.load(tileSize, collidables, collectables, enemies, flag, player, level);
player.reset();
player.setLevel(level);
cameraX = 0;
cameraY = 0;
} catch (IOException e) {
System.out.println("Could not load level " + level);
}
} }
//paintComponent // gravity
public void paintComponent(Graphics g){ if (player.yVelo < MAXYVELO) {
super.paintComponent(g); player.yVelo += GRAVITY;
draw(g);
}
//draw function
public void draw(Graphics g){
//gameover screen
if (gameOver){
g.drawImage(endImg, boardWidth/2 - 100, boardHeight/2 - 150, null);
g.drawImage(pressRImg, boardWidth/2 - 80, boardHeight/2, null);
return;
}
g.translate(-cameraX, -cameraY);
if (currentLevel > totalLevels) {
g.drawImage(winImg, boardWidth/2 - 100, boardHeight/2 - 50, null);
g.drawImage(pressRImg, boardWidth/2 - 80, boardHeight/2 + 60, null);
return;
}
player.draw(g);
for (Collidable c : collidables) c.draw(g);
for (Collectable c : collectables) c.draw(g);
for (Enemy e : enemies) e.draw(g);
for (Projectile p : projectiles) p.draw(g);
flag.draw(g);
//flag counter
int amOnes = player.numAmendments % 10;
int amTens = player.numAmendments / 10;
if (currentLevel > 0 && player.numAmendments < numAm[currentLevel-1]){
if (amTens > 0) g.drawImage(numbers.get(amTens),flag.x-20,flag.y-30,null);
g.drawImage(numbers.get(amOnes),flag.x+5,flag.y-30,null);
g.drawImage(slash,flag.x+28,flag.y-32,null);
g.drawImage(numbers.get(numAm[currentLevel-1]),flag.x+55,flag.y-30,null);
g.drawImage(amendmentImg,flag.x+85,flag.y-30,null);
}
g.translate(cameraX, cameraY);
int modAmt = 2000;
int curTime = (int) System.currentTimeMillis() % modAmt;
curTime = Math.abs(curTime);
//start screen
int startTime = 0;
if (curTime >= 0 && curTime <= modAmt/4-1) startTime = 0;
else if (curTime >= modAmt/4 && curTime <= modAmt/2-1) startTime = 1;
else if (curTime >= modAmt/2 && curTime <= modAmt*3/4-1) startTime = 2;
else if (curTime >= modAmt*3/4 && curTime <= modAmt-1) startTime = 3;
if (currentLevel == 0){
g.drawImage(titleImg, boardWidth/2 - 150, boardHeight/2 - 200, null);
g.drawString("An American Identity Project", boardWidth/2 - 75, boardHeight/2-40);
String text = "Press P to Start!";
int xBase = 340;
int yBase = 400;
int spacing = 8;
for (int i = 0; i < text.length(); i++) {
char c = text.charAt(i);
// x moves linearly
int x = xBase + (i * spacing);
// y uses a sine wave
// Math.sin takes radians. We use (startTime + i) to give each letter a different phase.
double waveOffset = Math.sin(startTime + i * 0.5) * 10;
int y = yBase + (int)waveOffset;
g.drawString(String.valueOf(c), x, y);
}
}
if (currentLevel > 0){
//draw hearts:
int heartTime = 0;
if (curTime >= 0 && curTime <= modAmt/2-1) heartTime = 1;
else if (curTime >= modAmt/2 && curTime <= modAmt-1) heartTime = 0;
for (int i = 0; i < player.health; i++){
g.drawImage(heart,(((i+1) * 20)-10)+heartTime,10+heartTime * 2,null);
}
for (int i =0; i < 3 - player.health; i++){
g.drawImage(emptyHeart,(50 - (i * 20)) + heartTime,10+heartTime * 2,null);
}
//draw amendments counter in top right
if (amTens > 0) g.drawImage(numbers.get(amTens),315,10,null);
g.drawImage(numbers.get(amOnes),340,10,null);
g.drawImage(slash,363,12,null);
g.drawImage(numbers.get(numAm[currentLevel-1]),390,10,null);
g.drawImage(amendmentImg,420,10,null);
//draw powerup timer
if (player.curPower == 1){
int secs = player.powerTimer/66;
int tens = secs/10;
int ones = secs%10;
if (tens > 0){
g.drawImage(numbers.get(tens),184,10,null);
}
g.drawImage(numbers.get(ones),205,10,null);
g.drawImage(powerImg,220,10,null);
}
}
} }
//is key pressed // fall out of world
public boolean isKeyPressed(int key){ if (player.y > 2000) {
return pressedKeys.getOrDefault(key,false); loadLevel(currentLevel);
player.health--;
} }
//every tick for (Collectable c : collectables) {
@Override if (c instanceof Powerup) {
public void actionPerformed(ActionEvent e){ Powerup pu = (Powerup) c;
if (gameStarted) { if (pu.yVelo < MAXYVELO && !pu.onGround) {
gameLoop(); pu.yVelo += GRAVITY;
} }
pu.moveY(pu.yVelo);
for (Collidable col : collidables) {
if (pu.collidesWith(col)) {
pu.yVelo = 0;
pu.onGround = true;
pu.y = ((Tile) col).y - pu.height;
pu.rect.y = pu.y;
}
}
if (player.collidesWith(pu)) {
player.curPower = pu.id;
player.powerTimer = Player.POWER_DURATION;
}
} else if (c instanceof Amendment) {
Amendment am = (Amendment) c;
if (player.collidesWith(am)) {
player.numAmendments++;
}
}
}
collectables.removeIf(c -> player.collidesWith(c));
// update x
player.moveX(player.xVelo);
// collision with all tiles x
for (Collidable c : collidables) {
if (player.collidesWith(c)) {
player.onCollideX(c);
}
}
// update y
player.moveY(player.yVelo);
// assume not on ground
player.onGround = false;
// collision with all tiles y
for (Collidable c : collidables) {
if (player.collidesWith(c)) {
player.onCollideY(c, collectables);
}
}
// Powerup timer
if (player.curPower > 0) {
player.powerTimer--;
if (player.powerTimer <= 0) {
player.curPower = 0;
}
}
// update facing
if (player.xVelo > 0) player.facing = 1;
else if (player.xVelo < 0) player.facing = -1;
// shoot cooldown
if (player.shootCooldown > 0) player.shootCooldown--;
// invincibility timer
if (player.invincibleTimer > 0) player.invincibleTimer--;
// shoot
// projectiles
if (isKeyPressed(KeyEvent.VK_SPACE) && player.shootCooldown == 0) {
int projX = player.facing == 1 ? player.x + player.width : player.x - 10;
projectiles.add(new Projectile(projX, player.y, tileSize, 10, currentLevel, player.facing));
player.shootCooldown = Player.SHOOT_COOLDOWN;
}
projectiles.removeIf(p -> p.x < -50 + cameraX || p.x > boardWidth + cameraX + 200);
for (Projectile p : new ArrayList<>(projectiles)) {
p.move();
// projectile hits tile
for (Collidable c : collidables) {
if (p.collidesWith(c)) {
projectiles.remove(p);
break;
}
}
}
// update enemies
for (Enemy e : enemies) {
e.patrol(collidables);
// enemy hits player
if (player.collidesWith(e)) {
player.takeDamage();
}
}
// die
if (player.health <= 0) {
System.out.print("Game Over - You Died!");
gameOver = true;
gameTimer.stop();
}
// projectile hits enemy
for (Projectile p : new ArrayList<>(projectiles)) {
for (Enemy e : new ArrayList<>(enemies)) {
if (p.collidesWith(e)) {
enemies.remove(e);
projectiles.remove(p);
break;
}
}
}
enemies.removeIf(e -> !e.alive);
}
public void loadLevel(int level) {
projectiles.clear();
try {
LevelLoader.load(tileSize, collidables, collectables, enemies, flag, player, level);
player.reset();
player.setLevel(level);
cameraX = 0;
cameraY = 0;
} catch (IOException e) {
System.out.println("Could not load level " + level);
}
}
// paintComponent
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}
// draw function
public void draw(Graphics g) {
// gameover screen
if (gameOver) {
g.drawImage(endImg, boardWidth / 2 - 100, boardHeight / 2 - 150, null);
g.drawImage(pressRImg, boardWidth / 2 - 80, boardHeight / 2, null);
return;
}
if (currentLevel > totalLevels) {
g.drawImage(winImg, boardWidth / 2 - 100, boardHeight / 2 - 50, null);
g.drawImage(pressRImg, boardWidth / 2 - 80, boardHeight / 2 + 60, null);
return;
}
g.translate(-cameraX, -cameraY);
player.draw(g);
for (Collidable c : collidables) c.draw(g);
for (Collectable c : collectables) c.draw(g);
for (Enemy e : enemies) e.draw(g);
for (Projectile p : projectiles) p.draw(g);
flag.draw(g);
// flag counter
int amOnes = player.numAmendments % 10;
int amTens = player.numAmendments / 10;
if (currentLevel > 0 && player.numAmendments < numAm[currentLevel - 1]) {
if (amTens > 0) g.drawImage(numbers.get(amTens), flag.x - 20, flag.y - 30, null);
g.drawImage(numbers.get(amOnes), flag.x + 5, flag.y - 30, null);
g.drawImage(slash, flag.x + 28, flag.y - 32, null);
g.drawImage(numbers.get(numAm[currentLevel - 1]), flag.x + 55, flag.y - 30, null);
g.drawImage(amendmentImg, flag.x + 85, flag.y - 30, null);
}
g.translate(cameraX, cameraY);
int modAmt = 2000;
int curTime = (int) System.currentTimeMillis() % modAmt;
curTime = Math.abs(curTime);
// start screen
int startTime = 0;
if (curTime >= 0 && curTime <= modAmt / 4 - 1) startTime = 0;
else if (curTime >= modAmt / 4 && curTime <= modAmt / 2 - 1) startTime = 1;
else if (curTime >= modAmt / 2 && curTime <= modAmt * 3 / 4 - 1) startTime = 2;
else if (curTime >= modAmt * 3 / 4 && curTime <= modAmt - 1) startTime = 3;
if (currentLevel == 0) {
g.drawImage(titleImg, boardWidth / 2 - 150, boardHeight / 2 - 200, null);
g.drawString("An American Identity Project", boardWidth / 2 - 75, boardHeight / 2 - 40);
String text = "Press P to Start!";
int xBase = 340;
int yBase = 400;
int spacing = 8;
for (int i = 0; i < text.length(); i++) {
char c = text.charAt(i);
// x moves linearly
int x = xBase + (i * spacing);
// y uses a sine wave
// Math.sin takes radians. We use (startTime + i) to give each letter a different phase.
double waveOffset = Math.sin(startTime + i * 0.5) * 10;
int y = yBase + (int) waveOffset;
g.drawString(String.valueOf(c), x, y);
}
}
if (currentLevel > 0) {
// draw hearts:
int heartTime = 0;
if (curTime >= 0 && curTime <= modAmt / 2 - 1) heartTime = 1;
else if (curTime >= modAmt / 2 && curTime <= modAmt - 1) heartTime = 0;
for (int i = 0; i < player.health; i++) {
g.drawImage(heart, (((i + 1) * 20) - 10) + heartTime, 10 + heartTime * 2, null);
}
for (int i = 0; i < 3 - player.health; i++) {
g.drawImage(emptyHeart, (50 - (i * 20)) + heartTime, 10 + heartTime * 2, null);
}
// draw amendments counter in top right
if (amTens > 0) g.drawImage(numbers.get(amTens), 315, 10, null);
g.drawImage(numbers.get(amOnes), 340, 10, null);
g.drawImage(slash, 363, 12, null);
g.drawImage(numbers.get(numAm[currentLevel - 1]), 390, 10, null);
g.drawImage(amendmentImg, 420, 10, null);
// draw powerup timer
if (player.curPower == 1) {
int secs = player.powerTimer / 66;
int tens = secs / 10;
int ones = secs % 10;
if (tens > 0) {
g.drawImage(numbers.get(tens), 184, 10, null);
}
g.drawImage(numbers.get(ones), 205, 10, null);
g.drawImage(powerImg, 220, 10, null);
}
}
}
// is key pressed
public boolean isKeyPressed(int key) {
return pressedKeys.getOrDefault(key, false);
}
// every tick
@Override
public void actionPerformed(ActionEvent e) {
if (gameStarted) {
gameLoop();
}
repaint();
}
// check for key presses
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_P) {
if (currentLevel == 0) {
currentLevel = 1;
loadLevel(currentLevel);
gameStarted = true;
}
gameTimer.start();
return;
}
if (e.getKeyCode() == KeyEvent.VK_R) {
if (gameOver) {
gameTimer.stop();
loadLevel(1);
currentLevel = 1;
jumpPressed = false;
player.health = 3;
gameOver = false;
repaint(); repaint();
gameTimer.start();
gameStarted = true;
}
} }
//check for key presses if (e.getKeyCode() == KeyEvent.VK_O) {
@Override currentLevel++;
public void keyPressed(KeyEvent e){ loadLevel(currentLevel);
if (e.getKeyCode() == KeyEvent.VK_P){
if(currentLevel == 0) {
currentLevel = 1;
loadLevel(currentLevel);
gameStarted = true;
}
gameTimer.start();
return;
}
if (e.getKeyCode() == KeyEvent.VK_R){
if (gameOver) {
gameTimer.stop();
loadLevel(1);
currentLevel = 1;
jumpPressed = false;
player.health=3;
gameOver = false;
repaint();
return;
}
return;
}
if (e.getKeyCode() == KeyEvent.VK_O){
currentLevel++;
loadLevel(currentLevel);
}
pressedKeys.put(e.getKeyCode(),true);
} }
@Override pressedKeys.put(e.getKeyCode(), true);
public void keyReleased(KeyEvent e){ }
pressedKeys.put(e.getKeyCode(),false);
}
//dont need @Override
@Override public void keyReleased(KeyEvent e) {
public void keyTyped(KeyEvent e){ pressedKeys.put(e.getKeyCode(), false);
}
} // dont need
} @Override
public void keyTyped(KeyEvent e) {}
}

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import javax.swing.ImageIcon;
import java.util.*; import java.util.*;
import javax.swing.ImageIcon;
public class Player extends Collidable { public class Player extends Collidable {
static final int JUMP_HEIGHT = 10; static final int JUMP_HEIGHT = 10;
static final int POWER_DURATION = 2000; // 2000 ticks ≈ 30 seconds static final int POWER_DURATION = 2000; // 2000 ticks ≈ 30 seconds
static final int I_FRAMES = 67; // ~1 second static final int I_FRAMES = 67; // ~1 second
static final int SHOOT_COOLDOWN = 33; //~0.5 second static final int SHOOT_COOLDOWN = 33; // ~0.5 second
int health; int health;
int yVelo; int yVelo;
int xVelo; int xVelo;
boolean onGround; boolean onGround;
int curPower; int curPower;
int powerTimer; int powerTimer;
int airJumps; int airJumps;
int facing; // 1 is right -1 is left int facing; // 1 is right -1 is left
int invincibleTimer; int invincibleTimer;
int shootCooldown; int shootCooldown;
int numAmendments; int numAmendments;
public Player(int x, int y, int w, int h){ public Player(int x, int y, int w, int h) {
super(x,y,w,h,new ImageIcon("Sprites/Player/1.png")); super(x, y, w, h, new ImageIcon("Sprites/Player/1.png"));
xVelo = 0; xVelo = 0;
yVelo = 0; yVelo = 0;
onGround = false; onGround = false;
curPower = 0; curPower = 0;
powerTimer = 0; powerTimer = 0;
airJumps = 0;
invincibleTimer = 0;
shootCooldown = 0;
health = 3;
facing = 1;
numAmendments = 0;
}
public void moveX(int moveX) {
this.x += moveX;
this.rect.x = this.x;
}
public void moveY(int moveY) {
this.y += moveY;
this.rect.y = this.y;
}
public void setLevel(int level) {
this.icon = new ImageIcon("Sprites/Player/" + level + ".png");
}
public void onCollideX(Collidable other) {
if (other instanceof Tile) {
Tile t = (Tile) other;
int playerCenterX = this.x + this.width / 2;
int tileCenterX = t.x + t.width / 2;
if (playerCenterX > tileCenterX) { // player on right side of tiile
this.x = t.x + t.width;
} else { // player on left side of tile
this.x = t.x - this.width;
}
this.xVelo = 0;
this.rect.x = this.x;
}
}
public void onCollideY(Collidable other, ArrayList<Collectable> collectables) {
if (other instanceof Tile) {
Tile t = (Tile) other;
if (this.yVelo >= 0) { // falling down, land on top of tile
this.y = t.y - this.height;
onGround = true;
airJumps = 0; airJumps = 0;
invincibleTimer = 0; } else { // moving up, hit underside of tile
shootCooldown = 0; this.y = t.y + t.height;
health = 3; if (other instanceof PowerBrick) {
facing = 1; PowerBrick pb = (PowerBrick) other;
numAmendments = 0; if (!pb.hit) {
} pb.spawnPower(collectables);
}
public void moveX(int moveX){
this.x += moveX;
this.rect.x = this.x;
}
public void moveY(int moveY){
this.y += moveY;
this.rect.y = this.y;
}
public void setLevel(int level){
this.icon = new ImageIcon("Sprites/Player/" + level + ".png");
}
public void onCollideX(Collidable other){
if (other instanceof Tile){
Tile t = (Tile) other;
int playerCenterX = this.x + this.width / 2;
int tileCenterX = t.x + t.width / 2;
if (playerCenterX > tileCenterX) { //player on right side of tiile
this.x = t.x + t.width;
}
else { //player on left side of tile
this.x = t.x - this.width;
}
this.xVelo = 0;
this.rect.x = this.x;
} }
}
this.yVelo = 0;
this.rect.y = this.y;
} }
}
public void onCollideY(Collidable other, ArrayList<Collectable> collectables){ public void takeDamage() {
if (other instanceof Tile){ if (invincibleTimer <= 0) {
Tile t = (Tile) other; health--;
if (this.yVelo >= 0) { // falling down, land on top of tile invincibleTimer = I_FRAMES;
this.y = t.y - this.height;
onGround = true;
airJumps = 0;
}
else { // moving up, hit underside of tile
this.y = t.y + t.height;
if (other instanceof PowerBrick){
PowerBrick pb = (PowerBrick) other;
if(!pb.hit){
pb.spawnPower(collectables);
}
}
}
this.yVelo = 0;
this.rect.y = this.y;
}
} }
}
public void takeDamage() {
if (invincibleTimer <= 0) { public void reset() {
health--; this.rect.x = this.x;
invincibleTimer = I_FRAMES; this.rect.y = this.y;
} this.xVelo = this.yVelo = 0;
} this.curPower = 0;
this.powerTimer = 0;
public void reset(){ this.airJumps = 0;
this.rect.x = this.x; this.onGround = false;
this.rect.y = this.y; this.invincibleTimer = 0;
this.xVelo = this.yVelo = 0; this.shootCooldown = 0;
this.curPower = 0; this.facing = 1;
this.powerTimer = 0; this.numAmendments = 0;
this.airJumps = 0; }
this.onGround = false; }
this.invincibleTimer = 0;
this.shootCooldown = 0;
this.facing = 1;
this.numAmendments = 0;
}
}

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import javax.swing.ImageIcon;
import java.util.*; import java.util.*;
import javax.swing.ImageIcon;
public class PowerBrick extends Tile{ public class PowerBrick extends Tile {
int id; int id;
boolean hit; boolean hit;
public PowerBrick(int x, int y, int w, int h, int id) { public PowerBrick(int x, int y, int w, int h, int id) {
super(x, y, w, h, new ImageIcon("Sprites/Bricks/PowerBrick.png")); super(x, y, w, h, new ImageIcon("Sprites/Bricks/PowerBrick.png"));
this.id = id; this.id = id;
hit = false; hit = false;
} }
public void spawnPower(ArrayList<Collectable> powerups){ public void spawnPower(ArrayList<Collectable> powerups) {
this.icon = new ImageIcon("Sprites/Bricks/EmptyBrick.png"); this.icon = new ImageIcon("Sprites/Bricks/EmptyBrick.png");
hit = true; hit = true;
powerups.add(new Powerup(this.x, this.y - this.height, this.width, this.height, 1)); powerups.add(new Powerup(this.x, this.y - this.height, this.width, this.height, 1));
} }
public void reset(){ public void reset() {
hit = false; hit = false;
this.icon = new ImageIcon("Sprites/Bricks/PowerBrick.png"); this.icon = new ImageIcon("Sprites/Bricks/PowerBrick.png");
} }
} }

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import javax.swing.ImageIcon; import javax.swing.ImageIcon;
public class Powerup extends Collectable{ public class Powerup extends Collectable {
int yVelo, xVelo, id; int yVelo, xVelo, id;
boolean onGround; boolean onGround;
public Powerup(int x, int y, int w, int h, int id){ public Powerup(int x, int y, int w, int h, int id) {
super(x,y,w,h,new ImageIcon("Sprites/Powerup" + id + ".png")); super(x, y, w, h, new ImageIcon("Sprites/Powerup" + id + ".png"));
xVelo = 0; yVelo = -7; xVelo = 0;
onGround = false; yVelo = -7;
this.id = id; onGround = false;
} this.id = id;
}
public void moveX(int moveX){
this.x += moveX; public void moveX(int moveX) {
this.rect.x = this.x; this.x += moveX;
} this.rect.x = this.x;
}
public void moveY(int moveY){
this.y += moveY; public void moveY(int moveY) {
this.rect.y = this.y; this.y += moveY;
} this.rect.y = this.y;
} }
}

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import javax.swing.ImageIcon; import javax.swing.ImageIcon;
public class Projectile extends Collidable { public class Projectile extends Collidable {
int xVelo; int xVelo;
public Projectile(int x, int y, int w, int h, int curLevel, int direction){ public Projectile(int x, int y, int w, int h, int curLevel, int direction) {
super(x,y,w,h,new ImageIcon("Sprites/Projectiles/" + curLevel + ".png")); super(x, y, w, h, new ImageIcon("Sprites/Projectiles/" + curLevel + ".png"));
xVelo = 10 * direction; xVelo = 10 * direction;
} }
public void move(){ public void move() {
this.x += xVelo; this.x += xVelo;
this.rect.x = this.x; this.rect.x = this.x;
} }
} }

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import javax.swing.ImageIcon;
import java.awt.Image; import java.awt.Image;
import javax.swing.ImageIcon;
public class Sprite{ public class Sprite {
ImageIcon icon; ImageIcon icon;
Image sprite; Image sprite;
public Sprite(ImageIcon i){ public Sprite(ImageIcon i) {
icon = i; icon = i;
sprite = i.getImage(); sprite = i.getImage();
} }
} }

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import javax.swing.ImageIcon; import javax.swing.ImageIcon;
public class Tile extends Collidable { public class Tile extends Collidable {
public Tile(int x, int y, int w, int h,ImageIcon i){ public Tile(int x, int y, int w, int h, ImageIcon i) {
super(x,y,w,h,i); super(x, y, w, h, i);
}
}
}
}