Update game to use the correct Java version and directory

Updated the project configuration to use Java 21 and run the game from the correct directory, resolving previous Java version conflicts and ensuring proper execution.

Replit-Commit-Author: Agent
Replit-Commit-Session-Id: f6819c21-e85d-45ac-acde-604db2cfa4fe
Replit-Commit-Checkpoint-Type: full_checkpoint
Replit-Commit-Event-Id: ed832e25-fc86-4753-8cfc-80cfabc64a02
Replit-Helium-Checkpoint-Created: true
This commit is contained in:
CoolGuy27
2026-04-20 18:57:28 +00:00
parent d27949385e
commit 3658610a9f
86 changed files with 1279 additions and 0 deletions

View File

@@ -0,0 +1,62 @@
import java.io.*;
import java.util.*;
public class LevelLoader {
static int enemyWidth[] = {0, 31, 20, 20, 20, 20, 20, 29, 29, 20, 20};
static int enemyHeight[] = {0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20};
public static void load(
int tileSize,
ArrayList<Collidable> collidables,
ArrayList<Collectable> collectables,
ArrayList<Enemy> enemies,
Flag flag,
Player player,
int level)
throws IOException {
collidables.clear();
collectables.clear();
enemies.clear();
/* left wall */ collidables.add(new Brick(-20, 0, 20, 2000));
BufferedReader br = new BufferedReader(new FileReader("Levels/level" + level + ".txt"));
String line;
int row = 0;
while ((line = br.readLine()) != null) {
for (int col = 0; col < line.length(); col++) {
char c = line.charAt(col);
int x = col * tileSize;
int y = row * tileSize;
switch (c) {
case 'B':
collidables.add(new Brick(x, y, tileSize, tileSize));
break;
case 'Q':
collidables.add(new PowerBrick(x, y, tileSize, tileSize, 1));
break;
case 'A':
collectables.add(new Amendment(x, y, tileSize, tileSize));
break;
case 'F':
flag.setPosition(x, y, tileSize, tileSize);
break;
case 'P':
player.x = x;
player.y = y;
player.rect.x = x;
player.rect.y = y;
break;
case 'E':
enemies.add(new Enemy(x, y, enemyWidth[level], enemyHeight[level], level));
break;
case 'X':
collidables.add(new InvisibleTile(x, y, tileSize, tileSize));
break;
}
}
row++;
}
br.close();
}
}