level2 text and display fix
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BIN
Display.class
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Display.class
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@@ -7,6 +7,7 @@ public class Display {
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int tileSize = 20;
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int tileSize = 20;
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JFrame game = new JFrame();
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JFrame game = new JFrame();
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game.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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game.setSize(boardWidth, boardHeight);
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game.setSize(boardWidth, boardHeight);
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game.setVisible(true);
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game.setVisible(true);
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game.setLocationRelativeTo(null);
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game.setLocationRelativeTo(null);
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BIN
Platformer.class
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Platformer.class
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@@ -166,7 +166,7 @@ public class Platformer extends JPanel implements KeyListener, ActionListener {
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}
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}
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// fall out of world
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// fall out of world
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if (player.y > 2000) {
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if (player.y > 1400) {
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loadLevel(currentLevel);
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loadLevel(currentLevel);
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player.health--;
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player.health--;
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}
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}
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@@ -330,7 +330,9 @@ public class Platformer extends JPanel implements KeyListener, ActionListener {
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for (Enemy e : enemies) e.draw(g);
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for (Enemy e : enemies) e.draw(g);
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for (Projectile p : projectiles) p.draw(g);
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for (Projectile p : projectiles) p.draw(g);
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flag.draw(g);
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flag.draw(g);
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if (currentLevel == 2) {
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g.drawString("Take a leap of faith....", flag.x - 25, flag.y - 400);
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}
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// flag counter
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// flag counter
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int amOnes = player.numAmendments % 10;
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int amOnes = player.numAmendments % 10;
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int amTens = player.numAmendments / 10;
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int amTens = player.numAmendments / 10;
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