Update project files and configurations for game execution

Refactor Java source files, update level data, and modify replit.nix to include neovim and wget, while ensuring Java 21 is the primary JDK.

Replit-Commit-Author: Agent
Replit-Commit-Session-Id: f6819c21-e85d-45ac-acde-604db2cfa4fe
Replit-Commit-Checkpoint-Type: full_checkpoint
Replit-Commit-Event-Id: 332f0015-659a-4183-b97b-e0f2e5f6cd83
Replit-Helium-Checkpoint-Created: true
This commit is contained in:
CoolGuy27
2026-04-20 19:35:16 +00:00
parent 82048663c2
commit 174a84b92a
86 changed files with 3 additions and 1252 deletions

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import javax.swing.ImageIcon;
public class Amendment extends Collectable {
public Amendment(int x, int y, int w, int h) {
super(x, y, w, h, new ImageIcon("Sprites/Amendment.png"));
}
}

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import javax.swing.ImageIcon;
public class Brick extends Tile {
public Brick(int x, int y, int w, int h) {
super(x, y, w, h, new ImageIcon("Sprites/Bricks/Brick.png"));
}
}

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import javax.swing.ImageIcon;
public class Collectable extends Collidable {
public Collectable(int x, int y, int w, int h, ImageIcon i) {
super(x, y, w, h, i);
}
}

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import java.awt.Graphics;
import java.awt.Rectangle;
import javax.swing.ImageIcon;
public class Collidable extends Sprite {
int x, y, width, height;
Rectangle rect;
public Collidable(int x1, int y1, int w, int h, ImageIcon icon) {
super(icon);
x = x1;
y = y1;
width = w;
height = h;
rect = new Rectangle(x1, y1, w, h);
}
public void draw(Graphics g) {
sprite = icon.getImage();
g.drawImage(sprite, x, y, width, height, null);
}
public boolean collidesWith(Collidable other) {
return this.rect.intersects(other.rect);
}
public void onCollide(Collidable other) {
return;
}
}

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import javax.swing.*;
public class Display {
public static void main(String[] args) {
int boardWidth = 800;
int boardHeight = 600;
int tileSize = 20;
JFrame game = new JFrame();
game.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.setSize(boardWidth, boardHeight);
game.setVisible(true);
game.setLocationRelativeTo(null);
game.setResizable(false);
Platformer platformer = new Platformer(boardWidth, boardHeight, tileSize);
game.add(platformer);
game.pack();
platformer.requestFocus();
}
}

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import java.util.*;
import javax.swing.ImageIcon;
public class Enemy extends Collidable {
int xVelo, yVelo;
boolean alive;
public Enemy(int x, int y, int w, int h, int level) {
super(x, y, w, h, new ImageIcon("Sprites/Enemies/" + level + ".png"));
xVelo = 2;
yVelo = 0;
alive = true;
}
public void moveX(int moveX) {
this.x += moveX;
this.rect.x = this.x;
}
public void moveY(int moveY) {
this.y += moveY;
this.rect.y = this.y;
}
public void patrol(ArrayList<Collidable> collidables) {
moveX(xVelo);
for (Collidable c : collidables) {
if (this.collidesWith(c)) {
xVelo = -xVelo;
moveX(xVelo * 2);
break;
}
}
// check edge detection - is there ground below next step?
boolean edgeAhead = true;
int nextX = this.x + xVelo;
for (Collidable c : collidables) {
if (c instanceof Tile) {
Tile t = (Tile) c;
// check if tile is below enemy's next position
if (nextX + this.width > t.x && nextX < t.x + t.width && t.y == this.y + this.height) {
edgeAhead = false;
break;
}
}
}
if (edgeAhead) {
xVelo = -xVelo;
}
}
}

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import javax.swing.ImageIcon;
public class Flag extends Collidable {
public Flag(int x, int y, int w, int h) {
super(x, y, w, h, new ImageIcon("Sprites/Flag.png"));
}
public void setPosition(int x, int y, int w, int h) {
this.x = x;
this.y = y;
this.width = w;
this.height = h;
this.rect.setBounds(x, y, w, h);
}
}

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import java.awt.Graphics;
import javax.swing.ImageIcon;
public class InvisibleTile extends Tile {
public InvisibleTile(int x, int y, int w, int h) {
super(x, y, w, h, new ImageIcon("Sprites/Bricks/Brick.png"));
}
@Override
public void draw(Graphics g) {
// draw nothing
}
}

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import java.io.*;
import java.util.*;
public class LevelLoader {
static int enemyWidth[] = {0, 31, 20, 20, 20, 20, 20, 29, 29, 20, 20};
static int enemyHeight[] = {0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20};
public static void load(
int tileSize,
ArrayList<Collidable> collidables,
ArrayList<Collectable> collectables,
ArrayList<Enemy> enemies,
Flag flag,
Player player,
int level)
throws IOException {
collidables.clear();
collectables.clear();
enemies.clear();
/* left wall */ collidables.add(new Brick(-20, 0, 20, 2000));
BufferedReader br = new BufferedReader(new FileReader("Levels/level" + level + ".txt"));
String line;
int row = 0;
while ((line = br.readLine()) != null) {
for (int col = 0; col < line.length(); col++) {
char c = line.charAt(col);
int x = col * tileSize;
int y = row * tileSize;
switch (c) {
case 'B':
collidables.add(new Brick(x, y, tileSize, tileSize));
break;
case 'Q':
collidables.add(new PowerBrick(x, y, tileSize, tileSize, 1));
break;
case 'A':
collectables.add(new Amendment(x, y, tileSize, tileSize));
break;
case 'F':
flag.setPosition(x, y, tileSize, tileSize);
break;
case 'P':
player.x = x;
player.y = y;
player.rect.x = x;
player.rect.y = y;
break;
case 'E':
enemies.add(new Enemy(x, y, enemyWidth[level], enemyHeight[level], level));
break;
case 'X':
collidables.add(new InvisibleTile(x, y, tileSize, tileSize));
break;
}
}
row++;
}
br.close();
}
}

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import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Random;
import javax.sound.sampled.*;
import javax.swing.*;
public class Platformer extends JPanel implements KeyListener, ActionListener {
// constants
static final int GRAVITY = 1;
static final Color playerColor = Color.RED;
static final Color tileColor = Color.BLUE;
static final Color SKY = new Color(135, 206, 235);
static final Color NIGHT_SKY = new Color(4, 26, 64);
static final int FRICTION = 1;
static final int MAXYVELO = 15;
static final int MAXXVELO = 5;
static final int totalLevels = 10;
static int[] numAm = {4, 5, 10, 18, 6, 6, 5, 5, 6, 23};
// game objects
Player player;
ArrayList<Collidable> collidables;
ArrayList<Collectable> collectables;
Flag flag;
ArrayList<Enemy> enemies;
ArrayList<Projectile> projectiles;
// game vars
int boardWidth;
int boardHeight;
int tileSize;
int enemiesKilled;
Timer gameTimer;
HashMap<Integer, Boolean> pressedKeys;
boolean jumpPressed;
int cameraX, cameraY;
int currentLevel;
boolean allCollected;
boolean gameOver;
boolean gameStarted;
Image heart, emptyHeart, slash, amendmentImg, powerImg, pressRImg, endImg, winImg, titleImg;
ArrayList<Image> numbers;
Clip jumpSound, shootSound, hitSound, collectSound;
public Platformer(int boardWidth, int boardHeight, int tileSize) {
// setup game
this.boardWidth = boardWidth;
this.boardHeight = boardHeight;
this.tileSize = tileSize;
setPreferredSize(new Dimension(this.boardWidth, this.boardHeight));
addKeyListener(this);
this.setFocusable(true);
this.setLayout(null);
pressedKeys = new HashMap<>();
jumpPressed = false;
gameOver = false;
gameStarted = false;
setBackground(SKY);
// setup objects
heart = new ImageIcon("Sprites/Hearts/heart.png").getImage();
titleImg = new ImageIcon("Sprites/Title.png").getImage();
emptyHeart = new ImageIcon("Sprites/Hearts/emptyHeart.png").getImage();
endImg = new ImageIcon("Sprites/end.png").getImage();
pressRImg = new ImageIcon("Sprites/PressR.png").getImage();
winImg = new ImageIcon("Sprites/win.png").getImage();
jumpSound = loadClip("Sounds/jump.wav");
shootSound = loadClip("Sounds/shoot.wav");
hitSound = loadClip("Sounds/hit.wav");
collectSound = loadClip("Sounds/collect.wav");
gameTimer = new Timer(15, this);
player = new Player(-20, 0, tileSize, tileSize);
collidables = new ArrayList<>();
collectables = new ArrayList<>();
enemies = new ArrayList<>();
projectiles = new ArrayList<>();
flag = new Flag(-20, 0, tileSize, tileSize);
cameraX = 0;
cameraY = 0;
currentLevel = 0;
enemiesKilled = 0;
numbers = new ArrayList<>();
for (int i = 0; i < 10; i++)
numbers.add((new ImageIcon("Sprites/Numbers/" + i + ".png")).getImage());
slash = new ImageIcon("Sprites/Numbers/Slash.png").getImage();
amendmentImg = new ImageIcon("Sprites/Amendment.png").getImage();
powerImg = new ImageIcon("Sprites/Powerup1.png").getImage();
gameTimer.start();
// if i wanna add a button
/*
* JButton gameStart = new JButton("Start Game");
* gameStart.addActionListener(e -> {
* loadLevel(currentLevel);
* gameTimer.start();
* this.remove(gameStart);
* this.revalidate();
* this.repaint();
* });
* gameStart.setBorderPainted(false);
* gameStart.setFocusPainted(false);
* gameStart.setBounds(193,200,114,15);
* gameStart.setForeground(new Color(52, 152, 219));
* this.add(gameStart);
*/
}
// gameloop
public void gameLoop() {
if (currentLevel > totalLevels) return;
// lvl 3 arena
if (currentLevel == 4 || currentLevel == 10) {
boolean empty = currentLevel == 4 ? enemies.isEmpty() : enemies.size() <= 5;
if (enemiesKilled < 100 * (currentLevel == 4 ? 1 : 4) && empty) {
Random rand = new Random();
int xOff = rand.nextInt(700);
for (int i = 0; i < 10; i++) {
xOff = rand.nextInt(700);
if (xOff + 80 <= player.x && player.x <= xOff + 140) xOff += 60;
enemies.add(new Enemy(100 + xOff, 280, 20, 20, currentLevel));
}
} else if (enemiesKilled >= 100 * (currentLevel == 4 ? 1 : 4)) {
collidables.removeIf(c -> c.y == 300 && c.x >= 440 && c.x <= 520);
}
}
// camera
cameraX = player.x - boardWidth / 2;
cameraX = Math.max(0, cameraX);
cameraY = player.y - boardHeight / 2;
// cameraY = Math.max(0, cameraY);
// win
allCollected = player.numAmendments >= numAm[currentLevel - 1];
if (player.collidesWith(flag) && allCollected) {
currentLevel++;
player.health = 3;
if (currentLevel > totalLevels) {
gameTimer.stop();
System.out.println("You win!");
return;
} else {
loadLevel(currentLevel);
}
return;
}
// keys
if (Math.abs(player.xVelo) < MAXXVELO) {
if (isKeyPressed(KeyEvent.VK_D) || isKeyPressed(KeyEvent.VK_RIGHT)) {
player.xVelo += 1;
} else if (isKeyPressed(KeyEvent.VK_A) || isKeyPressed(KeyEvent.VK_LEFT)) {
player.xVelo -= 1;
}
}
if (!isKeyPressed(KeyEvent.VK_D)
&& !isKeyPressed(KeyEvent.VK_RIGHT)
&& !isKeyPressed(KeyEvent.VK_A)
&& !isKeyPressed(KeyEvent.VK_LEFT)) { // friction
if (player.xVelo > 0) {
player.xVelo = Math.max(0, player.xVelo - FRICTION);
} else if (player.xVelo < 0) {
player.xVelo = Math.min(0, player.xVelo + FRICTION);
}
}
// jump
boolean jumpKeyDown = (isKeyPressed(KeyEvent.VK_W) || isKeyPressed(KeyEvent.VK_UP));
if (jumpKeyDown && !jumpPressed) {
if (player.onGround) {
playClip(jumpSound);
player.yVelo = -15;
player.onGround = false;
jumpPressed = true;
player.airJumps = 0;
} else if (player.curPower == 1 && player.airJumps < 1) {
playClip(jumpSound);
player.yVelo = -15;
player.airJumps++;
jumpPressed = true;
}
}
if (!jumpKeyDown) {
jumpPressed = false;
}
// gravity
if (player.yVelo < MAXYVELO) {
player.yVelo += GRAVITY;
}
// fall out of world
if (player.y > 1400) { // 1400/20 = 70 rows to work with per level
loadLevel(currentLevel);
player.health--;
}
for (Collectable c : collectables) {
if (c instanceof Powerup) {
Powerup pu = (Powerup) c;
if (pu.yVelo < MAXYVELO && !pu.onGround) {
pu.yVelo += GRAVITY;
}
pu.moveY(pu.yVelo);
for (Collidable col : collidables) {
if (pu.collidesWith(col)) {
pu.yVelo = 0;
pu.onGround = true;
pu.y = ((Tile) col).y - pu.height;
pu.rect.y = pu.y;
}
}
if (player.collidesWith(pu)) {
player.curPower = pu.id;
player.powerTimer = Player.POWER_DURATION;
}
} else if (c instanceof Amendment) {
Amendment am = (Amendment) c;
if (player.collidesWith(am)) {
player.numAmendments++;
playClip(collectSound);
}
}
}
collectables.removeIf(c -> player.collidesWith(c));
// update x
player.moveX(player.xVelo);
// collision with all tiles x
for (Collidable c : collidables) {
if (player.collidesWith(c)) {
player.onCollideX(c);
}
}
// update y
player.moveY(player.yVelo);
// assume not on ground
player.onGround = false;
// collision with all tiles y
for (Collidable c : collidables) {
if (player.collidesWith(c)) {
player.onCollideY(c, collectables);
}
}
// Powerup timer
if (player.curPower > 0) {
player.powerTimer--;
if (player.powerTimer <= 0) {
player.curPower = 0;
}
}
// update facing
if (player.xVelo > 0) player.facing = 1;
else if (player.xVelo < 0) player.facing = -1;
// shoot cooldown
if (player.shootCooldown > 0) player.shootCooldown--;
// invincibility timer
if (player.invincibleTimer > 0) player.invincibleTimer--;
// shoot
// projectiles
if (isKeyPressed(KeyEvent.VK_SPACE) && player.shootCooldown == 0) {
playClip(shootSound);
int projX = player.facing == 1 ? player.x + player.width : player.x - 10;
projectiles.add(new Projectile(projX, player.y, tileSize, 10, currentLevel, player.facing));
player.shootCooldown = Player.SHOOT_COOLDOWN;
}
projectiles.removeIf(p -> p.x < -50 + cameraX || p.x > boardWidth + cameraX + 200);
for (Projectile p : new ArrayList<>(projectiles)) {
p.move();
// projectile hits tile
for (Collidable c : collidables) {
if (p.collidesWith(c)) {
projectiles.remove(p);
break;
}
}
}
// update enemies
for (Enemy e : enemies) {
e.patrol(collidables);
// enemy hits player
if (player.collidesWith(e)) {
player.takeDamage();
playClip(hitSound);
}
}
// die
if (player.health <= 0) {
System.out.print("Game Over - You Died!");
gameOver = true;
gameTimer.stop();
}
// projectile hits enemy
for (Projectile p : new ArrayList<>(projectiles)) {
for (Enemy e : new ArrayList<>(enemies)) {
if (p.collidesWith(e)) {
enemies.remove(e);
enemiesKilled++;
projectiles.remove(p);
break;
}
}
}
enemies.removeIf(e -> !e.alive);
}
public void loadLevel(int level) {
projectiles.clear();
enemiesKilled = 0;
try {
LevelLoader.load(tileSize, collidables, collectables, enemies, flag, player, level);
player.reset();
player.setLevel(level);
cameraX = 0;
cameraY = 0;
} catch (IOException e) {
System.out.println("Could not load level " + level);
}
}
// paintComponent
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}
// draw function
public void draw(Graphics g) {
// gameover screen
if (gameOver) {
g.drawImage(endImg, boardWidth / 2 - 100, boardHeight / 2 - 150, null);
g.drawImage(pressRImg, boardWidth / 2 - 80, boardHeight / 2, null);
return;
}
if (currentLevel > totalLevels) {
g.drawImage(winImg, boardWidth / 2 - 100, boardHeight / 2 - 50, null);
g.drawImage(pressRImg, boardWidth / 2 - 80, boardHeight / 2 + 60, null);
return;
}
if (currentLevel == 6) {
this.setBackground(NIGHT_SKY);
}
if (currentLevel != 6) {
this.setBackground(SKY);
}
g.translate(-cameraX, -cameraY);
player.draw(g);
for (Collidable c : collidables) c.draw(g);
for (Collectable c : collectables) c.draw(g);
for (Enemy e : enemies) e.draw(g);
for (Projectile p : projectiles) p.draw(g);
flag.draw(g);
if (currentLevel == 2) {
g.drawString("Take a leap of faith....", flag.x - 25, flag.y - 400);
}
if (currentLevel == 4 || currentLevel == 10) {
g.drawString("Kill " + 100 * (currentLevel == 4 ? 1 : 4) + " of them...", 220, 200);
}
if (currentLevel == 10) {
g.drawString("Final Level.... Time for the gauntlet", 80, 80);
}
// flag counter
int amOnes = player.numAmendments % 10;
int amTens = player.numAmendments / 10;
if (currentLevel > 0 && player.numAmendments < numAm[currentLevel - 1]) {
int lvlAmOnes = numAm[currentLevel - 1] % 10;
int lvlAmTens = numAm[currentLevel - 1] / 10;
if (amTens > 0) g.drawImage(numbers.get(amTens), flag.x - 20, flag.y - 30, null);
g.drawImage(numbers.get(amOnes), flag.x + 5, flag.y - 30, null);
g.drawImage(slash, flag.x + 28, flag.y - 32, null);
if (lvlAmTens > 0) {
g.drawImage(numbers.get(lvlAmTens), flag.x + 55, flag.y - 30, null);
g.drawImage(numbers.get(lvlAmOnes), flag.x + 80, flag.y - 30, null);
g.drawImage(amendmentImg, flag.x + 110, flag.y - 30, null);
} else {
g.drawImage(numbers.get(lvlAmOnes), flag.x + 55, flag.y - 30, null);
g.drawImage(amendmentImg, flag.x + 85, flag.y - 30, null);
}
}
g.translate(cameraX, cameraY);
if (currentLevel == 8) {
BufferedImage darkness =
new BufferedImage(boardWidth, boardHeight, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = darkness.createGraphics();
// fill entire overlay with fully opaque black
g2.setColor(new Color(0, 0, 0, 255));
g2.fillRect(0, 0, boardWidth + 1000, boardHeight + 1000);
// player's position in screen coordinates
int screenX = (player.x + player.width / 2) - cameraX;
int screenY = (player.y + player.height / 2) - cameraY;
// cut circle centered on player
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.CLEAR));
g2.fillOval(screenX - 80, screenY - 100, 160, 160);
g2.dispose();
// draw overlay in screen space (after translate reset)
g.drawImage(darkness, 0, 0, null);
}
int modAmt = 2000;
int curTime = (int) System.currentTimeMillis() % modAmt;
curTime = Math.abs(curTime);
// start screen
int startTime = 0;
if (curTime >= 0 && curTime <= modAmt / 4 - 1) startTime = 0;
else if (curTime >= modAmt / 4 && curTime <= modAmt / 2 - 1) startTime = 1;
else if (curTime >= modAmt / 2 && curTime <= modAmt * 3 / 4 - 1) startTime = 2;
else if (curTime >= modAmt * 3 / 4 && curTime <= modAmt - 1) startTime = 3;
if (currentLevel == 0) {
g.drawImage(titleImg, boardWidth / 2 - 150, boardHeight / 2 - 200, null);
g.drawString("An American Identity Project", boardWidth / 2 - 75, boardHeight / 2 - 40);
String text = "Press P to Start!";
int xBase = 340;
int yBase = 400;
int spacing = 8;
for (int i = 0; i < text.length(); i++) {
char c = text.charAt(i);
// x moves linearly
int x = xBase + (i * spacing);
// y uses a sine wave
// Math.sin takes radians. We use (startTime + i) to give each letter a
// different phase.
double waveOffset = Math.sin(startTime + i * 0.5) * 10;
int y = yBase + (int) waveOffset;
g.drawString(String.valueOf(c), x, y);
}
}
if (currentLevel > 0) {
// draw hearts:
int heartTime = 0;
if (curTime >= 0 && curTime <= modAmt / 2 - 1) heartTime = 1;
else if (curTime >= modAmt / 2 && curTime <= modAmt - 1) heartTime = 0;
for (int i = 0; i < player.health; i++) {
g.drawImage(heart, (((i + 1) * 20) - 10) + heartTime, 10 + heartTime * 2, null);
}
for (int i = 0; i < 3 - player.health; i++) {
g.drawImage(emptyHeart, (50 - (i * 20)) + heartTime, 10 + heartTime * 2, null);
}
// draw amendments counter in top right
if (amTens > 0) g.drawImage(numbers.get(amTens), 315, 10, null);
g.drawImage(numbers.get(amOnes), 340, 10, null);
int lvlAmOnes = numAm[currentLevel - 1] % 10;
int lvlAmTens = numAm[currentLevel - 1] / 10;
g.drawImage(slash, 363, 12, null);
if (lvlAmTens > 0) {
g.drawImage(numbers.get(lvlAmTens), 390, 10, null);
g.drawImage(numbers.get(lvlAmOnes), 415, 10, null);
g.drawImage(amendmentImg, 445, 10, null);
} else {
g.drawImage(numbers.get(lvlAmOnes), 390, 10, null);
g.drawImage(amendmentImg, 420, 10, null);
}
}
// draw powerup timer
if (player.curPower == 1) {
int secs = player.powerTimer / 66;
int tens = secs / 10;
int ones = secs % 10;
if (tens > 0) {
g.drawImage(numbers.get(tens), 184, 10, null);
}
g.drawImage(numbers.get(ones), 205, 10, null);
g.drawImage(powerImg, 220, 10, null);
}
}
// is key pressed
public boolean isKeyPressed(int key) {
return pressedKeys.getOrDefault(key, false);
}
// every tick
@Override
public void actionPerformed(ActionEvent e) {
if (gameStarted) {
gameLoop();
}
repaint();
}
// check for key presses
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_P) {
if (currentLevel == 0) {
currentLevel = 1;
loadLevel(currentLevel);
gameStarted = true;
}
gameTimer.start();
return;
}
if (e.getKeyCode() == KeyEvent.VK_R) {
if (gameOver) {
gameTimer.stop();
loadLevel(1);
currentLevel = 1;
jumpPressed = false;
player.health = 3;
gameOver = false;
repaint();
gameTimer.start();
gameStarted = true;
}
}
if (e.getKeyCode() == KeyEvent.VK_O) {
currentLevel++;
loadLevel(currentLevel);
}
pressedKeys.put(e.getKeyCode(), true);
}
@Override
public void keyReleased(KeyEvent e) {
pressedKeys.put(e.getKeyCode(), false);
}
// dont need
@Override
public void keyTyped(KeyEvent e) {}
public Clip loadClip(String path) {
try {
AudioInputStream audio = AudioSystem.getAudioInputStream(new File(path));
Clip clip = AudioSystem.getClip();
clip.open(audio);
return clip;
} catch (Exception e) {
System.out.println("Could not load sound: " + path);
return null;
}
}
public void playClip(Clip clip) {
if (clip != null) {
clip.setFramePosition(0); // rewind to start
clip.start();
}
}
}

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import java.util.*;
import javax.swing.ImageIcon;
public class Player extends Collidable {
static final int JUMP_HEIGHT = 10;
static final int POWER_DURATION = 2000; // 2000 ticks ≈ 30 seconds
static final int I_FRAMES = 67; // ~1 second
static final int SHOOT_COOLDOWN = 33; // ~0.5 second
int health;
int yVelo;
int xVelo;
boolean onGround;
int curPower;
int powerTimer;
int airJumps;
int facing; // 1 is right -1 is left
int invincibleTimer;
int shootCooldown;
int numAmendments;
public Player(int x, int y, int w, int h) {
super(x, y, w, h, new ImageIcon("Sprites/Player/1.png"));
xVelo = 0;
yVelo = 0;
onGround = false;
curPower = 0;
powerTimer = 0;
airJumps = 0;
invincibleTimer = 0;
shootCooldown = 0;
health = 3;
facing = 1;
numAmendments = 0;
}
public void moveX(int moveX) {
this.x += moveX;
this.rect.x = this.x;
}
public void moveY(int moveY) {
this.y += moveY;
this.rect.y = this.y;
}
public void setLevel(int level) {
if (level >= 2) {
this.icon = new ImageIcon("Sprites/Player/2.png");
return;
}
this.icon = new ImageIcon("Sprites/Player/" + level + ".png");
}
public void onCollideX(Collidable other) {
if (other instanceof Tile) {
Tile t = (Tile) other;
int playerCenterX = this.x + this.width / 2;
int tileCenterX = t.x + t.width / 2;
if (playerCenterX > tileCenterX) { // player on right side of tiile
this.x = t.x + t.width;
} else { // player on left side of tile
this.x = t.x - this.width;
}
this.xVelo = 0;
this.rect.x = this.x;
}
}
public void onCollideY(Collidable other, ArrayList<Collectable> collectables) {
if (other instanceof Tile) {
Tile t = (Tile) other;
if (this.yVelo >= 0) { // falling down, land on top of tile
this.y = t.y - this.height;
onGround = true;
airJumps = 0;
} else { // moving up, hit underside of tile
this.y = t.y + t.height;
if (other instanceof PowerBrick) {
PowerBrick pb = (PowerBrick) other;
if (!pb.hit) {
pb.spawnPower(collectables);
}
}
}
this.yVelo = 0;
this.rect.y = this.y;
}
}
public void takeDamage() {
if (invincibleTimer <= 0) {
health--;
invincibleTimer = I_FRAMES;
}
}
public void reset() {
this.rect.x = this.x;
this.rect.y = this.y;
this.xVelo = this.yVelo = 0;
this.curPower = 0;
this.powerTimer = 0;
this.airJumps = 0;
this.onGround = false;
this.invincibleTimer = 0;
this.shootCooldown = 0;
this.facing = 1;
this.numAmendments = 0;
}
}

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import java.util.*;
import javax.swing.ImageIcon;
public class PowerBrick extends Tile {
int id;
boolean hit;
public PowerBrick(int x, int y, int w, int h, int id) {
super(x, y, w, h, new ImageIcon("Sprites/Bricks/PowerBrick.png"));
this.id = id;
hit = false;
}
public void spawnPower(ArrayList<Collectable> powerups) {
this.icon = new ImageIcon("Sprites/Bricks/EmptyBrick.png");
hit = true;
powerups.add(new Powerup(this.x, this.y - this.height, this.width, this.height, 1));
}
public void reset() {
hit = false;
this.icon = new ImageIcon("Sprites/Bricks/PowerBrick.png");
}
}

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import javax.swing.ImageIcon;
public class Powerup extends Collectable {
int yVelo, xVelo, id;
boolean onGround;
public Powerup(int x, int y, int w, int h, int id) {
super(x, y, w, h, new ImageIcon("Sprites/Powerup" + id + ".png"));
xVelo = 0;
yVelo = -7;
onGround = false;
this.id = id;
}
public void moveX(int moveX) {
this.x += moveX;
this.rect.x = this.x;
}
public void moveY(int moveY) {
this.y += moveY;
this.rect.y = this.y;
}
}

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import javax.swing.ImageIcon;
public class Projectile extends Collidable {
int xVelo;
public Projectile(int x, int y, int w, int h, int curLevel, int direction) {
super(
x, y, w, h, new ImageIcon("Sprites/Projectiles/" + ((curLevel == 1) ? "1" : "2") + ".png"));
xVelo = 10 * direction;
}
public void move() {
this.x += xVelo;
this.rect.x = this.x;
}
}

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import java.awt.Image;
import javax.swing.ImageIcon;
public class Sprite {
ImageIcon icon;
Image sprite;
public Sprite(ImageIcon i) {
icon = i;
sprite = i.getImage();
}
}

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import javax.swing.ImageIcon;
public class Tile extends Collidable {
public Tile(int x, int y, int w, int h, ImageIcon i) {
super(x, y, w, h, i);
}
}

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Main-Class: Display

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{pkgs}: {
deps = [
pkgs.neovim
pkgs.wget
pkgs.jdk21
];
}