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## 🚀 Key Features
* **Template Method Pattern:** A locked-down backend that handles the "boring stuff" (Bulk reads, FPS capping, Telemetry timing) so you only write robot logic.
* **Subsystem Architecture:** Fully isolated mechanisms with their own internal "Micro-States."
* **Hierarchical State Machines:** Orchestrate complex robot actions by mapping a "Global State" to specific "Subsystem States."
* **Automatic Hardware Optimization:**
* **Bulk Reads:** Automatically sets all expansion hubs to Manual Caching mode for the fastest possible loop times.
* **FPS Capping:** Prevents CPU/Battery waste by locking loop speeds to a target (e.g., 50 FPS).
* **Stateful PID Control:** A built-in PID utility that handles time-deltas ($dt$) and integral sums internally.
* **Unified Telemetry:** A joined engine that pipes data to both the Driver Station and the **Panels** dashboard simultaneously.
* **Live Tuning:** Centralized `Constants.java` utilizing `@Configurable` for real-time value editing without recompiling.
* **Template Method Backend:** A locked-down engine that handles hardware synchronization, bulk reads, and FPS capping automatically.
* **Write-Caching Hardware (`CMotor` & `CServo`):** Optimized wrappers that eliminate redundant hardware writes, drastically reducing loop times (often 200+ FPS).
* **Universal PIDF Engine:** A comprehensive feedback hierarchy (P, PD, PID, PIDF) featuring:
* **Voltage Compensation:** Consistent power output across the entire battery range.
* **Low-Pass Filtering:** Smooths noisy encoder data for jitter-free movement.
* **Anti-Windup:** Prevents integral "explosion" during physical stalls.
* **Physics Feedforward:** Built-in models for Gravity ($kG$), Arm-Cosine ($kCos$), and Static Friction ($kS$).
* **Routines & Action Sequencer:** A non-blocking script engine to run complex macros (e.g., Auto-Score) in the background while the driver retains control.
* **Enhanced Gamepad:** Built-in rising/falling edge detection (`aWasPressed()`) and Cubic Input Scaling for high-precision driving.
* **Limelight MegaTag2 Pose Healing:** Periodically "heals" PedroPathing odometry drift using global AprilTag localization.
* **Trapezoidal Motion Profiling:** Smooths out acceleration and deceleration for heavy mechanisms like lifts and arms.
* **Hardware Health Monitor:** Performs safe initialization and reports hardware failures via Panels before the match starts.
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@@ -24,82 +27,79 @@
```text
teamcode/
├── lib/ # The Core Framework (Don't touch)
│ ├── BaseStateOpMode.java # The engine that runs the robot
│ ├── Subsystem.java # The blueprint for all mechanisms
│ ├── SubsystemManager.java # Automates the lifecycle of subsystems
── PIDController.java # Stateful math utility
── subsystems/ # Your robot parts (Drivetrain, Lift, Intake)
├── util/ # Utilities (AutoTransfer, FPSCounter)
├── Constants.java # The "Control Panel" for the entire robot
── opmodes/ # Your actual TeleOp and Autonomous files
├── lib/
│ ├── actions/ # Routine & Action Sequencer
│ ├── hardware/ # CMotor, CServo, EnhancedGamepad
│ ├── pid/ # Universal PIDF Controller Hierarchy
── util/ # LLUtil, BaseOpMode, SubsysManager
│ └── Subsystem.java # Base Subsystem template
├── subsys/ # Robot-specific mechanisms (Drivetrain, etc.)
├── util/ # AutoTransfer, FPSCounter
── Constants.java # Centralized @Configurable panel
└── opmodes/ # TeleOp and Autonomous files
```
---
## 🛠 Usage Guide
### 1. Define your Constants
Use the `Constants.java` file to store every hardware name, PID value, and speed multiplier.
### 1. Enhanced Gamepad & States
The backend automatically updates `g1` and `g2`. Use edge detection for clean state transitions.
```java
@Configurable
public static class LIFT {
public static double kP = 0.015;
public static int SCORING_POS = 2500;
}
```
@Override
protected void stateMachineUpdate() {
// Stick inputs are automatically cubic-scaled and deadbanded
drive.setDriveVectors(-g1.left_stick_y(), g1.left_stick_x(), g1.right_stick_x());
### 2. Create a Subsystem
Inherit from `Subsystem`. Define "Micro-States" for this specific mechanism.
```java
public class LiftSubsystem extends Subsystem {
public enum LiftState { IDLE, EXTENDING }
private LiftState state = LiftState.IDLE;
@Override
public void update() {
// Run PID logic here
}
}
```
### 3. Build your TeleOp
Inherit from `BaseStateOpMode`. This gives you the `stateMachineUpdate()` hook where you map gamepad inputs to states.
```java
@TeleOp
public class MainTeleOp extends BaseStateOpMode {
@Override
protected void setupSubsystems() {
manager.register(new DriveSubsystem(), new LiftSubsystem());
}
@Override
protected void stateMachineUpdate() {
if (gamepad1.aWasPressed()) {
if (g1.aWasPressed()) {
robotState = GlobalState.SCORING;
}
}
}
```
### 2. Writing a Routine
Routines allow you to script the robot without using `sleep()`.
```java
routines.run(
Routine.sequence(
Routine.instant(() -> lift.setTarget(3000)),
Routine.waitUntil(() -> lift.atSetpoint()),
Routine.instant(() -> claw.open()),
Routine.wait(250),
Routine.instant(() -> lift.setTarget(0))
)
);
```
### 3. Smart Hardware
Use `CMotor` and `CServo` in your subsystems to save several milliseconds per loop.
```java
public void init(HardwareMap hwMap) {
liftMotor = new CMotorEx(hwMap.get(DcMotorEx.class, "lift"));
}
public void update() {
// This only writes to the hub if the power actually changes!
liftMotor.setPower(calculatedPID);
}
```
---
## ⚡ Performance Details
## ⚡ The "Tick" Lifecycle
### The "Tick" Lifecycle
Every loop, `ftc-lib` executes in this strict order:
Every loop, `ftc-lib` executes in this strict sequence:
1. **Hardware Sync:** Clears Bulk Cache on all Hubs.
2. **Logic Tick:** Runs your `stateMachineUpdate()`.
3. **Subsystem Tick:** All subsystems calculate PIDs and update motor powers.
4. **Telemetry Gate:** If the `TELEMETRY_DELAY_MS` has passed, it pushes data to Panels and the Driver Station.
5. **Sync Sleep:** Adjusts thread sleep time to maintain a consistent `TARGET_FPS`.
### Auton-to-TeleOp Persistence
Using the `AutoTransfer` utility, this library can automatically carry over the robot's end-of-auton position (from **PedroPathing**) and the Alliance color into TeleOp, ensuring your field-centric drive and automation remain seamless.
2. **Input Update:** Takes a snapshot of `g1` and `g2`.
3. **Localization:** Updates PedroPathing Follower and performs Limelight Pose Healing.
4. **Routine Tick:** Progresses background Actions.
5. **Logic Tick:** Runs your `stateMachineUpdate()` (State Machine).
6. **Subsystem Tick:** Runs `update()` on all registered subsystems.
7. **Telemetry Gate:** Pushes data to Panels/Driver Station based on `TELEMETRY_DELAY_MS`.
8. **Loop Sync:** Sleeps to maintain a steady `TARGET_FPS`.
---
@@ -107,11 +107,11 @@ Using the `AutoTransfer` utility, this library can automatically carry over the
* [PedroPathing](https://github.com/pedropathing/pedro-pathing)
* [Panels/Configurables (Sloth)](https://panels.bylazar.com/)
* [Panels/Telemetry (Sloth)](https://panels.bylazar.com/)
* [Panels/Gamepad (Sloth)](https://panels.bylazar.com/)
---
## 🤝 Contribution
When adding new subsystems:
1. Ensure all hardware names are in `Constants`.
2. Ensure `publishTelemetry` only sends data when `GLOBAL.DEBUG_MODE` is true.
3. Never use `sleep()` inside a subsystem; use state timers instead.
## 🤝 Contribution Best Practices
1. **Safety First:** Always include a `routines.cancelAll()` and `follower.breakFollowing()` on a panic button (e.g., `gamepad1.back`).
2. **Null-Safety:** Use the `CMotor.exists()` check in your subsystem `isHealthy()` overrides to prevent crashes from unplugged hardware.
3. **Physics:** Use `kG` for vertical lifts and `kCos` for arms to keep your PID coefficients small and stable.