formatting and compiling
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129
Chess.java
129
Chess.java
@@ -1,73 +1,70 @@
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import java.util.ArrayList;
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import java.awt.*;
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import javax.swing.*;
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import java.awt.event.*;
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import javax.swing.border.*;
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import java.awt.Color;
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import java.awt.event.*;
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import java.util.ArrayList;
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import javax.swing.*;
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import javax.swing.border.*;
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public class Chess extends JPanel implements ActionListener {
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public class Chess extends JPanel implements ActionListener{
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//pieces stuff
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ArrayList<Piece> white;
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ArrayList<Piece> black;
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//game vars
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int boardWidth, boardHeight;
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boolean whiteTurn;
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Timer gameTimer;
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Color creme = new Color(254,245,218);
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Color brown = new Color(121,92,50);
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public Chess(int boardWidth, int boardHeight){
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this.boardWidth = boardWidth;
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this.boardHeight = boardHeight;
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setPreferredSize(new Dimension(this.boardWidth, this.boardHeight));
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setBackground(Color.WHITE);
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setFocusable(true);
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white = new ArrayList<>();
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black = new ArrayList<>();
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for (int i =0 ; i <= 7; i++){
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white.add(new Pawn(i+1,2,"White"));
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}
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for (int i =0 ; i <= 7; i++){
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black.add(new Pawn(i+1,7,"Black"));
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}
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gameTimer = new Timer(200,this);
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gameTimer.start();
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repaint();
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// pieces stuff
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ArrayList<Piece> white;
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ArrayList<Piece> black;
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// game vars
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int boardWidth, boardHeight;
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boolean whiteTurn;
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Timer gameTimer;
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Color creme = new Color(254, 245, 218);
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Color brown = new Color(121, 92, 50);
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public Chess(int boardWidth, int boardHeight) {
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this.boardWidth = boardWidth;
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this.boardHeight = boardHeight;
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setPreferredSize(new Dimension(this.boardWidth, this.boardHeight));
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setBackground(Color.WHITE);
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setFocusable(true);
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white = new ArrayList<>();
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black = new ArrayList<>();
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for (int i = 0; i <= 7; i++) {
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white.add(new Pawn(i + 1, 2, "White"));
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}
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public void gameLoop(){
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for (int i = 0; i <= 7; i++) {
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black.add(new Pawn(i + 1, 7, "Black"));
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}
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public void draw(Graphics g){
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//draw board
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for (int i = 1; i <= 8; i++){
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for (int j = 1; j<= 8; j++){
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g.setColor((i%2 == 1 && j%2 == 1 ) || (i%2==0 && j%2 == 0)? creme : brown);
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g.fillRect(i * 40, j * 40, 40, 40);
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}
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}
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//draw pieces
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for (Piece p : white) p.draw(g);
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for (Piece p : black) p.draw(g);
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gameTimer = new Timer(200, this);
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gameTimer.start();
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repaint();
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}
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public void gameLoop() {}
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public void draw(Graphics g) {
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// draw board
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for (int i = 1; i <= 8; i++) {
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for (int j = 1; j <= 8; j++) {
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g.setColor((i % 2 == 1 && j % 2 == 1) || (i % 2 == 0 && j % 2 == 0) ? creme : brown);
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g.fillRect(i * 40, j * 40, 40, 40);
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}
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}
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public void paintComponent(Graphics g){
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super.paintComponent(g);
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draw(g);
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}
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public void actionPerformed(ActionEvent e){
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gameLoop();
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repaint();
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}
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}
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// draw pieces
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for (Piece p : white) p.draw(g);
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for (Piece p : black) p.draw(g);
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}
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public void paintComponent(Graphics g) {
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super.paintComponent(g);
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draw(g);
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}
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public void actionPerformed(ActionEvent e) {
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gameLoop();
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repaint();
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}
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}
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