formatting
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@@ -1,41 +1,59 @@
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import java.util.*;
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import java.io.*;
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import java.util.*;
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public class LevelLoader {
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static int enemyWidth[] = {0,31,20,20,20,20,20,29,29,20,20};
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static int enemyHeight[] = {0,20,20,20,20,20,20,20,20,20,20};
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public static void load(int tileSize,
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ArrayList<Collidable> collidables,
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ArrayList<Collectable> collectables,
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ArrayList<Enemy> enemies,
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Flag flag,
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Player player, int level) throws IOException {
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collidables.clear();
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collectables.clear();
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enemies.clear();
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/*left wall*/ collidables.add(new Brick(-20,0,20,2000));
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BufferedReader br = new BufferedReader(new FileReader("Levels/level" + level + ".txt"));
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String line;
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int row = 0;
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while ((line = br.readLine()) != null) {
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for (int col = 0; col < line.length(); col++) {
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char c = line.charAt(col);
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int x = col * tileSize;
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int y = row * tileSize;
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switch(c) {
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case 'B': collidables.add(new Brick(x, y, tileSize, tileSize)); break;
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case 'Q': collidables.add(new PowerBrick(x, y, tileSize, tileSize, 1)); break;
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case 'A': collectables.add(new Amendment(x, y, tileSize, tileSize)); break;
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case 'F': flag.setPosition(x, y, tileSize, tileSize); break;
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case 'P': player.x = x; player.y = y; player.rect.x = x; player.rect.y = y; break;
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case 'E': enemies.add(new Enemy(x,y,enemyWidth[level],enemyHeight[level],level)); break;
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}
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}
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row++;
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static int enemyWidth[] = {0, 31, 20, 20, 20, 20, 20, 29, 29, 20, 20};
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static int enemyHeight[] = {0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20};
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public static void load(
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int tileSize,
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ArrayList<Collidable> collidables,
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ArrayList<Collectable> collectables,
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ArrayList<Enemy> enemies,
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Flag flag,
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Player player,
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int level)
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throws IOException {
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collidables.clear();
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collectables.clear();
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enemies.clear();
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/*left wall*/ collidables.add(new Brick(-20, 0, 20, 2000));
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BufferedReader br = new BufferedReader(new FileReader("Levels/level" + level + ".txt"));
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String line;
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int row = 0;
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while ((line = br.readLine()) != null) {
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for (int col = 0; col < line.length(); col++) {
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char c = line.charAt(col);
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int x = col * tileSize;
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int y = row * tileSize;
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switch (c) {
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case 'B':
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collidables.add(new Brick(x, y, tileSize, tileSize));
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break;
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case 'Q':
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collidables.add(new PowerBrick(x, y, tileSize, tileSize, 1));
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break;
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case 'A':
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collectables.add(new Amendment(x, y, tileSize, tileSize));
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break;
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case 'F':
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flag.setPosition(x, y, tileSize, tileSize);
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break;
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case 'P':
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player.x = x;
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player.y = y;
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player.rect.x = x;
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player.rect.y = y;
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break;
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case 'E':
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enemies.add(new Enemy(x, y, enemyWidth[level], enemyHeight[level], level));
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break;
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}
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br.close();
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}
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row++;
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}
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}
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br.close();
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}
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}
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